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Forums - Nintendo Discussion - Epic Mickey 2.5M LTD?

twesterm said:
I'm sorry, but I have no idea what the big idea is about that game. Everything about it looks bad and generic.

The concept art they showed was interesting I guess, but I have no idea why people flipped over it. Still though, some people like certain things, so it's cool that they get excited about it.

And then they released those screenshots.


Those screenshots almost made Cruise'n look good. Why again are people so excited about this?

 

Many years ago, i remember the reaction to the first "Wind Waker" screenshots... i don't say your reaction is exactly the same, but never forget that a game truly lives when in motion... and in this example, Wind Waker still remains one of the most gorgeous "cartoony" game ever, at least in my humble opinion of cartoon lover: cos' even today, there are still many people to claim it's an horrible game... and anyway, these people don't even mention the gameplay and controls, which were perfect: a great experience, and still my favourite game to this day...

Now, what i'm goin' to say is not only about your comment, twesterm, but about most pessimistic comments i may find here, and everywhere when it comes to "hyped future Wii games": usually, the hype is for games with a very niche style, not many hours of gameplay, and in the end, not really THAT good: i'm thinking about the Conduit and Madworld here...

But in the case of Epic Mickey, this is maybe the first time that an original and exclusive, BIG BUDGET third party game is released on Wii... the only other example i can think about so far (after three years!) is the next WM+ Red Steel...

So, it's always nice to have a critical view, but some people should learn to be more positive, and a least show a little bit of respect when real efforts are made to deliver the goods on Wii... if only more game creators could try to match the quality (and budget) of the best Nintendo titles, then at least, some would succeed from time to time...

Spector is the only one trying, and we still don't have enough infos and feedback to dismiss his efforts yet... but as i've already written above, a game influenced by Zelda and Okami, and made by a great game designer like him, can't be THAT bad...

Plus, it's not like japanese RPG's or western FPS: a game in that vein comes once every couple of years... another reason to wish it's great, if like me, this is EXACTLY your favourite genre in gaming...

 



 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."

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If it gets decent reviews, it has a chance of hitting 2.5 million. After all, it's mickey



.

Depends.. it could appeal to everyone as well as nobody



Wanna make a bet Soriku? I see 2 million as a very high end for Epic Mickey, so no greater than 2.25 million a fair bet?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Soriku said:
Demotruk said:
Wanna make a bet Soriku? I see 2 million as a very high end for Epic Mickey, so no greater than 2.25 million a fair bet?


OK. 1 week avatar control? (maybe this will be your first avatar :P)

Deal.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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Doesn't LTD mean "life to date"? My thinking is its LTD is zero because it isn't out yet.



Sorry, I see someone else already made the above point - I hadn't got to page 2 of the comments before posting.



It is on the right platform. If marketed correctly, then yes, I do expect it to crack at least 1.5 million.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

It depends a lot on how the game turns out.

I think the style may be putting it in a position such that only hardcore Disney fans and counterculture weirdos will be interested in it. "Epic" seems to mean "Dark" to these guys and "Dark Mickey" is like "Gentle Rambo".

I think the fact that a well-known hardcore game developer is working on it may result in a game that's too complex, too cinematic, too long and too boring for Wii owners that are looking for fast action a la Wii Sports, Raving Rabbids and Super Mario Bros.

If the game manages the problems above it could surpass 2.5 million. My gut feeling is that it will fall into some of the pitfalls I mentioned - if so it should still pass 1 million but it will struggle to pass 2 million.



I was thinking 3-4 millions after seeing those concept arts.
After seeing the screenshots... it'll be lucky if reaches 1,5 million!

Too ugly for adults and too creepy for children.