Khuutra said:
You are really hurting my argument here |
Sorry <_< that was a response to vagabond and kylie
Khuutra said:
You are really hurting my argument here |
Sorry <_< that was a response to vagabond and kylie
The_vagabond7 said:
Fine, you keep on believing that Miyamoto wasn't doing PR, and that NSMBW is in fact the pinnacle of what the wii can handle technologically, that in fact the people absolutely most familiar with the system cannot in actuality squeeze any more out of it than what has been accomplished with the monumental technical feat that is NSMBW. Back when the wii was released there were many nay sayers saying "NAY! There can never be a 2d platformer, that looks like a decent improvement over a DS game, running with 4 people simultaneously! The wii cannot handle it! What, with all the goomba matrixes, and Koopa AI and the like!" But, they were proven wrong when Miyamoto personally rolled up his sleeves and showed them that you could get 3....no...no....4!!! 4!!! Players playing at once!!! With some complex abstract mathematics, and a completely new programming language designed entirely for this game alone invented by miyamoto, one could in fact mimic Super Smash Brothers Brawl's Adventure mode with less textures, fewer graphical effects, and midi music, at the expense of online play! You go ahead and believe it, I'm going to remain incredulous that NSMBW is the pinnacle of wii technology. |
He's doing PR by calling the Wii too weak to handle a 2-D Mario and Wii Speak at the same time? That just doesn't appeal to my common sense
Bobbuffalo said:
Sorry <_< that was a response to vagabond and kylie |
Listen dude
You got to realize that inflammatory statements like that are exactly the kind of thing people are dismissing IGN's editors for in this case, and in making them you are udnermining the idea that people who disagree with IGN are speaking from a reasonable perspective
Khuutra said:
You are really hurting my argument here |
lol, I love ya khuutra. I just disagree. I don't agree with everything they said, but most of it I do. I think to call Nintendo out on what they've done this generation is perfectly acceptable, and I don't think they are trolls for doing it. You may be perfectly sensible, but the majority of people objecting to this are just fanboys that are butthurt that Nintendo is getting called out on their apathy/laziness.
You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.
Khuutra said:
Listen dude You got to realize that inflammatory statements like that are exactly the kind of thing people are dismissing IGN's editors for in this case, and in making them you are udnermining the idea that people who disagree with IGN are speaking from a reasonable perspective |
Very true. I apologize and delete the post.
Khuutra said: He's doing PR by calling the Wii too weak to handle a 2-D Mario and Wii Speak at the same time? That just doesn't appeal to my common sense |
That's the key. Who does that lie help, if it is indeed a lie? How would it help?
Monster Hunter: pissing me off since 2010.
The_vagabond7 said:
lol, I love ya khuutra. I just disagree. I don't agree with everything they said, but most of it I do. I think to call Nintendo out on what they've done this generation is perfectly acceptable, and I don't think they are trolls for doing it. You may be perfectly sensible, but the majority of people objecting to this are just fanboys that are butthurt that Nintendo is getting called out on their apathy/laziness. |
.....I don't think I really have grounds to argue on that point from here on out. Consider this particular line of conversation conceded, I suppose
Khuutra said:
He's doing PR by calling the Wii too weak to handle a 2-D Mario and Wii Speak at the same time? That just doesn't appeal to my common sense |
Yes. Because the alternative is to say "We would have to put money and resources into making it an online game, and we wanted to produce this as cheaply and quickly as possible". He could've come up with better answers such as "we wanted it to be played locally" which I think he may have said that too, but don't quote me on it. Either way PR doesn't mean good PR, it just means an attempt to convince the public that they should love you and that you aren't trying to milk a lazy product for big profit. So It doesn't offend your common sense that the wii is able to do vastly more complex games with online and wiispeak, and that the max the wii can handle is keeping track of where 15 koopa troopas are, walking back and forth in a set simplistic pattern? The goombas don't activate until you get close to them, they just walk in a straight line, oh, but there are those moving platforms that might be moving even if you're not on screen....that's gotta take some power to keep track of, right?
You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.
The_vagabond7 said:
Fine, you keep on believing that Miyamoto wasn't doing PR, and that NSMBW is in fact the pinnacle of what the wii can handle technologically, that in fact the people absolutely most familiar with the system cannot in actuality squeeze any more out of it than what has been accomplished with the monumental technical feat that is NSMBW. Back when the wii was released there were many nay sayers saying "NAY! There can never be a 2d platformer, that looks like a decent improvement over a DS game, running with 4 people simultaneously! The wii cannot handle it! What, with all the goomba matrixes, and Koopa AI and the like!" But, they were proven wrong when Miyamoto personally rolled up his sleeves and showed them that you could get 3....no...no....4!!! 4!!! Players playing at once!!! With some complex abstract mathematics, and a completely new programming language designed entirely for this game alone invented by miyamoto, one could in fact mimic Super Smash Brothers Brawl's Adventure mode with less textures, fewer graphical effects, and midi music, at the expense of online play! You go ahead and believe it, I'm going to remain incredulous that NSMBW is the pinnacle of wii technology. |
"looks like a decent improvement over a DS game"
You have a problem right there. Upscaled pictures have shown the polygon count and texturing is well above N64 level, not a "decent improvement", and those still don't tell us the full usage of the system.
So your argument lies on the belief the level of the graphics is far lower than what we've actually seen of the game, through our own common sense.
In short, your premise isn't unproven. It's outright false. NSMBWii starts out the character models around level of Super Mario Sunshine. Take a good look at the screens, preferably the larger ones.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
LordTheNightKnight said:
"looks like a decent improvement over a DS game" You have a problem right there. Upscaled pictures have shown the polygon count and texturing is well above N64 level, not a "decent improvement", and those still don't tell us the full usage of the system. So your argument lies on the belief the level of the graphics is far lower than what we've actually seen of the game, through our own common sense. In short, your premise isn't unproven. It's outright false. NSMBWii starts out the character models around level of Super Mario Sunshine. Take a good look at the screens, preferably the larger ones. |
So then super Mario Sunshine in 2d is the max the wii can handle? Is the wii suddenly weaker than the gamecube? Smash Bros brawl looks demonstrably better than NSMBW, and has 4 player online. The NES can handle the goombas, platforms, and koopa troopas, so somehow I doubt the levels put that much of a strain on the wii. What is it that is pushing the wii so hard in this game I wonder?
You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.