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Forums - Nintendo Discussion - Castlevania Rebirth - played through it, impressions

noname2200 said:
Khuutra said:

That's.... not artificial challenge any more than limiting the height of a jump is artificial challenge, unless you think the ability to whip diagonally is the default (it's not). That'd be kind of like complaining about MM9 because you can't do all the fancy moves from MM6

To be honest, I kind of do think that the omissions from MM9 are also an artificial challenge. As to the inability to attack diagonally IS a fairly standard Castlevania move now: after IV, I believe every Castlevania game had the ability to do so if you equipped one item or another.

it's only artificial if you created the game with diagonal whipping in mind then took it out to make it harder.  This did not happen, and quite honestly the game isn't even that hard so I don't understand the complaining at all.  As others have said diagonal whipping is not standard, it was only in 1 game out of many.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

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Khuutra said:

I would accept this if the game were designed to be played with diagonal whipping, but according to the OP it isn't, and most of the problems solved exclusively by diagonal whipping do not seem to exist in the first place.

Fully granted, but even if it's not a necessary feature, it's still a very nice one to have. The example that comes to mind is Super Ghouls 'n Ghosts: the ability to redirect yourself after you've jumped was deliberately omitted, so it clearly wasn't designed with that feature in mind. Yet its inclusion would have helped to make the game much better than it was. Similarly, diagonal whipping in this game is probably  not necessary, but I'm certain it would have helped make the game better.* Increased player control is almost always a better way to do things, in my opinion.

*Obviously, I can't say for sure, since I haven't played the game yet.

jarrod said:

Uh, no it isn't?  You can't even do it Rondo, Bloodlines or Dracula X (and all came after SCV4).  Hell, you can't do it in the Metroidvania's either.  SCV4's the only major one you can whip diagonally in iirc (dunno about some of the GB games)? :/

 It's not about whipping diagonally, it's about being able to attack diagonally (hence my "if you equipped one item or another" qualifier). Correct me if I'm wrong, but I believe in Rondo Maria had a diagonal attack, and all but one of the Metroidvanias has an equipable item that can do such an attack (Circle of the Moon is the exception).

That said, I do have to backtrack a bit now, since this game probably does feature a viable diagonal attack (the Axe).

johnsobas said:

it's only artificial if you created the game with diagonal whipping in mind then took it out to make it harder.  This did not happen, and quite honestly the game isn't even that hard so I don't understand the complaining at all.  As others have said diagonal whipping is not standard, it was only in 1 game out of many.

 I think I've covered this in the earlier segments of this post, but I will add that I don't think that's the only way to create artificial difficulty. It's more of a philosophical discussion than anything, though.



Well if all you need is the axe.... the question becomes this: can you get the AXE in this game?



If you're an old school Castlevania, you've GOT to have the Axe!



ghouls and ghosts is a good example because they had it so you could attack upward and downward in the genesis version, then they took it out later. They added the double jump but they got rid of the upward and downward attack and it made it a better game. They got rid of a bunch of the frustrating castlevania things in rebirth, but they didn't put diagonal whipping back in.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

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well there is an axe in the game of course, one of the more rare ones. If you don't die and dont' take other items you can keep it though.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

Khuutra said:
Well if all you need is the axe.... the question becomes this: can you get the AXE in this game?

Yes.  And also the dagger, stopwatch, holy water and (boomerang) cross.



how is the difficulty compared to say a game like Mega Man 9?



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cr00mz said:
how is the difficulty compared to say a game like Mega Man 9?

pretty easy in comparison, rebirth is not that hard of a game depending on what settings you put it on. 



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X