What I don't like is the modular "game pack" structure of the system.
Breaking it down, each pack is an encapsulated compilation of old titles that play on the Arcade engine. But rather than selling each compilation pack for a budget game price, they broke the pricing into separate pieces, each having to be activated/purchased separately.
It's good since it avoids the typical compilation issue of buying a bunch of old games when you only wanted a few (or maybe even one or two) of the titles included.
It's sort of bad because it really doesn't offer much different from retail compilations of classic games beyond the arcade facade.
Personally, I liked Namco Museum with Home integration much more. The games themselves were playable separately, but offered cross game rewards in addition to in game trophies and points (for leveling). And then you had the option of playing your Namco games in your private spaces or in the public Namco Arcade while inside Home.
But one good compilation is not comparable with an arcade jukebox that will be receiving constant updates/modules.
Using avatars in Arcade is really superficial as you don't even manually navigate through the arcade itself; the avatars may as well not be there other than to provide the illusion that you're in a Home-like interactive environment. Functionally, it's only a graphical menu system that looks like an arcade.
MS may well have just structured the arcade system to work more or less like the Wii's VC.












