Wii doesn't need Capcom anyway :P
If they aren't happy with MH3 maybe they should release it in the west, and maybe they shouldn't make you pay to play it online.
Wii doesn't need Capcom anyway :P
If they aren't happy with MH3 maybe they should release it in the west, and maybe they shouldn't make you pay to play it online.
jarrod said: It's insane that lightgunners are even being compared to fps at all. Wii's the only console where the genre ever managed (briefly) 800k-1m+ for several entries, it's not like this this is an inherently huge genre that's always moved those sorts of units. It certainly never did on PS2. It simply wasn't sustainable, especially for $49 releases (which the majority of previously susccessful releases weren't even). I mean, we're talking about a genre that peaked in 90s arcades and a general entry can be played through in an hour or two. On top of that, now even the "core" base on Wii (whatever that means) seems to be rejecting these titles out of principle. If you can't deliver a "real" Resident Evil or Dead Space, then don't bother... |
There's certanly an argument that could be made that people aren't buying the games because they're simply 'rail shooters' or 'light gun' games and people are tired of the genre or think they aren't worth the content. But frankly, looking at Wii games on the whole and especially the top selling games on Wii, you can't really say that the majority of people who buy Wii games are decerning things like content or playtime into their game purchases. In other words, you can't call Wii fans 'casual' and then say they're 'technically hardcore purists' at the same time.
No, I still think the reason this game, like nearly any 'failed' game didn't do well on Wii is the lack of advertising. And frankly, despite Capcoms whining, this game is doing a lot better than other Wii games I could name.
jarrod said: The Conduit had decent advertising. The problem is that the game itself is borderline shovelware (though it has some decent tech). Still, High Voltage is thriving while Free Radical nearly closed up before getting bought for next to nothing, so it's somewhat intellectually dishonest to say Haze was genuinely more successful. |
Did kyliedog actually claim that?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
I think what Malstrom predicted is largely coming to fruition. 3rd parties are starting to scratch their heads about the lack of sales for their crappy "birdman" games so they will all retreat upmarket to where they feel comfortable; to the PS3 and 360 hardcore markets, until they go bankrupt or lose enormous amounts of money. Which will then open the floodgates to a plethora of indie devs eager to take advantage of the Wii success and the largely untapped expanded audience market.
Capcom is falling prey to this, like most other 3rd parties. Their logic is, well Umbrella Chronicles sold well, so a sequel should too right? But it's not always that simple to sell to the expanded audience. They demand something new, and appealing to them.
mike_intellivision said:
This says is all about the differences between the consoles and their users - -and at the same time does not say it all PS3 and Xbox 360 heavy users tend to want a new experience constantly, so you can sell certain genres well if you make the game pretty good. Meanwhile, Wii users not to continuously go for the newest game out there. So the first game or two in a genre do well, but the imitators are not rewarded. Thus sports sequels and a second year of rail shooters do not sell. Companies have to do what they think will be most profitable for themselves. What has happened right now is that following the pack -- which has been the modus operandi for so long among video game developers -- does not work on the Wii. Those who have figured that out and come out with something different first have been rewarded. How else could have Carnival Games sold so well (and all the subsequent carnival-based mini-game collections did not). Those who played follow the leader have not (see previous parenthetical comment). The take away point is the Wii is different in terms of what sells and how it sells. And that means the old rules don't apply. Mike from Morgantown
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The comment in red is so true. I will give an example. Tiger Wood 10 I know a lot of people who baught Tiger Woods 08 on Wii. I ask them why they haven't baught 10 yet. Their response is "Why it's the same game but newer" I tell them the controls are more accurate. They say why would they be. Most do not even know that it used WM+ (this is partly Nintendo's fault for not advertising it that well).
@KylieDog:
I kept seeing your comment about how even Haze managed 800K. Well I for one like the game (but this isn't the point). The point is I baught the game because it was made by Free Radicals. By the guys who make Golden Eye. This fact alone would of got them some sales initially.
No shit Capcom it's a f*cking rail shooter. Give me a real RE game (like RE5 for Wii) and I'll buy it!!!!!
Cobretti2 said:
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Tiger Woods 10 is made by EA, not Nintendo.
Galaki said:
Tiger Woods 10 is made by EA, not Nintendo. |
Well yes. but who released WM+???
NIntnedo should be promoting it with all the current games it is usable with. After all if they want developers to use it they need to get awareness about WM+ out there. Most people think it only works with Wii Restort
F*** Capcoms approach to Western audiences, they failed as soon as Zack and Wiki crashed and burned.
I forgot about then then, i guess i was right.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.
I do agree any Motion+ games should note the compatibility in the advertising.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs