This is my first major post so please bear with me.
If we have learned anything this generation it's that it doesn't take the "best" games, amazing storytelling, compelling gameplay, nor HD and high end graphics. All it took was for Nintendo to look at several faces of an untapped market. First, the motion controls, then games that make great use of them (see RE4 among many others). This appealed to the casuals, the non-gamers AND the core gamers. Now we see Sony and M$ following suit one way or another in order to recuperate from the beating.
I don't know if M$ and Sony have ever considered it but aside from their new "gimmicks" coming out, there is another market they can easily appeal to: The PC gamers. Why do I say this? Simple. In the past 2 years, through my interactions with co-workers (most are gamers funny enough), friends, classmates, and several forum discussions on MANY other sites with perhaps thousands of responses, ALOT of PC gamers have been turned off into gaming on both the 360 and PS3. If they both offer web browsing, online multiplayers, etc, how come their big TPS and FPS titles do not feature keyboard and mouse support? There will always be a silly fanboy that will come out with "boo hoo, if they want to use a keyboard and a mouse then they should go game on a PC." Take a moment to really think about the mass appeal having extra yet simple peripherals that can OPTIONALLY be used on games that the PC gamer market would flock at. Have you ever played a TPS and FPS on a PC and to an extent mastered it? The accuracy is amazing, and the gameplay remains solid. Now there are also many that would still use a controller for Gears of War and Uncharted 2. It is also true that PC gaming fans would be very likely to make the transition into the consoles just because their most used peripherals are also there.
The true console purists/fanboys would complain about keyboard mouse users having an "advantage." There is such a thing as a compromise you know. For example, implementing something in settings, where the host can choose to have the option of not allowing keyboard/mouse players in that gamve and vice-versa. If I am a console purist, what do I care if there is a keyboard mouse user playing on another server which I wouldn't enter because of that factor? Some games feature custom weapons, people don't join those (KZ2), so this is the same comparisson.
Truth is, many console purists don't look at the bigger picture and M$ as well as Sony have fallen into that trap. Nintendo on the other hand didn't care if the "super hardcore" gamer would be angry at the ADDITION of a motion control to the system (YES for those ignorant, you can still play games on the Wii the "regular" way). Nintendo experimented in an attempt to appeal to more than 1 market and has clearly won. M$ and Sony have the opportunity of grabbing another group of gamers, it's just up to them if they want to take a small "risk" (nowhere near the big risk Nintendo took) to tap into that market that IW/Activision clearly abandoned when they took off longstanding features from their "great" game.
P.S. I know Unreal Tournament 3 has kb/m support but that's it.
Make games, not war (that goes for ridiculous fanboys)
I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/ hopefully I can be more of an asset than a fanboy to VGC hehe.








