slowmo said: You guys do also know what capturing at 30Hz actually means don't you? I don't see how this is considered terrible. |
In order to determine that a motion has occurred you have to take a trend of several points to determine what the motion was; if you require a trend of 10 points this would translate to a 1/3 of a second lag which would be highly noticeable and very annoying. Consider that the Wiimote captures motion at 100Hz and people found noticeable lag in motion capture. To make matters worse, no motion can be tracked unless it is long enough that it survives through most/all of the data-points of a caputre; and 30Hz would (potentially) mean that any motion shorter than about 1/4 to 1/3 of a second would be impossible to caputre.
Obviously, this won't be a problem if you're tracking the absolute position of an object in space (as is occurring in the ball-kicking game), but if you were trying to play a game that's tracking motion it will be a huge problem.