http://gonintendo.com/viewstory.php?id=108029
It was already known to some (but its news to me) that the Medallions in Ocarina of Time were originally meant to be usable, which would have given Link a significantly larger arsenal of magic. Apparently there was quite a bit on tap for Ocarina of Time that got left on the cutting room floor for various reasons, including that they felt that they didn't function too differently than items that already existed. They also had other story ideas that didn't make it in. Gathering the extra magic would have incorporated a whole extra dungeon
Eiji Aonuma: Yes, you may be absolutely right, although I can not remember exactly all the details. There really is a difference between the temples, which we wanted to integrate and those that exist in the final game. And that had something to do with magic. We thought of integrating some actions, some plot threads, and some puzzles that have something to do with magic abilities. We have come to the conclusion that other, already existing, just regular items to be a worthy replacement. So we had originally three temples, which would capture the young Link, three temples for the adult Link and three in which he was to learn each spell - but instead we have eliminated a temple of it. In the final game is now so 3 plus 3 plus 2, or 8 temples to find.

Monster Hunter: pissing me off since 2010.








Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."









