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Forums - Gaming Discussion - Bayonetta....the best hack and slash ever!!!!

ZenfoldorVGI said:
Vetteman94 said:
ZenfoldorVGI said:
Vetteman94 said:
ZenfoldorVGI said:
Vetteman94 said:
I agree with Marco and Skeeuk, its good not great. There are plenty of better hack n slash games out there, IMO.

Could you name them please, also, you play the whole game or Demo, and finally, on PS3 or 360.

I'd just like you to expand, because I disagree with you and would like to have a discussion.

Why?  So you can disagree with me and tell me how I am wrong like you have others in this thread?   Because I have an inferiority complex or something like you have said to other people?  But I will give you a list because I know you will enjoy tearing it apart.  Also,  I played about 3 levels of it,  it was fun but nothing spectacular. 

So here is what I think is better:

Ninja Gaiden Black
Devil May Cry 1-3
God of War 1 & 2
Heavenly Sword

 

I see you also keep saying that without Devil May Cry , God of War wouldnt have turned out the way it did.  So how is that?  Just because it came first?  


Whoa, lol, calm down. I'm fine with your opinion.

I think GoW copied the formula DMC invented, in a lot of ways. You want me to list them, lol?

Well I dont think it did, but go ahead and list them

First, let me say that DMC didn't do anything new, it just grouped together a number of ideas in a way that was very good, and that was copied many times Like a book. Books don't invent new words, but they often group them together in a way that is unique and in essence create something new. DMC created the framework for a new genre.

Just off the top of my head:

They are in the same subgenre of superstylistic crafted 3d action games with an anti-hero and a leveling system consisting of red orbs that are collected for experience, and green orbs collected to increase life bar(these appear when you are low health and work as sort of a rubber-banding difficulty adjustor), and also orbs that are magic specific. You level your character with the orbs and increase certain powers for different weapons. The red experience orbs suck towards you after you kill enemies. You kill minor enemies for experience(real and in game) which leads to an inevitable and cool boss battle. Your anti-hero is a badass. The camera is game controlled, and designed for maximum coolness rather than functionality. You have a combo gauge, which shows off your skill and plays into the whole stylish aspect of the game, and which may or may not be tied into gameplay. Many of the enemies are reskinned versions of themselves, with more health. There are multiple tiers of difficulty, thus allowing you to explore the depth of the combat system, the focuse of the game design. The combat itself is from a 3rd person view, but not behind the back, allowing for perspective based analog stick usage. Camera changes adhere to perspective based directional changes, so there is a system when the camera changes are you are pressing the perspective based direction, holding that direction will allow you to continue to run forward, despite not actually pressing forward relative to camera position. There are many small puzzles strewn about the stages which are often solved by killing a large group of enemies. When you start the fight with said enemies, red hands or a red skull appears briefly over the entrance of the room, blocking you from escape, until you've cleared them at which time they shatter. If you stand too near the portal, hand or skull will reach out and attack you. There are multiple weapons, each off which have a unique use and combo set. There are also differing magic abilities which are unlocked through progression in the game and leveling up via the red orb leveling system. You can double jump. You can roll to dodge. There are many large setpieces that are empty at first, and you backtrack to find enemies there during later levels. There are small bits of hidden eyes, orbs, fragments, ect, and when you collect enough of these, your health or magic gauge will increase by 1 portion. This is an augmented leveling system which encourages enviromental exploration. There is a combo system at the heart of the gameplay, and said combo system is what keeps the game interesting for future playthroughs. There are elements of the occoult and religion and the games are loaded with symbolism. Your antihero is a "chosen one" and by far the baddest ass and most fearless character in the game. The game consists of your basic enemies, the marionette undead puppets/undead roman soldiers as your basic fodder, and then it gets a bit tougher with large foes(scythes/minotaurs), and a shadow type demon as a regular enemy which sucks itself into the floor and shoots out spikes/scythes to attack you as it chases you in a pool like shadow. These enemies are reskinned later in the game. You fight your way through sewers, and island, cliffs, and even hell or something close to it, in your effort to defend your anti-hero's family honor and allow him to redeem himself. Bosses are often the payoff for this progression, and their battles are relatively strategic. Also, when you die a lot, the game gives you the option to switch to easy mode, 1 time only.

Many games have these things, but no game before DMC put them together to create a new hack n' slash sub-genre. Jaffe has praised the DMC battle system, the game was developed long before GoW, and no one would argue that GoW didn't at least draw influence from DMC...

D: YOUR HEAD IS HUGE!!!!!!!!



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I'm pissed at P games, really REALLY pissed.

Why the hell would they initially design the game for the 360, when it's obvious the main crowd for such games is on the PS3, and not only that, but also design the game completely based on the 360s architecture so that porting will be as hard as it can get.

And that leaves me in a dillema, since I want them to fail, so fucking bad, for pissing on us PS3-only users, but on the other hand i'd like to have an opportunity to make a game that uses the PS3 well.

And that comes from someone who LOVED the demo, i've played it 5 times already :(



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

RageBot said:

I'm pissed at P games, really REALLY pissed.

Why the hell would they initially design the game for the 360, when it's obvious the main crowd for such games is on the PS3, and not only that, but also design the game completely based on the 360s architecture so that porting will be as hard as it can get.

And that leaves me in a dillema, since I want them to fail, so fucking bad, for pissing on us PS3-only users, but on the other hand i'd like to have an opportunity to make a game that uses the PS3 well.

And that comes from someone who LOVED the demo, i've played it 5 times already :(

It might not be the developers fault. They might have developed the game as a 360 exclusive, and Sega decided that they wanted it multiplat, so they hired a second developer to port the code. :P Maybe?

I would be more pissed at Sega, really, but yeah, shoddy ports for the PS3 suck, but this ain't the only game guilty of that. To be fair, this is one of the games where the developers aren't directly responsible, since there are really two developers, one for the game, and another for the port. :P

...get it for PS3 anyway, or rent it, cause the bad port probably isn't as noticable in action as reviewers make out....just a suggestion, hehe.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

But, again, why develop it as a 360 exclusive from the start? Unless MS payed them for it, it doesn't make any sense, considering the demographics of the genre are focused mainly on the PS3.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

RageBot said:
But, again, why develop it as a 360 exclusive from the start? Unless MS payed them for it, it doesn't make any sense, considering the demographics of the genre are focused mainly on the PS3.


Because the PS3 can be a pain to develop for sometimes



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dsister44 said:
RageBot said:
But, again, why develop it as a 360 exclusive from the start? Unless MS payed them for it, it doesn't make any sense, considering the demographics of the genre are focused mainly on the PS3.


Because the PS3 can be a pain to develop for sometimes

Probably started the game the year the PS3 had an unsure future, and probably didn't really have the budget to do the game on two consoles at the time. Didn't Sega relatively recently start supporting them? That's probably when the game was announced and pitched as a multiplat. I bet that the game started development before developers realized the best thing to do with multiplats is to develop them on the PS3 and port them to other platforms, due to the architecture of the system. No telling how long this game has been in the planning stages, but one thing is for sure, funding for the project was never a certainty like it is for the larger games who already have publishers backing them from day 1.

I actually blame Capcom for firing Clover, because they didn't like Okami....Capcom wtf, lol.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Good stuff Jesus. I've been posting "Bayonetta is awesome" threads for days now.

You rarely get the feeling that devs had fun with a game when they make it these days... Its all about...budget, first day sales, resolution, marketing...etc. But bayonetta gives off a different vibe. Its like Clover-cough-Platnum games decided to make a game for fun and didn't give a shit about the rest.



Not trying to generalize here but my guess is that the group of people like their games to be an amazing visual/audio experience will not see much value in Bayonetta.

Also people that think gaming is a serious thing won't understand whats great about it.

But people that are all about kick ass gameplay, original gameplay ideas and like gaming satire will be blown away by this game.

People that should definetly get this game are:
Squilliam
badgenome
Rolstopable
Khutra
Jesus Man
d21lewis
etc
edit - AND dsister44 :)



But MikeP, Vetteman94, Steroid...will prolly not see much value with Bayonetta.

Just my 2 cents.



Put me down on that list! Please :)



I thought the demo was pretty good but my favorite hack and slash franchise is still Onimusha. I was pissed when Capcom announced the where making another Sengoku Basara (Devil Kings) game instead of Onimusha 5.