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Forums - Gaming Discussion - OnLive: Is it the future of gaming.

pterodactyl said:

So would third party developers, including Activision, go exclusively to OnLive? If so, how long would it take for first party developers like Bungie and Polyphony to follow suit? I mean, if such a situation were to occur, we'd be looking at the end of consoles, right? XBox, Playstation, and perhaps even Nintendo would fall prey to OnLive.

Or, they'd say "if you can't beat them, join them" and bring out their own alternatives to OnLive with exclusive 1st party games. I really don't think 3rd parties would go exclusive for any 1 platform unless there is some serious money being exchanged.



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Scoobes said:
Soleron said:
theprof00 said:
...

gaming merchandise will always be available. Well, not always.

If this thing comes out this year, then I predict at least 2 more console generations. But in 15-20 years, when every household has a 10MB connection, this cloud processing will be the only thing there is.

In 10 years, you'll be able to fit an high-end PC system of today in a 5W power envelope. A laptop or desktop under $300 would be able to play Crysis-level graphics. Since I believe game graphics will not progress much beyond today (too expensive), all the processing power any household needs will be very cheap, in a very small form factor and everyone will have one. Why would anyone then pay a subscription?

True, but there are other directions that tech and power can go to, like 3D (not sure how this'd effect OnLive). Just saying people and devs will come up with new ideas and innovations with the increase in power. And in answer to your question I'd point out millions are paying for X-box Live just for the privilage to play online multiplayer. If they bring out a small console form version of this which sells for cheap, a subscription based model could work as a lot of console only gamers are put off by PC gaming.

OT: I'm not sure I see this working soon, or OnLive the company being successful, but the tech could well be the future. I wouldn't be suprised if the 3 console manufacturers start experimenting with streaming games at the end of next gen. Devs and publishers would be especially happy because it would get rid of used game sales.

Even if we don't get much of a boost on the graphics front, at least we can look towards other things being upgraded, like detail in simulating the world, and so on.  We may be able to also have games redesigned so there is no load time noticeable at all.



Not a chance. There is currently no end in site for consumer electronic advancement. Look at the games we have right now with hardware from 4 years ago.

Crysis has been the graphics King for several years, I think part of that is due to consoles being the main source of revenue hence developers aren't pushing the PC (and it's expensive). Next generation graphics are going to get so amazing that cloud computing is completely unnecessary for what would be a tiny improvement in visuals. Any game that would actually need that much power is probably over a decade away anyway, and by that point we would have consumer devices capable of running it.



ph4nt said:
Not a chance. There is currently no end in site for consumer electronic advancement. Look at the games we have right now with hardware from 4 years ago.

Crysis has been the graphics King for several years, I think part of that is due to consoles being the main source of revenue hence developers aren't pushing the PC (and it's expensive). Next generation graphics are going to get so amazing that cloud computing is completely unnecessary for what would be a tiny improvement in visuals. Any game that would actually need that much power is probably over a decade away anyway, and by that point we would have consumer devices capable of running it.

that's only one very small slice of the pie.



ph4nt said:
Not a chance. There is currently no end in site for consumer electronic advancement. Look at the games we have right now with hardware from 4 years ago.

Crysis has been the graphics King for several years, I think part of that is due to consoles being the main source of revenue hence developers aren't pushing the PC (and it's expensive). Next generation graphics are going to get so amazing that cloud computing is completely unnecessary for what would be a tiny improvement in visuals. Any game that would actually need that much power is probably over a decade away anyway, and by that point we would have consumer devices capable of running it.

If the platform arrives soon, and is able to play such things (say OnLive does) then the games that map to the platform will show up.  One example of a game I mentioned would be an MMO.  Such a game could implement graphic upgrades on the server side, and just stream the output down to the client side, if the bandwidth was large enough.  There is no reason, given sufficient bandwidth, why an MMO wouldn't do this.  Anything where you pay a subscription and can get a game via digitial distribution woulod benefit from an OnLive approach.