mike_intellivision said:
This says is all about the differences between the consoles and their users - -and at the same time does not say it all PS3 and Xbox 360 heavy users tend to want a new experience constantly, so you can sell certain genres well if you make the game pretty good. Meanwhile, Wii users not to continuously go for the newest game out there. So the first game or two in a genre do well, but the imitators are not rewarded. Thus sports sequels and a second year of rail shooters do not sell. Companies have to do what they think will be most profitable for themselves. What has happened right now is that following the pack -- which has been the modus operandi for so long among video game developers -- does not work on the Wii. Those who have figured that out and come out with something different first have been rewarded. How else could have Carnival Games sold so well (and all the subsequent carnival-based mini-game collections did not). Those who played follow the leader have not (see previous parenthetical comment). The take away point is the Wii is different in terms of what sells and how it sells. And that means the old rules don't apply. Mike from Morgantown
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The comment in red is so true. I will give an example. Tiger Wood 10 I know a lot of people who baught Tiger Woods 08 on Wii. I ask them why they haven't baught 10 yet. Their response is "Why it's the same game but newer" I tell them the controls are more accurate. They say why would they be. Most do not even know that it used WM+ (this is partly Nintendo's fault for not advertising it that well).
@KylieDog:
I kept seeing your comment about how even Haze managed 800K. Well I for one like the game (but this isn't the point). The point is I baught the game because it was made by Free Radicals. By the guys who make Golden Eye. This fact alone would of got them some sales initially.