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Forums - Nintendo - The Official Super Mario Galaxy 2 Thread

famousringo said:

I really wanted to make a new thread for this, but restrained myself:

There's a whole lotta Disney in that commercial!

Wow this is actually beautiful and really cool! It should bring more preorders!

 

BTW... you can make the thread, no worries. just ask people to tell their impressions here or come sometimes.



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^^     Oh so much beauty in that trailer.  

 

Just got news today that I have to fly down to Sydney, so I might not be able to play this till late July (cries). 



  

Im ready for liftoff!



Meh, I'm sure two other people will make threads whether or not I make one. Must be something to do with my titles.

I'm glad that they threw radio voice guy in at the end. He's so old-timey.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

http://www.gonintendo.com/viewstory.php?id=123193

:D Awesome 5 4:39 (XD) min promo video.


... by the way, come somebody help me figure out how to embed youtube videos?



  

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pretty comercial



Myak-04 said:

http://www.gonintendo.com/viewstory.php?id=123193

:D Awesome 5 4:39 (XD) min promo video.


... by the way, come somebody help me figure out how to embed youtube videos?


I couldn't resist, it was awesome, beautiful



highlights from ign's podcast:

- the review will come in a week and a half

- Craig is so far loving the game, he is at 105 stars

- He is the last battle, no more comments about it

- He thinks the japanesse tutorial is good

- He says his review won't be based or have any bases in the original's 9.7

- he doesn't think is a major graphical change, he says that the game's wow is the amazing level desing

- When he was asked about the game getting a 10, he somehow said no

Minor spoilers

- He thinks that the galaxy with piantas is boring and the most plain one

- There will be a Galaxy called throwback galaxy, which will be a throwback from a game, a level from other game, no more comments about it



The following information comes from an Iwata Asks interview with Shigeru Miyamoto…

- Galaxy 2 (another 3D Mario) gave Miyamoto a similar feeling to Majora’s Mask (another 3D Zelda on the N64)
- Majora’s Mask was going use Ocarina of Time’s 3D framework
- Miyamoto said that it takes a year working on player movements for a new game
- Having spent the year on controls, Miyamoto/Iwata felt it would be wasteful to simply make a few stages and that’s all
- Iwata/Miyamoto noticed that they hadn’t fully taken advantage of the spheres, believed new tricks/gimmicks could make something more interesting, even if an original stage formation was used
- Galaxy 2 initially had same stage formations as the original
- Was called Galaxy 1.5 internally to keep the pressure lower, but the developers thought the game could become more interesting with new stages, which eventually grew to over 90% new levels
- Goal was to make the game in one year (like Majora’s Mask), but the time expanded to 2.5 years; not
having to use a year to refine player movements allowed the team to create new stages and tune
- Hint TVs allow things to be explained, but hardcore gamers can skip over them
- Miyamoto believes this game is more difficult than the first, he shots/slam his table when playing alone late at night (Iwata wants to see this)
- Iwata came up with the DVD for Japan/Europe
- Miyamoto hopes players try the Co-Star mode
- Miyamoto worked on text editing, first time since Mario 64; He enjoyed it, though he thinks it resulted in some trouble for other developers

 

Source:

Nintendoeverything

and

http://www.andriasang.com/e/blog/2010/05/11/iwata_asks_miyamoto_about_mario/



We are Wii....Waiting for Pikmin 3! and Pikmin 2 NPC...

   Playing:

   - Donkey Kong Country Returns

   - Minecraft!

   -  Venezuela FTW!       

kingwii said:

The following information comes from an Iwata Asks interview with Shigeru Miyamoto…

- Galaxy 2 (another 3D Mario) gave Miyamoto a similar feeling to Majora’s Mask (another 3D Zelda on the N64)
- Majora’s Mask was going use Ocarina of Time’s 3D framework
- Miyamoto said that it takes a year working on player movements for a new game
- Having spent the year on controls, Miyamoto/Iwata felt it would be wasteful to simply make a few stages and that’s all
- Iwata/Miyamoto noticed that they hadn’t fully taken advantage of the spheres, believed new tricks/gimmicks could make something more interesting, even if an original stage formation was used
- Galaxy 2 initially had same stage formations as the original
- Was called Galaxy 1.5 internally to keep the pressure lower, but the developers thought the game could become more interesting with new stages, which eventually grew to over 90% new levels
- Goal was to make the game in one year (like Majora’s Mask), but the time expanded to 2.5 years; not
having to use a year to refine player movements allowed the team to create new stages and tune
- Hint TVs allow things to be explained, but hardcore gamers can skip over them
- Miyamoto believes this game is more difficult than the first, he shots/slam his table when playing alone late at night (Iwata wants to see this)
- Iwata came up with the DVD for Japan/Europe
- Miyamoto hopes players try the Co-Star mode
- Miyamoto worked on text editing, first time since Mario 64; He enjoyed it, though he thinks it resulted in some trouble for other developers

 

Source:

Nintendoeverything

and

http://www.andriasang.com/e/blog/2010/05/11/iwata_asks_miyamoto_about_mario/

let's just hope this game doesn't turn in a majora vs. ocarina (1 vs. 2)