S.T.A.G.E. said:
I like Akvod, but he's still wrong. David Cage spelled it out....he didn't just talk. He explained what makes it different from an adventure game. Heavy Rain is often referred to as an adventure game. How do you feel about the application of that genre title to the game? In what ways is it appropriate or inappropriate?- Game Informer to David Cage "Adventure games are a very clearly defined genre based on established mechanics: exploration, inventory management, puzzles and dialogue choices. There is generally a focus on story and characters with a very slow pacing and cut scenes to make the narrative move forward, generally in a quite linear way. |
>.< Why can you not fucking listen, stop pointing to David Cage. Like I said over and over, David Cage isn't infallible and isn't the end all be all.
I disagree that inventory is a fundamental part of adventure games. I can imagine an adventure game without an inventory. In fact, like I showed before, Visual Novels, a sub genre of adventure games, doesn't have an inventory (although there are some that do).
To me an adventure game is simply playing an adventure. The exploration doesn't have to encompass a huge world, but could be as simple as a small police department or house. The game has dialogue, and I don't know what an "Ever lasting dialogue" is.
The game has puzzles, just not traditional ones. The puzzle is how to handle a situation, if you personally want to get a certain outcome. The only thing is that the game doesn't give you an goal. But I'm sure that most of us aren't playing to suicide the player, get caught, and just choosing choices randomly. With our internal goals, I think that the game offers a really cool gameplay based on common sense and quick thinking like in Indigo Prophecy.
*sigh*