psrock said:
Kasz216 said:
psrock said:
Kasz216 said:
Soriku said: Famitsu says they're aiming for 2 mil (LTD). |
So... they only expect to sell 200K more after a 1.8M initial shipment...
That... also doesn't sound right.
It better sell at least 2 million...
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come on man, there's 4 million ps3 out there.
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Which would be fine if FF13 development didn't start before the PS3 was released.
I'm comparing FF13 to other games in it's genre and to the expected ROI it had when it first started development.
Considering all the delays, how expensive it was in the first place and the advertising... and FF games in general...
anything less then 2 mil likely would be seen as a disapointment and a step backwords to other FF games.
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Who makes up these rules,
1.8 million is an insane amount considering the userbase, the game will be release in two platform outside of japan anyway, I wouldnt worry about SE, they are cashing in big time as we speak.
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Common sense?
When you plan out your software lineup... you expect your big games to pull in a giant ROI because you know others will fail or will never see the light of day. FF13, with all it's delays is likely going to need more then 2 million to break even... and were probably counting on huge numbers.
Look at take 2. They were expecting GTA4 to make up for all their other games should they fail (most did except the occasional wii game.)
It sold better then previous games even... yet failed to makae money due to the delays.
Is there any doubt FF13 is the most expensive FF ever? Don't you think they were expecting a ROI similar to other FF games? I mean that's why they don't like having DQ and FF games in the same financial year. They're the ones who are supposed to make the massive profits.