darthdevidem01 said:
dolemit3 said:
ioi said:
mrstickball said:
darthdevidem01 said:
ioi said: Yes, if i were Namco I'd be looking to release the next one as a PS3/Wii multiplat, maybe sell 300k on PS3 and 175k on Wii or something like that to get close to 500k total. |
Exactly!!
in fact the next FF should be multiplat like this too
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Why should the Wii get preference on a Tales multiplat? It'd probably make more sense on a PS3/X360 Tales multiplat, as you could use the same resources, as well as the fact that Vesperia on 360 has sold similarly to what both Wii Tales games will likely end up at.
I'm primarly stating this due to dev resources, rather than anything else. A true multi-plat would be very interesting, and if the development costs weren't too high, you could probably get a Tales game back up to >500k.
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9m userbase vs 1.2m userbase?
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9m userbase that cares nothing about Tales.
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not after Dragon Quest 10
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Who says DQX will come out before the next Tales? Who says that the DQ fans will augment other RPGs? I'm not saying those are certanties, but a developer has to rely on what they know.
I certainly understand the user base argument, however, I am trying to think about the cost(s) of developing a game for the PS3 and then porting to the Wii. From what we've seen, it takes a considerable re-write to port a game from the PS3 to the Wii, whereas going from the PS3 to the 360 is much more cost-effective.
Since that is the case, wouldn't it make more sense to spend less money on porting, and see close to similar results? Vesperia on 360 sold >200,000 units in Japan, which was within 5% of ToS:DONTW. Had Vesperia came out first, it may have even outsold DOTNW.
Of course, this may be speculative. We don't know how multi-plat JRPGs do in Japan quite yet. If the X360/PS3 multi-plats are any indicaiton, then they do very well (as we've seen PS3/X360 multis do very well on all formats).