AdventWolf said:
kitler53 said:
first create a piston and set the min/max length to whatever position you want the piston to travel to/from. As is the piston should move back and forth at whatever speed you set the piston to, keep it slow for the the moment.
next, create a two-way switch to connect to the piston and when selection the control type use "direction". when you pull the switch to one position the piston will go to it's min position and in the other direction it will go to it's max position. speed up the piston some and you it will basically warp itself to the desired position (too slow and noobs will get themselves stuck in odd places in your level. basically it has to move faster then someone can kill themselves.)
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I forgot to specify that I was looking for an automatic way. Do you know how I could use a sensor switch or some other contraption to make it go on it's own without pulling a switch?
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yeah, sure.
make it just like above except instead of a two-way switch use a magnetic switch. make it so that when the key is away from the switch the piston is at the start of your level and when the key is near by the piston is at the end of your level. attach the switch and the key to two different blocks with the key on the block above the switch. seperate the two blocks by a block of dissolve material so that when the disolve material disolves the key falls down and attivates the magnetic switch.
now to active the disolve material without pulling a switch....create a proximity switch near your entrance, the control type is "on/off". when someone enters your level, the proximity switch is immediately activated, the dissolve material dissapears and then your entrance ends up on the other side of your level.
oh, and when testing your level make sure you aren't in edit mode cause otherwise you'll find out your switch works great only to have to rebuild it. xD