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Forums - Gaming Discussion - Is NATAL really any different than play station eye ?

Cueil said:

Project Natal has it's own hardware so that it doesn't effect the actual system... they are not the same they are not even in the same ballpark.  And the sony controller isn't a ripoff, but it's the same basic thing... they don't expand on it in any way that is meaningful.

Project Natal don't have hardware... Lol... Camera with hardware? It just have small cheap processor so it can not affect Post processing elements that PS eye uses...

and from what Sony representative said:PS Eye uses its processing powers if only you are going to use Motion controller. But still, you will not see the difference anywhere.

With Natal anyway you can't make great software lineup without a trigger or buttons. Small minor stuff yes. Like Playstation Eye will use head tracking for Gran Turismo 5 game. WOW, Outstanding and this will be the same thing on Natal or games like Ricochet and e.t.c. you can't make shooters for example and with motion controller you can and Sony showed example at Press Conference where Anthony said: "You can't do it without a trigger it will just not feel right." You can mke games where you can shoot fireballs from your arms but again its a simple arcade game.

I think after many years with Eye experience they know how it felt, well i know... PS Eye is a bad thing, so will be a Natal stuff. Even great software will not save Natal or PS Eye. But Motion controller where you can use it in 3D with mouse accuracy is something and if only Software.



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Yes.

Also Playstation Eye was a direct ripoff of the Dreamcast's Dream Eye.

So, if you were doing this specifically for Sony loyalty reasons... it should be noted that Sony's hands are much "dirtier" in this regard.

As if it's a bad thing to copy successful elements of your competitors work.

 

 



People are still saying PSEye is the same as Natal? Even after the Sony engineer says they are not? Sigh...



JaggedSac said:
People are still saying PSEye is the same as Natal? Even after the Sony engineer says they are not? Sigh...

They will never learn.  I give up.



slowmo said:
You guys do also know what capturing at 30Hz actually means don't you? I don't see how this is considered terrible.

In order to determine that a motion has occurred you have to take a trend of several points to determine what the motion was; if you require a trend of 10 points this would translate to a 1/3 of a second lag which would be highly noticeable and very annoying. Consider that the Wiimote captures motion at 100Hz and people found noticeable lag in motion capture. To make matters worse, no motion can be tracked unless it is long enough that it survives through most/all of the data-points of a caputre; and 30Hz would (potentially) mean that any motion shorter than about 1/4 to 1/3 of a second would be impossible to caputre.

Obviously, this won't be a problem if you're tracking the absolute position of an object in space (as is occurring in the ball-kicking game), but if you were trying to play a game that's tracking motion it will be a huge problem.



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That eyetoy pet game needs cards to use as a marker for the augmented reality whereas Natal wont as it can read 3d space using it's ir sensor.
The eye toy pet is using more smoke and mirrors than Milo if you are trying to use that as an example that it's doing what Natal will.

the answer to the question is
Sony fanboy= Yes they're the same
everyone else= nope, they just have similarities like the eye toy has to a webcam (which is all the eyetoy is hardware wise, nothing more)
Also you can use controllers with Natal it's just MS seem to have a thing for saying it'll be used controllerless. That will bite them in the arse.



HappySqurriel said:
slowmo said:
You guys do also know what capturing at 30Hz actually means don't you? I don't see how this is considered terrible.

In order to determine that a motion has occurred you have to take a trend of several points to determine what the motion was; if you require a trend of 10 points this would translate to a 1/3 of a second lag which would be highly noticeable and very annoying. Consider that the Wiimote captures motion at 100Hz and people found noticeable lag in motion capture. To make matters worse, no motion can be tracked unless it is long enough that it survives through most/all of the data-points of a caputre; and 30Hz would (potentially) mean that any motion shorter than about 1/4 to 1/3 of a second would be impossible to caputre.

Obviously, this won't be a problem if you're tracking the absolute position of an object in space (as is occurring in the ball-kicking game), but if you were trying to play a game that's tracking motion it will be a huge problem.

Where exactly are you getting that tracking 10 points equals .333 seconds of lag?  Are you basing this off of 1 frame every .033 seconds that capturing at 30hz is capable of?  The great thing about IR bursts, is that it captures the entire body structure at once, 30 times per second (if the 30hz is referring to the IR and not just the standard RGB camera to begin with).  Since it is not tracking 10 points at their own separate intervals, the time combined to capture the motion will not be 10x the time for 1 point... With the dedicated processor doing all the wire frame updating and data processing, I highly doubt it would be anywhere near .333 or 333ms of lag.  In fact, they have said many times now that the finished Natal product will be about 100ms of input lag which is actually better than quite a few shooters (Halo 3, Killzone 2 to name a few).



HappySqurriel said:
slowmo said:
You guys do also know what capturing at 30Hz actually means don't you? I don't see how this is considered terrible.

In order to determine that a motion has occurred you have to take a trend of several points to determine what the motion was; if you require a trend of 10 points this would translate to a 1/3 of a second lag which would be highly noticeable and very annoying. Consider that the Wiimote captures motion at 100Hz and people found noticeable lag in motion capture. To make matters worse, no motion can be tracked unless it is long enough that it survives through most/all of the data-points of a caputre; and 30Hz would (potentially) mean that any motion shorter than about 1/4 to 1/3 of a second would be impossible to caputre.

Obviously, this won't be a problem if you're tracking the absolute position of an object in space (as is occurring in the ball-kicking game), but if you were trying to play a game that's tracking motion it will be a huge problem.

Natal is based on absolute positioning.  MS also developed algorithms that understands the human skeleton and how it moves(probably the reason for the glitch at E3).  They know that for a body part to get from point A to point B, it needs to have travelled in a certain way, taking into account all of the joints and connections to other body parts(this is how they can guess as to where limbs are when they are behind your back, or behind objects in front of you).  The only issue I see with this is if a motion goes from point A to point B and back to point A in under 33ms.



Lord Flashheart said:
That eyetoy pet game needs cards to use as a marker for the augmented reality whereas Natal wont as it can read 3d space using it's ir sensor.
The eye toy pet is using more smoke and mirrors than Milo if you are trying to use that as an example that it's doing what Natal will.

the answer to the question is
Sony fanboy= Yes they're the same
everyone else= nope, they just have similarities like the eye toy has to a webcam (which is all the eyetoy is hardware wise, nothing more)
Also you can use controllers with Natal it's just MS seem to have a thing for saying it'll be used controllerless. That will bite them in the arse.

Yeah.  Kudo and Peter Molyneaux have stated that controllers can and will be used in conjunction with Natal, it is up to the developer.  Peter has said that Fable 3 is a controller based game but that Natal will be used in some manner in conjunction.



Based on the demos I've seen and the tech discussed:

1. Natal can view 3D space where eye only sees 2D.
2. Natal doesn't require any handheld device where eye toy requires Wand/Gem to match 3D abilities.
3. Sony's use of eye+wand/gem actually makes it more useful for games (IMO), however, Wii's use of a nunchuk as well makes it far better than both.


Natal and Eye will be really good in some genres, like RTS, but in most it will fail and users will keep their traditional controllers. Again IMO.