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Forums - Sony Discussion - Your technical opinion on Blu-Ray and the Cell as found in the PS3

 

Your technical opinion on Blu-Ray and the Cell as found in the PS3

Both Cell and Blu-Ray hav... 359 64.80%
 
The Cell has been beneficial, but Blu-Ray not 13 2.35%
 
Blu-Ray has been beneficial, but not the Cell 100 18.05%
 
Neither Blu-Ray nor the Cell are beneficial 36 6.50%
 
PS3 "a waste of everybody's time" 19 3.43%
 
Blu-Ray and Cell are useless for gaming 27 4.87%
 
Total:554
dahuman said:
Rainbird said:
dahuman said:
Rainbird said:
dahuman said:
Rainbird said:
@ KBG29

You know, the PS3 may be stronger on paper and has certainly shown its worth in a handful of exclusives. But in terms of multiplat games, they are at best on par between the PS3 and 360, with the PS3 version usually being slightly worse than the 360 version. And when comparing exclusives, games like Uncharted 2 and Killzone 2 do settle at the top, but there is not a huge difference between them and 360 exclusives.

That is why I believe that neither the cell or blu-ray have shown real benefits to gaming this generation. If the 360 hadn't been leading the way for HD consoles, things might have been different, but they are not. In the current state of affairs, saying that the benefits to the cell and blu-ray in the PS3 do not outweigh the drawbacks is perfectly reasonable.

to be fair, multiplats on the PS3 has been pretty damn good in the past year or so at this point(a few even look better) so that's not exactly much of an issue at this point other than the BS that's SEGA with Bayonetta, and it's really sad when you think on how far SEGA has fallen on the dev side, sigh....

They have been good, but when the 360 still has the upper hand in some form or the other, it gets hard to see the benefits of the cell or blu-ray.

cell, not as much on the game dev part, yet, blu ray however, the benefit is pretty large imo, more storage doesn't hurt dev for the most part, the jump from cartridge to cd to dvd to blu ray have all been needed jumps imo and it's always helped.

Oh really? The effect is barely noticable as far as I can tell, with the only real upside being fewer discs for really large games. For most games though, the DVD seems to do just fine.

There is a reason why some 360 games don't have the textures of their PC or PS3 counter parts or even assets.

Which is a rarity, and usually they will still run much better on the 360. Fallout looks better in screenshots on the PS3, but the performance is all over the place.



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Rainbird said:
dahuman said:
Rainbird said:
dahuman said:
Rainbird said:
dahuman said:
Rainbird said:
@ KBG29

You know, the PS3 may be stronger on paper and has certainly shown its worth in a handful of exclusives. But in terms of multiplat games, they are at best on par between the PS3 and 360, with the PS3 version usually being slightly worse than the 360 version. And when comparing exclusives, games like Uncharted 2 and Killzone 2 do settle at the top, but there is not a huge difference between them and 360 exclusives.

That is why I believe that neither the cell or blu-ray have shown real benefits to gaming this generation. If the 360 hadn't been leading the way for HD consoles, things might have been different, but they are not. In the current state of affairs, saying that the benefits to the cell and blu-ray in the PS3 do not outweigh the drawbacks is perfectly reasonable.

to be fair, multiplats on the PS3 has been pretty damn good in the past year or so at this point(a few even look better) so that's not exactly much of an issue at this point other than the BS that's SEGA with Bayonetta, and it's really sad when you think on how far SEGA has fallen on the dev side, sigh....

They have been good, but when the 360 still has the upper hand in some form or the other, it gets hard to see the benefits of the cell or blu-ray.

cell, not as much on the game dev part, yet, blu ray however, the benefit is pretty large imo, more storage doesn't hurt dev for the most part, the jump from cartridge to cd to dvd to blu ray have all been needed jumps imo and it's always helped.

Oh really? The effect is barely noticable as far as I can tell, with the only real upside being fewer discs for really large games. For most games though, the DVD seems to do just fine.

There is a reason why some 360 games don't have the textures of their PC or PS3 counter parts or even assets.

Which is a rarity, and usually they will still run much better on the 360. Fallout looks better in screenshots on the PS3, but the performance is all over the place.

hence why I said, cell, not so much, not going to change the fact that if the devs actually bother, one would have more assets than the other without having to disc swap, it's just a bottleneck waiting game that people who dev for cell has to overcome.



I do not get why people keep bringing up multiplatform games. If that is the area of concern then of course the Cell and Blu-ray was a waste of time. No multiplatform dev so far has had the balls to tell MS, we are making this game PS3 first and scaling back to you console. The PS3 always gets the shaft. I know that this is because of the sales, and it was the same way with the original Xbox vs the PS2. Last gen Xbox versions should have blown away PS2 versions, but all you got was better anitailiasing, and framerate.

Now as far as the PS3 versions being worse. That is very 2007. In the last two years, it has been to close to call. Most games look identical besides colors, with a pretty even split for games looking better on one platform over the other.

Going into the future, things should continue to get better for PS3 on this front. Sony knows that devs will not take the time to learn to program for the PS3, and they have been very generous in giving out all of there tricks. Gurillia, Naughty Dog, Insomniac, and Sony Santa Monica have all been completly open with 3rd parties. As the PS3 continues to sell, and Sony becomes profitable, they may even be able to lend dev power to certain studios to make true PS3 versions of there games. Stuff like Madden, and Call of Duty would be great with a true PS3 version that could be ported down to 360. However I don't see PS3 being fully taken advantage of until we have next gen consoles on the market, that all use HD formats for content.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

RE5......



KBG29 said:
I do not get why people keep bringing up multiplatform games. If that is the area of concern then of course the Cell and Blu-ray was a waste of time. No multiplatform dev so far has had the balls to tell MS, we are making this game PS3 first and scaling back to you console. The PS3 always gets the shaft. I know that this is because of the sales, and it was the same way with the original Xbox vs the PS2. Last gen Xbox versions should have blown away PS2 versions, but all you got was better anitailiasing, and framerate.

Now as far as the PS3 versions being worse. That is very 2007. In the last two years, it has been to close to call. Most games look identical besides colors, with a pretty even split for games looking better on one platform over the other.

Going into the future, things should continue to get better for PS3 on this front. Sony knows that devs will not take the time to learn to program for the PS3, and they have been very generous in giving out all of there tricks. Gurillia, Naughty Dog, Insomniac, and Sony Santa Monica have all been completly open with 3rd parties. As the PS3 continues to sell, and Sony becomes profitable, they may even be able to lend dev power to certain studios to make true PS3 versions of there games. Stuff like Madden, and Call of Duty would be great with a true PS3 version that could be ported down to 360. However I don't see PS3 being fully taken advantage of until we have next gen consoles on the market, that all use HD formats for content.

The area of concern is gaming on the PS3 as a whole, and a majority of the games released on it are multiplatform games. And even in many recent games, the PS3 version will be slightly worse than the 360 versions. DiRT 2, NFS:Shift, II-2 Sturmovik, Batman: Arkham Asylum, Assassin's Creed 2 and Modern Warfare 2 are just some of the recent games that have a slight edge on the 360.

It's not about balls to stand up to Microsoft, it's about resources, and making a great looking game requires less resources to do on the 360 than on the PS3. That's just reality.



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KBG29 said:
I do not get why people keep bringing up multiplatform games. If that is the area of concern then of course the Cell and Blu-ray was a waste of time. No multiplatform dev so far has had the balls to tell MS, we are making this game PS3 first and scaling back to you console. The PS3 always gets the shaft. I know that this is because of the sales, and it was the same way with the original Xbox vs the PS2. Last gen Xbox versions should have blown away PS2 versions, but all you got was better anitailiasing, and framerate.

Now as far as the PS3 versions being worse. That is very 2007. In the last two years, it has been to close to call. Most games look identical besides colors, with a pretty even split for games looking better on one platform over the other.

Going into the future, things should continue to get better for PS3 on this front. Sony knows that devs will not take the time to learn to program for the PS3, and they have been very generous in giving out all of there tricks. Gurillia, Naughty Dog, Insomniac, and Sony Santa Monica have all been completly open with 3rd parties. As the PS3 continues to sell, and Sony becomes profitable, they may even be able to lend dev power to certain studios to make true PS3 versions of there games. Stuff like Madden, and Call of Duty would be great with a true PS3 version that could be ported down to 360. However I don't see PS3 being fully taken advantage of until we have next gen consoles on the market, that all use HD formats for content.

Obviously depending on your tastes, somewhere between 75% and 95% of all games people buy for their HD console this generation will be multi-platform games. Now having the "Inferior" version of a game in itself isn't reason enough to get "angry" at Sony, but if a consumer spent more money buying the PS3, Sony lost more money on the PS3 hardware, the hardware came out a year later, and developers invested more resources to optimize the PS3 version and it still is "Inferior" to the XBox 360 version there is a serious problem.

While it is impossible to know how it would have turned out, it is entirely possible that Sony could have made different choices for the PS3 hardware which provided lower theoretical performance but higher real world performance with less effort; and was a much less expensive system to manufacture. An example of this approach was the Gamecube in the previous generation which didn't have anywhere near to the theoritical performance of the PS2 or XBox (which is why Nintendo only published real-world stats for the hardware) but its ability to sustain high levels of performance in real world applications ensured that it produced several of the best looking games of the previous generation; and the system cost consumers less to buy, and Nintendo lost (far) less money selling the hardware than their competition.

 

 

What I have never understood about the fans of the Cell processor is how they always assume that moving away from high levels of theoritical performance means that real world performance would (necessarily) suffer; when (in fact) the PS3 could (potentially) be a higher performance and less expensive system if Sony stuck with a more conventional processor.



The cell hasnt just been costly for sony it has been hell expensive for developers hence the ports from the 360. Go back to the amiga and ST days everybody knew the amiga was better butit got so many crap ports from the ST because it had a much easier processor and less costly. In the end it showed tremendously the good developers from the bad. Seems times dont change much. Blue ray really is needed for the PS3 to keep up with the 360 because the cell has made developers lazy (like the ST ports to the Amiga) and the structure of the cell makes it impossible for developers to make a game look as good as the 360 with the same size. Anyway BR will be with us for awhile but it wont be looked at in the future as a fantastic piece of technology. It is past it's date now, I have not seen anyone I know use discs now it feels very 1970's to use discs. Technology is changing so fast now compared to when DVD came out.



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"Hey, Steve, just because you broke into Xerox's house before I did and took the TV doesn't mean I can't go in later and take the stereo." - Bill Gates (Microsoft Corporation)

Bill Gates had Mac prototypes to work from, and he was known to be obsessed with trying to make Windows as good as SAND (Steve's Amazing New Device), as a Microsoft exec named it. It was the Mac that Microsoft took for its blueprint on how to make a GUI.

 

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Rainbird said:
KBG29 said:
I do not get why people keep bringing up multiplatform games. If that is the area of concern then of course the Cell and Blu-ray was a waste of time. No multiplatform dev so far has had the balls to tell MS, we are making this game PS3 first and scaling back to you console. The PS3 always gets the shaft. I know that this is because of the sales, and it was the same way with the original Xbox vs the PS2. Last gen Xbox versions should have blown away PS2 versions, but all you got was better anitailiasing, and framerate.

Now as far as the PS3 versions being worse. That is very 2007. In the last two years, it has been to close to call. Most games look identical besides colors, with a pretty even split for games looking better on one platform over the other.

Going into the future, things should continue to get better for PS3 on this front. Sony knows that devs will not take the time to learn to program for the PS3, and they have been very generous in giving out all of there tricks. Gurillia, Naughty Dog, Insomniac, and Sony Santa Monica have all been completly open with 3rd parties. As the PS3 continues to sell, and Sony becomes profitable, they may even be able to lend dev power to certain studios to make true PS3 versions of there games. Stuff like Madden, and Call of Duty would be great with a true PS3 version that could be ported down to 360. However I don't see PS3 being fully taken advantage of until we have next gen consoles on the market, that all use HD formats for content.

The area of concern is gaming on the PS3 as a whole, and a majority of the games released on it are multiplatform games. And even in many recent games, the PS3 version will be slightly worse than the 360 versions. DiRT 2, NFS:Shift, II-2 Sturmovik, Batman: Arkham Asylum, Assassin's Creed 2 and Modern Warfare 2 are just some of the recent games that have a slight edge on the 360.

It's not about balls to stand up to Microsoft, it's about resources, and making a great looking game requires less resources to do on the 360 than on the PS3. That's just reality.

actually, most of the games you have mentioned pretty much look the same outside of different style of AA. woudln't exactly call them having slight edge, was more dev choice, and people forgetting to turn super white and 0-255 color range on while using HDMI cables on the PS3 lol..... geniuses.



dahuman said:
Rainbird said:
KBG29 said:
I do not get why people keep bringing up multiplatform games. If that is the area of concern then of course the Cell and Blu-ray was a waste of time. No multiplatform dev so far has had the balls to tell MS, we are making this game PS3 first and scaling back to you console. The PS3 always gets the shaft. I know that this is because of the sales, and it was the same way with the original Xbox vs the PS2. Last gen Xbox versions should have blown away PS2 versions, but all you got was better anitailiasing, and framerate.

Now as far as the PS3 versions being worse. That is very 2007. In the last two years, it has been to close to call. Most games look identical besides colors, with a pretty even split for games looking better on one platform over the other.

Going into the future, things should continue to get better for PS3 on this front. Sony knows that devs will not take the time to learn to program for the PS3, and they have been very generous in giving out all of there tricks. Gurillia, Naughty Dog, Insomniac, and Sony Santa Monica have all been completly open with 3rd parties. As the PS3 continues to sell, and Sony becomes profitable, they may even be able to lend dev power to certain studios to make true PS3 versions of there games. Stuff like Madden, and Call of Duty would be great with a true PS3 version that could be ported down to 360. However I don't see PS3 being fully taken advantage of until we have next gen consoles on the market, that all use HD formats for content.

The area of concern is gaming on the PS3 as a whole, and a majority of the games released on it are multiplatform games. And even in many recent games, the PS3 version will be slightly worse than the 360 versions. DiRT 2, NFS:Shift, II-2 Sturmovik, Batman: Arkham Asylum, Assassin's Creed 2 and Modern Warfare 2 are just some of the recent games that have a slight edge on the 360.

It's not about balls to stand up to Microsoft, it's about resources, and making a great looking game requires less resources to do on the 360 than on the PS3. That's just reality.

actually, most of the games you have mentioned pretty much look the same outside of different style of AA. woudln't exactly call them having slight edge, was more dev choice, and people forgetting to turn super white and 0-255 color range on while using HDMI cables on the PS3 lol..... geniuses.

Not really, all of those games have more frametearing on the PS3 while most of them will also drop more frames on the PS3. Not necessarily a big difference, but it gives an edge to the 360 versions no less.



Rainbird said:
dahuman said:
Rainbird said:
KBG29 said:
I do not get why people keep bringing up multiplatform games. If that is the area of concern then of course the Cell and Blu-ray was a waste of time. No multiplatform dev so far has had the balls to tell MS, we are making this game PS3 first and scaling back to you console. The PS3 always gets the shaft. I know that this is because of the sales, and it was the same way with the original Xbox vs the PS2. Last gen Xbox versions should have blown away PS2 versions, but all you got was better anitailiasing, and framerate.

Now as far as the PS3 versions being worse. That is very 2007. In the last two years, it has been to close to call. Most games look identical besides colors, with a pretty even split for games looking better on one platform over the other.

Going into the future, things should continue to get better for PS3 on this front. Sony knows that devs will not take the time to learn to program for the PS3, and they have been very generous in giving out all of there tricks. Gurillia, Naughty Dog, Insomniac, and Sony Santa Monica have all been completly open with 3rd parties. As the PS3 continues to sell, and Sony becomes profitable, they may even be able to lend dev power to certain studios to make true PS3 versions of there games. Stuff like Madden, and Call of Duty would be great with a true PS3 version that could be ported down to 360. However I don't see PS3 being fully taken advantage of until we have next gen consoles on the market, that all use HD formats for content.

The area of concern is gaming on the PS3 as a whole, and a majority of the games released on it are multiplatform games. And even in many recent games, the PS3 version will be slightly worse than the 360 versions. DiRT 2, NFS:Shift, II-2 Sturmovik, Batman: Arkham Asylum, Assassin's Creed 2 and Modern Warfare 2 are just some of the recent games that have a slight edge on the 360.

It's not about balls to stand up to Microsoft, it's about resources, and making a great looking game requires less resources to do on the 360 than on the PS3. That's just reality.

actually, most of the games you have mentioned pretty much look the same outside of different style of AA. woudln't exactly call them having slight edge, was more dev choice, and people forgetting to turn super white and 0-255 color range on while using HDMI cables on the PS3 lol..... geniuses.

Not really, all of those games have more frametearing on the PS3 while most of them will also drop more frames on the PS3. Not necessarily a big difference, but it gives an edge to the 360 versions no less.

screen tearing is only really a problem on shitty TVs, which does remind me, would it kill them to just have vsync on? like wtf cell is so hard to work with that you can't limit the FPS to 60 or lower, now that, is lazy.