CommonMan said:
BMaker11 said:
CommonMan said:
thismeintiel said:
Cypher1980 said: This is getting silly......
I am starting to think that the LAZY DEVS argument just doesnt hold water any more.
It seems that unless the game is designed ground up with the PS3 in mind then its going to run better on the 360.
After 3 years this should not be the case
Im starting to think that the original argument that the Cell was good at everything so long as its not videogames may be true.
Pour shame. |
How can the lazy dev argument no longer hold water, or the Cell be horrible for gaming? Have you missed all the great exclusives for PS3 recently? Are all the multi-plats that have recently had little to no difference in quality between 360 and PS3? Of course, it's because of lazy developers. Just like if there's an exclusive or even multi-plat that is bad on 360, as well. Is that the 360's fault? Hardly. Lazy developer syndrome again. Heck if you look at some of Sega's personal efforts as of late, it should be come as little surprise.
I just hope that the rumors of Sony helping out on this one are true, and we get a patch that improves things. Having said that, though, I didn't really notice a problem with the demo. Seemed to run smoothly in battle, and noticed very little load time when pausing. Who knows, it might just be IGN making a mountain out of a mole hill.
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I do think that Sony needs to take a little bit of heat for making a system that runs off of a processer that may be a little too complex. It's not even necessarily that every developer is lazy. What they do have is a limited amount of assets to work with, and may have gone too high just making the game on the lead platfrom (which, when you think about it, it's always first done on a PC), then they have to use a skeleton crew working on a skeleton budget to port it, and can't afford to hire out Naughty Dog who knows how to use the processor. I don't think that "lazy developers" are as common as fanboys would like to think.
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For companies to only have "limited assets/resources" everytime it comes to PS3 development.....they sure have put out a lot of PS3 games this generation.
I mean, if these companies were so crippled by "limited assets", why would Valkyria Chronicles be exclusive? Why was The Club equal on both platforms? Why is Yakuza 3, Kenzan, and 4 exclusive to PS3? Resonance of Fate? AvP? Alpha Protocol? Hell, the first game they made for this generation of consoles was Virtua Fighter 5, and that was PS3 exclusive at the time of release. If Sega was so broke, and their assets are so limited....why are they even making PS3 games???!!!!
/sarcasm
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So what you're saying is that there could never be an alternate reason for an unequal port, that the only reason is that the devs are "lazy"? Money could never have anything to do with it, nor could dev time or time that personnel are available? Do you have a counter argument or are you just "owning" me as Dno said?
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No, I'm not saying that there could never be an alternate reason.....I'm just sick of the "it probably costs too much" argument. If Sega was lacking so much money with regard to PS3 development, then why have they made 5 PS3 exclusives (one timed), and a bunch of other games that as far as we know are equal across both platforms? If money was an issue, then the above statement would be null and void..and yet Sega has obviously done well with the PS3 this gen....and then this fiasco with Bayonetta happens......
I by no means am saying they are lazy, because if they were lazy, Valkyria Chronicles wouldn't be one of the best games of this generation, but to try and use the money excuse? When it hasn't been an issue before for this company? Come on now.....
Like I said, if they had "limited assets", they wouldn't have produced 5 top notch PS3 exclusives, nor would any of their multiplats be equal (aka always inferior on the PS3)...yet that's obviously not the case after 3 years of the PS3 being on the market.