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Forums - Sony Discussion - Heavy Rain Critic Reception

Torillian said:
Akvod's right, the game is most clearly an adventure game from what we've seen regardless of what David Cage says. Developers can be wrong, and unless the full game is far different from what we've seen I would say Heavy Rain fits quite comfortably in the Adventure genre. it's like a point and click mystery game made for consoles and that would definitely be the adventure genre.

 

I like Akvod, but he's still wrong. David Cage spelled it out....he didn't just talk. He explained what makes it different from an adventure game.

Heavy Rain is often referred to as an adventure game. How do you feel about the application of that genre title to the game? In what ways is it appropriate or inappropriate?- Game Informer to David Cage

"Adventure games are a very clearly defined genre based on established mechanics: exploration, inventory management, puzzles and dialogue choices. There is generally a focus on story and characters with a very slow pacing and cut scenes to make the narrative move forward, generally in a quite linear way.

Based on this definition, Heavy Rain is NOT an adventure game. There is no inventory in the game, no object to combine or examine, no puzzle, the game does not rely on everlasting dialogues. The story is told through players' actions and not through cutscenes, and players' actions have significant consequences on the narrative. Last but not least, Heavy Rain offers a diversity of situations and gameplay, as well as some spectacular action sequences."- David Cage



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S.T.A.G.E. said:
Torillian said:
Akvod's right, the game is most clearly an adventure game from what we've seen regardless of what David Cage says. Developers can be wrong, and unless the full game is far different from what we've seen I would say Heavy Rain fits quite comfortably in the Adventure genre. it's like a point and click mystery game made for consoles and that would definitely be the adventure genre.

 

I like Akvod, but he's still wrong. David Cage spelled it out....he didn't just talk. He explained what makes it different from an adventure game.

Heavy Rain is often referred to as an adventure game. How do you feel about the application of that genre title to the game? In what ways is it appropriate or inappropriate?- Game Informer to David Cage

"Adventure games are a very clearly defined genre based on established mechanics: exploration, inventory management, puzzles and dialogue choices. There is generally a focus on story and characters with a very slow pacing and cut scenes to make the narrative move forward, generally in a quite linear way.

Based on this definition, Heavy Rain is NOT an adventure game. There is no inventory in the game, no object to combine or examine, no puzzle, the game does not rely on everlasting dialogues. The story is told through players' actions and not through cutscenes, and players' actions have significant consequences on the narrative. Last but not least, Heavy Rain offers a diversity of situations and gameplay, as well as some spectacular action sequences."- David Cage

>.< Why can you not fucking listen, stop pointing to David Cage. Like I said over and over, David Cage isn't infallible and isn't the end all be all.

I disagree that inventory is a fundamental part of adventure games. I can imagine an adventure game without an inventory. In fact, like I showed before, Visual Novels, a sub genre of adventure games, doesn't have an inventory (although there are some that do).

To me an adventure game is simply playing an adventure. The exploration doesn't have to encompass a huge world, but could be as simple as a small police department or house. The game has dialogue, and I don't know what an "Ever lasting dialogue" is.

The game has puzzles, just not traditional ones. The puzzle is how to handle a situation, if you personally want to get a certain outcome. The only thing is that the game doesn't give you an goal. But I'm sure that most of us aren't playing to suicide the player, get caught, and just choosing choices randomly. With our internal goals, I think that the game offers a really cool gameplay based on common sense and quick thinking like in Indigo Prophecy.

*sigh*



CGI-Quality said:
S.T.A.G.E. said:
Torillian said:
Akvod's right, the game is most clearly an adventure game from what we've seen regardless of what David Cage says. Developers can be wrong, and unless the full game is far different from what we've seen I would say Heavy Rain fits quite comfortably in the Adventure genre. it's like a point and click mystery game made for consoles and that would definitely be the adventure genre.

 

I like Akvod, but he's still wrong. David Cage spelled it out....he didn't just talk. He explained what makes it different from an adventure game.

Heavy Rain is often referred to as an adventure game. How do you feel about the application of that genre title to the game? In what ways is it appropriate or inappropriate?- Game Informer to David Cage

"Adventure games are a very clearly defined genre based on established mechanics: exploration, inventory management, puzzles and dialogue choices. There is generally a focus on story and characters with a very slow pacing and cut scenes to make the narrative move forward, generally in a quite linear way.

Based on this definition, Heavy Rain is NOT an adventure game. There is no inventory in the game, no object to combine or examine, no puzzle, the game does not rely on everlasting dialogues. The story is told through players' actions and not through cutscenes, and players' actions have significant consequences on the narrative. Last but not least, Heavy Rain offers a diversity of situations and gameplay, as well as some spectacular action sequences."- David Cage

Which in turn contradicts your claims that HEAVY RAIN is just a "series of button sequences" and nothing more, even though as I said EVERY game is just a "series of button sequences".

End of the day, HEAVY RAIN will be filed under two genres: Psychological Thriller and Adventure. Nothing that you, slimebeast, Torillian, I, Akvod, or David Cage can do at this point. It is what it is.

I'm in agreement with Kotaku.com when they said it was an interactive drama. :)



You forgot the story mate.
Forget graphics, this game purpose is to give a interactive story, like no other media can.

If you watch the videos and think about graphics or button pressing... you watching it wrong. The game is about the interactive story.



CGI-Quality said:
S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
Torillian said:
Akvod's right, the game is most clearly an adventure game from what we've seen regardless of what David Cage says. Developers can be wrong, and unless the full game is far different from what we've seen I would say Heavy Rain fits quite comfortably in the Adventure genre. it's like a point and click mystery game made for consoles and that would definitely be the adventure genre.

 

I like Akvod, but he's still wrong. David Cage spelled it out....he didn't just talk. He explained what makes it different from an adventure game.

Heavy Rain is often referred to as an adventure game. How do you feel about the application of that genre title to the game? In what ways is it appropriate or inappropriate?- Game Informer to David Cage

"Adventure games are a very clearly defined genre based on established mechanics: exploration, inventory management, puzzles and dialogue choices. There is generally a focus on story and characters with a very slow pacing and cut scenes to make the narrative move forward, generally in a quite linear way.

Based on this definition, Heavy Rain is NOT an adventure game. There is no inventory in the game, no object to combine or examine, no puzzle, the game does not rely on everlasting dialogues. The story is told through players' actions and not through cutscenes, and players' actions have significant consequences on the narrative. Last but not least, Heavy Rain offers a diversity of situations and gameplay, as well as some spectacular action sequences."- David Cage

Which in turn contradicts your claims that HEAVY RAIN is just a "series of button sequences" and nothing more, even though as I said EVERY game is just a "series of button sequences".

End of the day, HEAVY RAIN will be filed under two genres: Psychological Thriller and Adventure. Nothing that you, slimebeast, Torillian, I, Akvod, or David Cage can do at this point. It is what it is.

I'm in agreement with Kotaku.com when they said it was an interactive drama. :)

So be it. Doesn't mean it's accurate.

They played the demo given to them by Sony. If you really think about it though, Quanitc Dream just started a new genre. It's expected to sell like a niche game anyway. Who knows? I might do better than just a niche title. 



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solidpumar said:
You forgot the story mate.
Forget graphics, this game purpose is to give a interactive story, like no other media can.

If you watch the videos and think about graphics or button pressing... you watching it wrong. The game is about the interactive story.

Exactly. The only parts with button pressing at battle sequences which are in hit or miss fashion.



S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
CGI-Quality said:
S.T.A.G.E. said:
Torillian said:
Akvod's right, the game is most clearly an adventure game from what we've seen regardless of what David Cage says. Developers can be wrong, and unless the full game is far different from what we've seen I would say Heavy Rain fits quite comfortably in the Adventure genre. it's like a point and click mystery game made for consoles and that would definitely be the adventure genre.

 

I like Akvod, but he's still wrong. David Cage spelled it out....he didn't just talk. He explained what makes it different from an adventure game.

Heavy Rain is often referred to as an adventure game. How do you feel about the application of that genre title to the game? In what ways is it appropriate or inappropriate?- Game Informer to David Cage

"Adventure games are a very clearly defined genre based on established mechanics: exploration, inventory management, puzzles and dialogue choices. There is generally a focus on story and characters with a very slow pacing and cut scenes to make the narrative move forward, generally in a quite linear way.

Based on this definition, Heavy Rain is NOT an adventure game. There is no inventory in the game, no object to combine or examine, no puzzle, the game does not rely on everlasting dialogues. The story is told through players' actions and not through cutscenes, and players' actions have significant consequences on the narrative. Last but not least, Heavy Rain offers a diversity of situations and gameplay, as well as some spectacular action sequences."- David Cage

Which in turn contradicts your claims that HEAVY RAIN is just a "series of button sequences" and nothing more, even though as I said EVERY game is just a "series of button sequences".

End of the day, HEAVY RAIN will be filed under two genres: Psychological Thriller and Adventure. Nothing that you, slimebeast, Torillian, I, Akvod, or David Cage can do at this point. It is what it is.

I'm in agreement with Kotaku.com when they said it was an interactive drama. :)

So be it. Doesn't mean it's accurate.

They played the demo given to them by Sony. If you really think about it though, Quanitc Dream just started a new genre. It's expected to sell like a niche game anyway. Who knows? I might do better than just a niche title. 

How did Heavy Rain start a new genre? You don't have to give it a name, you can just call it "X", just give us the fundamental and core properties it needs to be considered 'X'?



numonex said:
You should all have high expectations of this game and start hyping the game now.
Heavy Rain could be a system seller alongside FFXIII, God of War 3 and Gran Turismo 5 and every other PS3 exclusive game that has been released and will be released in the future.

Heavy Rain looks unique and different and it could be something really big.

If this game was on XBox 360, I would be hyping it as as a ptential GOTY and system seller.

Gamekult have dissed this game. They do not have a good track record in regards to judging quality games.

I doubt it'll be a big system seller.  But I'm just tired of FPS, TPS, or platformers at the moment.  I'm looking forward to a new experience in gaming and I hope the cure will be Heavy Rain.  I hope it'll be good and immersive with a decent story.



Akvod said:
S.T.A.G.E. said:
Torillian said:
Akvod's right, the game is most clearly an adventure game from what we've seen regardless of what David Cage says. Developers can be wrong, and unless the full game is far different from what we've seen I would say Heavy Rain fits quite comfortably in the Adventure genre. it's like a point and click mystery game made for consoles and that would definitely be the adventure genre.

 

I like Akvod, but he's still wrong. David Cage spelled it out....he didn't just talk. He explained what makes it different from an adventure game.

Heavy Rain is often referred to as an adventure game. How do you feel about the application of that genre title to the game? In what ways is it appropriate or inappropriate?- Game Informer to David Cage

"Adventure games are a very clearly defined genre based on established mechanics: exploration, inventory management, puzzles and dialogue choices. There is generally a focus on story and characters with a very slow pacing and cut scenes to make the narrative move forward, generally in a quite linear way.

Based on this definition, Heavy Rain is NOT an adventure game. There is no inventory in the game, no object to combine or examine, no puzzle, the game does not rely on everlasting dialogues. The story is told through players' actions and not through cutscenes, and players' actions have significant consequences on the narrative. Last but not least, Heavy Rain offers a diversity of situations and gameplay, as well as some spectacular action sequences."- David Cage

>.< Why can you not fucking listen, stop pointing to David Cage. Like I said over and over, David Cage isn't infallible and isn't the end all be all.

I disagree that inventory is a fundamental part of adventure games. I can imagine an adventure game without an inventory. In fact, like I showed before, Visual Novels, a sub genre of adventure games, doesn't have an inventory (although there are some that do).

To me an adventure game is simply playing an adventure. The exploration doesn't have to encompass a huge world, but could be as simple as a small police department or house. The game has dialogue, and I don't know what an "Ever lasting dialogue" is.

The game has puzzles, just not traditional ones. The puzzle is how to handle a situation, if you personally want to get a certain outcome. The only thing is that the game doesn't give you an goal. But I'm sure that most of us aren't playing to suicide the player, get caught, and just choosing choices randomly. With our internal goals, I think that the game offers a really cool gameplay based on common sense and quick thinking like in Indigo Prophecy.

*sigh*

See, I get what you're saying with visual novels. Your explanation of an adventure game...well...is off. Certain objects are prescribed for you to look at, you press the interactive button and it interacts. Cage said the game gives you choices and once you make the decisions and it affects the story without disrupting characterization. In the battles when you do the hit or miss button match it helps or seals the fate of your person. Theres no real work for you to do in this game. Yes akvod you are right and Cage is wrong. 

 

Right now, Quantic Dream is the only developer making games in this style, focused so intently on story and character. Why do you think more developers haven’t attempted it?

"Our industry is entirely focused since its creation on creating games for kids and teenagers. What this audience wants is simple instant fun with guns, cars and explosions. Some video games managed to make incredible things based on this paradigm and it is today the most secure choice on a financial standpoint for a publisher.

Quantic (and Sony)’s bet on Heavy Rain is to say that there is another emerging market of young adults and adults looking for a different type of interactive experiences based on a different paradigm: they want experiences that are journeys and not series of obstacles, that bear meaning and emotion and not only adrenaline, that explores other themes closer to cinema or literature, but that are fully interactive and visually stunning."



I'm getting the impression that the XBOX fanboys think its just QTE's during combat and nothing else except watching movies. You still move around in the world like every other adventure game. You have to explore things like in, say, MYST. One of the characters is a detective and can immediately examine clues on the crime scene. NONE OF THIS IS DONE FOR YOU....as in, you aren't just watching it. You have to do all of it. It is not something you watch.

I honestly don't know how it's even slightly different from any other adventure game other than combat is done with QTE's. That's really the only difference. Please, find something else that is different....



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