CGI-Quality said:
WilliamWatts said:
With all due respect and I do respect your opinion from when I was lurking here I don't feel you've addressed my points. I wasn't talking about the variety of games available but the decisions made by Sony especally in relation to the local multiplayer elements in their games. I feel they lose out on a lot of sales because they don't make as compelling a case for people to own the software in comparison to just renting it.
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But, when looking at Xbox and PlayStation exclusives, they sell comparably. This is a misconception that I continue to see. Outside of key franchises, PlayStation franchises sell very much like Xbox exclusives, and vice versa. Also, very few 3rd Party titles sell like Assassin's Creed and such. Check the data.
I agree about local multiplayer but the games sell very similar when PS3 games don't have some of those features. For your perspective to hold much water, you have to explain what franchises have "underperformed" on PS3 that don't include local multiplayer and what franchises, besides Gears, that did exceptionally well on 360 that include the local multiplayer you speak of.
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Excuse me, im confused. I don't remember mentioning the Xbox 360 or its exclusives. I couldn't personally name any as I don't own the system and I don't have any interest in games I cannot personally play. I didn't really know that Gears of War had local multiplayer until you mentioned it.
My point still is that theres a tendency for games which have a lot of playable content, whether its a huge open world sandbox or if it comes with local and especially local and online multiplayer which seem to dominate the top of the charts. Furthermore games which have these features in abundance tend to be less graphically intensive than games which do not. Whilst there are exceptions the general trends indicate that the best selling games have both local and online multiplayer and further to that they aren't the best graphical showpieces in general they do sell a lot.
Since Sony's business is to sell games consoles, games, controllers etc. Why do they seem to focus on graphics at the expense of electing to use their developers to work on local and online multiplayer content when it seems that it earns them fewer sales especially as they have a piece of the controller pie as well?