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Some guy, Alby_da_Wolf, is claiming in the “Malstrom Thread” (look, you have your own thread!) on VGChartz that not only did the Wii NOT disrupt the existing game market, but Christensen’s theories can’t predict when a disruption will take place.

Care to reply to this guy on your blog?

If every time someone uttered a prediction about the video game market where they had to put their money where their mouth is, I would be a rich man.

Anyone can say anything. This is why nothing done is interesting unless people are putting their money behind it. Business, of course, is everything with money behind it. I like business because you are either right or wrong where with “message forum opinions” that are like a virus on the Internet, when the person is wrong, they will still declare themselves right anyway.

The main source of the Message Forum Pollution is that everyone is too busy thinking and not busy knowing. What is the difference between thinking and knowing? When a child is asked to spell a word, when he tries to think how to spell it correctly, he almost always gets it wrong. The only way to ‘spell’ a word correctly is to know it.

Let us say the subject turns to marketing. All of a sudden, the forum dwellers begin ‘thinking’ and start spouting out “things” about marketing. Have these forum dwellers ever taken a class on marketing or read a book on marketing? No. But they just *think* and start vomiting their ‘thoughts’ all over the place. It is quite gross.

Perhaps it is best to use a classroom example. Take literature. You are to discuss a book in class. Let us say you are to discuss Shakespeare’s “Hamlet”. Now, let us say you come to class and begin talking about “Hamlet” without reading it, without knowing it. Let us say that you read the cliff notes or watched the movie instead. You think that you don’t ‘need’ to read it, but you do have thoughts you would like to share. How do you think the class and the teacher will respond to your thoughts?

They will listen with quiet amusement and then probably politely ignore your ‘thoughts’ because you do not know the material. Your thoughts are irrelevant. You either know it or you don’t.

But let us say you have read your “Hamlet”. Yet, you begin vomiting your ‘thoughts’. You say, “I think Hamlet was a saintly type of person, an idealized person.” Any professor worth his salt would immediately slap you and say, “Saintly? Hamlet killed Polonious. Hamlet also kills later on in the play. Your stupid thoughts are not jiving with the text.” You just cannot invent things in your head. It is either in the text or it is not.

Now let us say you find yourself in a court of law. Are you going to rely on your thoughts on what the law is? No. You either know the law or you do not. Since most people do not know the law is why lawyers exist to represent you in court.

With the subject of business, if someone says, “I want to talk about business, but I do not want to talk about sales,” you can safely ignore such a person. My point is that there is a difference between thinking and a difference between knowing. When people know things, such as their “Hamlet”, they will result in an interesting discussion and debate over the matter. If people started to discuss “Hamlet” based on their ‘thoughts’ and not knowing about the material, all you get is noise.

A matter of something such as ‘disruption’ does have its literature, does have its analysts. Disruption has its own definition. You do not get to decide what that definition is. I don’t get to decide what that definition is. One’s “thoughts” on disruption are absolutely meaningless. Disruption has its own definition. Looking it up on Wikipedia or trying to do the ‘cliff notes’ version of it is dodging trying to ‘know it’. It is like the student who doesn’t want to study his subject matter.

If you wish to speak disruption, or Blue Ocean, or something else, you should have the capability to quote it in some sort of way. This is very easy to do in this Age of Computers. Note that whenever I say something about disruption, I tend to quote a source on it.

Naturally, I’m very contemptuous of someone trying to discuss something like disruption with their “thoughts” when they have not demonstrated they know what disruption is in the first place. Like the literature professor who demands the student show where in the text the book is saying what his “thoughts” are, I insist that people actually point to the text or source that backs up their “thoughts”. And this goes beyond message forums. I was annoyed and did say so when Reggie Fils-Aime was using disruption out of its context. “We’re disrupting this, we’re disrupting that, we’re disrupting everything!” I believe this is perhaps a reason how Nintendo got into so much problem with the User Generated Content issue. They mistook it for disruption.

Disruption is something that is famously mischaracterized, and Christensen complains about this. This is why we need to keep all talks of disruption tethered to the actual source or else we are just wasting our time. And I hate wasting time.

A point I would like to raise to the reader’s attention is that if these people are not bothering to know something like disruption, then why are they bothering to discuss it? They are not forced to learn it like in a classroom. So why bother?

The answer is because they are not reacting to my arguments, they are reacting to my personality. They keep taking the bait I place out there for them. Most people are egomaniacs first and pursuers of knowledge second. I am tired of the ‘swamp’ that is the message forums, of these cockle doodle doo analysts, and many game-journalists just putting out garbage after garbage. I want to smoke them out.

So I intentionally say something like, “When Pac-Man came out, the game had great impact. If you disagree with this, you are wrong.” On the surface, that sounds like I am some ego-maniacal tyrant. There are two responses to such a statement:

The people who pursue knowledge will find it funny. After all, who is going to deny the impact of Pac-Man? Just the idea of someone doing that is funny.

Then there are the people who do not wish to pursue knowledge but wish to pursue superiority. They will react to that statement by writing an essay on how Pac-Man didn’t have an impact. The result is that they have made themselves laughingstocks. I, and everyone else, will point and laugh at them.

Some analysts have even taken this bait. They have responded to what I have said to say ridiculous things such as, “The new audience the DS and Wii reached will not be around for much longer. And they most certainly won’t be migrating upward to any other sort of games.” And that was said in 2007. Yet, the DS and Wii are still kicking butt.

I want to help drain this swamp. And I want to bait these people to show who they truly are. I want them to present to the world what laughingstocks they really are. You become a laughingstock when you ‘think’ and strive not to ‘know’.

Through this email, I want you to just remember the difference between thinking and knowing. Just because you can ‘think’ doesn’t mean you know anything. After all, a cornerstone of disruption is that all actions by the disrupted company are ‘rationale’, and yet they are all wrong.

As I wrote, I see Malstrom acknowledges MS efforts with Natal and its innovative and disrupting potential. Fine. Then he, as usual, ruins his flash of objectivity predicting it won’t work. It’s always black or white for him, while actually Natal could more easily have a partial success, carving for itself one or more comfortable niches (like dance and fitness games), possibly grabbing a slice of Balance Board market too (although BB would remain leader for all the game kinds it’s best suited for).

BEEP! BEEP! Let us back up the truck here and break it down.

As I wrote, I see Malstrom acknowledges MS efforts with Natal and its innovative and disrupting potential. Fine.

This guy doesn’t know what he is talking about. Microsoft cannot disrupt because Microsoft is an incumbent. Sony cannot disrupt because it, also, is an incumbent.

Disrupting means you have to be disrupting something. If there is a disruptor, there must be an incumbent. The disruptor has to be disrupting other companies, other ways of doing things, or it is not disruption at all. It becomes something else. Something more like Blue Ocean Strategy.

Natal cannot disrupt. The disruption is already occurring with the Wii. What Natal is about is co-opting the disruption. This is why the main dude at Xbox on E3 2009 said the same exact words that Reggie Fils-Aime did on E3 2006 in terms of mission statement.

Continue the tape.

Then he, as usual, ruins his flash of objectivity predicting it won’t work.

I said that the strategy is fine, but the execution is all wrong. I know this by how Microsoft is avoiding public access to Natal. Microsoft is scared of how your average person will react to it. This is in contrast to the Wii which Nintendo was rushing to put in people’s hands (i.e. “Playing is believing”).

It’s always black or white for him, while actually Natal could more easily have a partial success, carving for itself one or more comfortable niches (like dance and fitness games), possibly grabbing a slice of Balance Board market too (although BB would remain leader for all the game kinds it’s best suited for).

Does this guy not know what ‘co-opting’ means? It means exactly that.

I don’t think its execution will work because it takes a very special type of software to reach the Expanded Audience. This software is still extremely rare.

Business forecasting is much about probability. You want me to take a bet on spectacular software from Rare? Well, I say the probability of that is low.

BTW, denying Natal will succeed after acknowledging its strong points doesn’t make much sense, unless its plain and simple exorcising of his fears.

This guy doesn’t even know how to read. What strong points did I point to? There are none that I can see. I said was that Microsoft had the right strategy, but its execution looks unconvincing. Saying you have the right strategy but the wrong execution is like having the right strategy to go to the gym to get fit but do all your exercises wrong resulting in your trip being a failure. There are countless products out there that have the right strategy but wrong execution.

Natal will live or die once it is in the hands in the consumers. But from what gamers have seen so far, Natal is considered a joke. And a bad one at that. No wonder Microsoft has been very paranoid about Natal lately.

Now, here is the next chunk:

About Sony Move, I can agree it’s more defensive and less offensive than Natal, but does this automatically mean its total defeat? History is full of defenders winning against the attackers and even fuller of inconclusive battles where each part ends roughly in the same situation it started. Malstrom systematically denies these possible outcomes.
Another flaw in Malstrom reasoning is that he writes as Nintendo had infinite time at its disposal, but this is simply not true and it means that each time Sony or MS manage to temporarily reduce the gap from Nintendo, they make disruption less likely, and no bombastic rethoric can change this.

Let’s go through this:

About Sony Move, I can agree it’s more defensive and less offensive than Natal, but does this automatically mean its total defeat?

Whoever said that? I certainly didn’t. Is there another guy named Malstrom running around saying things? Who is this guy talking about?

The rationale behind a defensive co-op is to stop the disruptor from making inroads to the more profitable market segments.

The entire Xbox franchise could be classified as a defensive co-op. Sony’s Playstation was disrupting PC gaming and the Xbox was a defensive co-op to keep developers on Microsoft’s platform. Why else would Microsoft throw away billions of dollars? (“Because they really love the hardcore gamers, Malstrom!” Keep drinking that Kool-Aid, man.)

Sony very well could be trying to pin an anchor on Wii’s upward movement to buy the company time so they could create something that could really go after the new market. (But based on Sony’s obsession on 3d visor gaming, I’d say this is likely not the case.)

History is full of defenders winning against the attackers and even fuller of inconclusive battles where each part ends roughly in the same situation it started.

I’m sorry. I thought we were talking about sales of entertainment products, not discussing warfare through history.

Usually when someone uses a ‘military metaphor’ or something like begin quoting Sun Tzu’s “Art of War”, you can be damn well sure that they don’t know what they are talking about. Using war metaphors to a business question is as absurd as using a math answer to a question on literature. It is like going into Physics and talk about the history of rock and roll.

Malstrom systematically denies these possible outcomes.

Malstrom also systematically denies the outcome that space aliens from Pluto will land and make grievous assaults on the world’s supply of peanut butter. It is most certainly a possible outcome. However, the probability that space aliens from Pluto will land and make grievous assaults on the world’s supply of our precious and delicious peanut butter is extremely low.

Disruption is a tool, like a compass, that we can use to determine probabilities in business. The text I was citing clearly states that when asymmetric values arise, the victor is always the disruptor. Since Sony is not pursing the Wii’s values but only think it can bang away at the Expanded Market like a club due to its “technology”, the disruptive compass clearly points to a ‘low probability’ on this working.

Another flaw in Malstrom reasoning is that he writes as Nintendo had infinite time at its disposal, but this is simply not true and it means that each time Sony or MS manage to temporarily reduce the gap from Nintendo, they make disruption less likely, and no bombastic rethoric can change this.

Where did I write that “Nintendo had infinite time at its disposal” or anything close to that?

What I have done was shout and snarl at Nintendo for going their cursed ‘User Generated Content’ strategy because not only was it repelling customers, it was wasting time as Nintendo’s competitors were preparing to launch motion controllers of their own. What amazes me, reader, is when I say so much on a subject that people email me and say, “Stop talking about it already!”, there are people who won’t acknowledge that I said it at all.

In order for me to be wrong, people are resorting to make up stuff of what I said.

Anyway, the guy doesn’t know what he is talking about. Disruption is already occurring. The fact that Microsoft and Sony are launching their own motion controls shows they are feeling the heat.

One last thing: Christensen theories perfectly explain why and how past disruptions happened, but they can’t predict future or whether a disruption attempt will succeed, totally or partially, unless you don’t take account of every possible significant factor, and Malstrom, downplaying or plainly ignoring every possible factor against his wishes, is not applying the theory correctly.

Again, this guy does not know what he is talking about. Is he not aware that Christensen and his former students have launched companies such as Innosight that does consulting work to help businesses make disruptive products? (I wonder if Nintendo got any such consulting.) Much of Christensen’s work is about future disruptions. There was that time when he visited Intel and talked with many of the people there. When he left, Intel then created a product that made a billion dollars.

One of the reasons why our merry analysts never mention ‘disruption’ is because they are their competitors. Business leaders do not listen to Christensen or buy his books to learn about the past. They do so because they want a better ‘business compass’. They want to see the future. And they are willing to pay good money for it too.

The plain silliness he’s spewing against MW2 and its sales clearly show he can’t accept reality when it goes against his theories.

This falls under the category of “make stuff up that Malstrom didn’t say.” I have never said anything against Modern Warfare 2 of not being a success. I have criticized analysts who laud Modern Warfare 2’s sales while ignoring Super Mario Brothers 5 which outsold Modern Warfare 2 combined on both platforms during February 2010 NPD.

If you want to look at people spewing stuff since they cannot accept reality as it is going against their theories, look at the response when Super Mario Brothers 5 became a blockbuster success. People were literally melting down. They were emotionally wedded to the idea that the Wii was dead, that the Wii was in decline. But the Wii demand surged leading it to sell almost more hardware in the month of December than all of PS3s in the entire YEAR of 2009. And Wii inventory all sold out at the beginning of the year.

You would think our commentators and analysts would wish to discuss such a phenomenon occurring like Mario 5 rocketing the Wii up throughout the world. It is quite remarkable since everyone assumed the 2d platformer was dead. But they are deliberately avoiding the subject. Why? Probably for the same reason they talked a big game about Grand Theft Auto IV and neglect to mention anything about Mario Kart Wii which has outsold the ‘game of the generation’.

As for Modern Warfare 2, there is not much to discuss about it. In gaming, beyond killer apps, there are ‘entertainment phenomenons’ that just drive rocket up whatever platform it is on. For example, Grand Theft Auto 3 (including its sequels) were an entertainment phenomenon. Street Fighter 2 was an entertainment phenomenon. Super Mario Brothers was one hell of an entertainment phenomenon.

While this is debatable, there are distinctly five entertainment phenomenons this generation.

-World of Warcraft

The game is huge, and the large amount of subscribers is amazing. The revenue the game brings in is insane.

-2d Mario

This includes both NSMB DS and NSMB Wii. Both games rocketed up the DS and Wii. The DS did not explode in America until 2d Mario appeared on it.

-Call of Duty

This includes Call of Duty 2 as well as Modern Warfare 1 and 2. I, myself, have even said that the Call of Duty series was building up steam over time. The switch from World War 2 to modern warfare really allowed it to grow. I said how people are missing the extremely strong interest in Call of Duty 4 as the game was selling strongly, but quietly, in the background. It, like a volcano building up pressure, finally erupted with Modern Warfare 2.

-Wii Sports

This includes Wii Sports, Wii Play (since it has sports in it), and Wii Sports Resort. Do I really need to say why this is a phenomenon?

-Wii Fit

Wii Fit is currently sold out. Again. This game just won’t stop selling. People are buying a Wii to get Wii Fit. Wives are ordering their husbands to go buy a Wii for them.

The desire for a console maker is to get as many third party games as possible and once an entertainment phenomenon breaks out somewhere, they rush in to make it exclusive. GTA 1 and 2 were somewhat mediocre PC games. But because Sony would invite any third party games onto their platform, these crappy PC games on the PlayStation led to GTA 3 which ended up rocketing up the PlayStation 2 as the series erupted.

One of the reasons why people are saying gaming is in decline is due to the decline in number of entertainment phenomenons. Consider the NES and how many entertainment phenomenons were on that. Mario, Zelda, Mega Man, Contra, Final Fantasy (in Japan), Dragon Quest (in Japan), Tetris, and so on and so forth. Gaming felt like entertainment phenomenons were erupting all over the place. Consider the 16-bit generation when Street Fighter 2 appeared and changed everything. When you look at how this generation’s entertainment phenomenons are pretty much the five I listed, it shows what a sad state gaming is in.

But note that most of those entertainment phenomenons are occurring on the Wii. This is why those Wii games listed rocketed the Wii up. World of Warcraft, of course, completely rocketed Blizzard up to be named side by side with the oldest third party company in existence: Activision.

So how about Call of Duty? The problem with the Call of Duty phenomenon is that it is simply replacing the FPS-on-console phenomenon earlier such as the Halo last generation or Golden Eye the generation earlier. It is reinvigorating core gamers, but it is not bringing in anyone new.

It looks like Modern Warfare 2 is the peak in part due to Infinity Ward’s problems. We’ll likely see the series begin to decline from here on like how Grand Theft Auto did this generation.

This is why I laugh at people who think Modern Warfare 2’s sales are indicative of a healthy Core Market. This entertainment phenomenon is only substituting the FPS phenomenons in generations prior to it. While the water below the HD Twins boats has risen a little because of Modern Warfare 2, you can see there has been no dramatic rocketing up precisely because the series is substituting a prior phenomenon from last generation. The number of entertainment phenomenons is, undeniably, shrinking. Yet, they keep increasingly erupting on the Wii. For all we know, Vitality Sensor might be the next entertainment phenomenon. It might not be. But the probability of entertainment phenomenons is far greater on the Wii than it is on the HD Twins and their massive budgeted products of non-risk.

And despite Heavy Rain not being a blockbuster, it’s getting enough success for its genre, it’s most likely going to sell more on a single platform that its ancestor, Fahrenheit (Indigo Prophecies in USA), did on four platforms, so his dig at it is quite silly too.

With all the marketing and hype Heavy Rain got? Are you kidding me? Hahahaha. It is only like the most overhyped game of this generation and it could barely crack the top ten when it came out! Hahahaha.

You have to stop slurping down the Industry Kool-Aid. The ‘Games Industry’ doesn’t want to make games, they really want to make movies. Perhaps it is because they want to think themselves cool as ‘Hollywood’. Regardless, there is a big push toward ‘narrative games’ by the Industry because they think it will turn them into an interactive Hollywood. “But David Cage said he was overwhelmed by the game’s success.” What do you expect him to say? I am amazed that people who, correctly, apply cynicism to anything a PR or marketing person says but refrain to do so when it comes to a developer. Heavy Rain could have sold two copies, and David Cage would be saying the same thing.

But with the insane amount of hype the game got, you don’t even see the analysts patting each other on the back going, “What a fantastic success!” They know that hype brings in only front loaded sales. Industry hype can only prop up a game so much. If the game is still selling months from now, I’ll declare myself wrong. But I bet Heavy Rain sales were hype related.

This doesn’t mean Wii will lose its leadership, it will actually most probably keep it, but disruption is another thing.

I love how he keeps trying say disruption isn’t happening when Sony and Microsoft are furiously responding with motion controls of their own.

And actually disruption really happened regarding gaming, a whole new market was born, but it simply didn’t disrupt the old one, they are living side by side, the most likely outcome will be that Wii will keep the biggest share of new market plus its loyal fans and a small share of the old one, while MS and Sony will keep the largest share of the old one plus their loyal fans and they’ll eventually get a small share of the new one.

Stop the tape.

This guy has no clue what disruption is. He talks about “markets” as if he were playing a RISK board game.

Of course the Core and Expanded Markets live side by side. They always do. At first. But then the bottom falls out of the Core Market. Or, rather, the incumbents keep retreating to more comfortable higher profit segments and get gored as the disruptor follows them. Or the Core collapses into a niche.

When the Internet news appeared, newspapers did not go away. They existed side by side. Newspapers mocked the Internet. Internet got the last laugh as it is wrecking the newspapers’ advertising business model. Now newspapers are dying.

When the NES appeared, it and game centric computers like the Commodore 64 existed side by side. But the game console stuck around while those game centric computers all bit the dust (or were disrupted by the generic IBMs at the time).

Console companies may follow the flow of console cycles, but disruption does not. Disruption will be going on outside of this generation and spilling into future ones.

There is also the disruption occurring on PC gaming that Alexis St. John is about. Disruption is not a ‘Nintendo thing’. Other game companies are dong it as well. Disruption is occurring with the browser based games which has taken over the low end of PC gaming (and they are moving upward). Alexis St. John is interesting in this regard since he is not only a driver in the PC gaming disruption, he had a hand in creating the current incumbent PC gaming and core console market. (In a similar way, the disruptor on the console side, Nintendo, was the one who established the core console gaming with its analog controller, with its consoles that Sony imitated, etc.)

As little as Move and Natal could be they’ll add a few sales anyway, they won’t generate negative sales, so Nintendo will end this gen first with a share between 40% and 50%.

There is a risk of a backlash from the Core side to the Move and Natal. This is why asymmetric values are important. The values needed to reach an Expanded Audience are not compatible with the Core Audience. This is why you find hardcore gamers angry at what is going on.

Nintendo had to go through this problem of their Core Market getting angry. The solution was that Nintendo’s core games were only returning to their roots found on the NES and their franchise earlier incarnations. In order for Zelda to stay relevant, it is going to have to resemble more of the earlier Zeldas. Mario is now very relevant precisely because Mario 5 resembles the earlier Mario games.

Nintendo was able to successfully bridge the divide by going back to its NES roots. The Core Nintendo gamers understand this even though they may be more partial to the N64/Gamecube way of doing things.

Microsoft and Sony have no ‘gaming roots’ to touch. Their games are nothing more than dumbed down PC games. But the problem is that their audience doesn’t seem to know this. They seem to actually believe Xbox Live ‘pioneered online gaming’ or that high definition graphics first appeared with the PS3 and Xbox 360.

It is going to take a ton of Kool-Aid to make the hardcore drunk enough to cheer on Natal and Move.

One last thing: since PC gaming was born I countless times heard alternatively about PC’s or console’s doom. Neither of them happened.

The PC gaming market has collapsed years ago. No publisher looks at the PC gaming market as their bread and butter anymore. The proof? Just walk into any store and look at the PC game section. Oh wait, there isn’t any! (unless it is a shelf crammed in the corner)

Once upon a time, premier gaming content made its debut on the PC. Remember when Quake came out? How about Unreal Tournament? How about Elder Scrolls? These games now only appear on the Xbox 360 or PS3. When they appear on the PC platform, it is almost always a port of the Xbox 360 version.

Did you not miss the ruckus of Modern Warfare 2’s dedicated servers? The point is that publishers don’t give a damn about the PC gaming market and do not fear any backlash from the consumers there.

But once upon a time, PC gaming was where premier content made its debut. Only very few companies treat the PC this way. Blizzard still does. The hype you see around games like Starcraft 2 is exactly how it used to be back in the day.

What happened is that this person has never really truly thought or assessed the situation such as PC gaming. What he did was see someone say make a message forum post that read, “Everyone said the PC gaming is doomed. And yet it is still there. Hur Hur Hur.” Then they might even show that picture of that collage of games and say, “PC gaming! Dying since 1985!”

The reason why I do not go on message forums is because it is like arguing with a den of parrots. The parrot doesn’t know what it has said. But it sounded good enough to repeat.

Yes, the gaming centric PCs (not meaning the generic PCs that IBM would make, I mean the Commodores and Amigas) were completely disrupted by the game consoles such as the NES. Remember, Commodores and Amigas arose after the Atari Crash.

PC gaming only grew when it differentiated itself from console gaming. Once upon a time, there were platformers and space shooters made for the PC. Perhaps you have heard some of them like Torian. But the existence of the game consoles tore those type of games away. PC gaming found its identity with 3d, LAN, and online play. Game consoles could not do any of those things.

The entire console philosophy of the Xbox and PlayStation franchises is just to imitate the PC. As the consoles grew more powerful with 3d and began to successfully play FPS type games, those games began to vanish being premier content for the PC. They were now the premier content for the consoles. A PC version was simply the ‘ported’ version. LAN gaming wasn’t copied too well. But online gaming is now also being emulated.

When you look at core PC gaming today (not referring to the disruptors on the small end), what do you see? You see MMORPGs. You see RTS and strategy games. And you see some console ports. If consoles ever figured out how to successfully perform MMORPGs and RTS and strategy games, you will see them vanish from PC gaming as premier content as well.

So stop parroting some other person’s post in an Internet Message Forum and look at the entire history of PC gaming. It is not a question of whether PC gaming is dying. It is already dead. Its carcass is beginning to stink and attract flies. If it wasn’t dying, there would be greater presence of the games at retail stores. Then people try to slide on this point by saying, “PC gaming didn’t die. It is just transforming. It is shifting to something different. It is adopting digital distribution. It is switching from those huge epic games to the smaller and friendlier ones.” These clowns don’t realize they are pointing to disruption. And then tell me that ‘disruption isn’t happening’. What fools!

This is why it is important to separate it into ‘Core’ and ‘Expanded’. The Core PC Gaming is already gone. Those games are now the ‘premier content’ for game consoles. However, now even the premier content for game consoles is feeling the heat of disruption.

Look on the DS with Nintendo’s aggressive efforts toward DSware. The entire landscape of gaming is shifting to the low end, not the high end. All platforms are being pulled toward the lower ends. This is remarkable because gaming, for the most part, has been in sustaining upgrades moving to a higher end. 8-bit! 16-bit! 32/64-bit! DVD quality! High Definition!

The pendulum is now swinging the other way. It is, indeed, possible that Next Generation games are going to be smaller, lighter, and ‘more casual’ than this current generation.

This doesn’t mean MS or Sony are failproof, actually they aren’t, they’ll most likely eventually both fail like the vast majority of the giants of the past, but if tens million wishes didn’t make them fail, it won’t be Malstrom’s wish to do it.”

I don’t really care if Microsoft, Sony, or Nintendo fail or succeed. They certainly aren’t giving me any money either way. What drives me is the alarm of rapidly falling quality standards across all of gaming. This is why is generating the disinterest. I now say to myself, “It appears that I have seen the best gaming can offer. I was spoiled then. Playing games today is heartbreaking because their quality is so bad. So why even bother playing games anymore?” Decades ago, I expected game quality to remain consistent or to increase. What a fool I was. Game quality has only gone down, and it seems like it goes down every generation.

That was until the DS and Wii. Nintendo’s quality seems to be on the upswing however it is not at the ‘golden era of Nintendo’ during the 8-bit and 16-bit days. For example, Mario Kart DS and Wii are much better versions of the game than the N64 and Gamecube counterparts. It is not that the Gamecube and N64 counterparts were bad, but they did seem the quality was in decline since the SNES version.

Let me use another example to having lightning strike my point. I love Unreal Tournament. While many people tend to think Unreal Tournament 2004 was a decline in quality of UT 99, it is still somewhat debatable. Now throw in Unreal Tournament III which no one plays. Everyone plays UT 99 and UT2004. All these people will say that Unreal Tournament III just “isn’t as good” as the earlier games.

Every game series I loved has been in decline or has been destroyed. Ultima has been destroyed. Command and Conquer is pretty much already destroyed. Master of Orion has been destroyed. Despite the ‘praise’ for Civilization IV, I consider the series has been going downhill since Civ II. Zelda has been in one heck of a decline. Metroid was doing OK but it looks like it is about to be destroyed by Sakamoto turning the game into a Final Fantasy. Oh yes, Final Fantasy has pretty much lost all relevance.

In my world, there are very few bright spots for gaming. Blizzard is loved because Blizzard has not disappointed. They keep the quality up consistent for their games. Super Mario Brothers 5 was what I had been wanting for almost twenty years. Mario Karts have gotten better in quality from the Gamecube low.

So I ask myself, “How can the quality be falling so rapidly?” The answer is the existence of the ‘Industry’. The ‘Industry’ is not interested in making games, the ‘Industry’ is interested only in making more Industry.

I want the ‘Industry’ to go away so games can become magical again. In my world, I am like in a desert looking for any oasis, that oasis being a game with magic. I feel game companies are resembling sausage companies churning out who knows what.

I am not interested in Nintendo winning. I am interested in the Revolution winning. The Revolution will ensure the demise of the Industry. Then, perhaps, games can become magical again.

Some people have asked, “Master Malstrom, pray tell, why do you speak with such conviction? Are you not just an egomaniac?” Here is the answer to that:

What I have found what really rattles people is they go bonkers when someone speaks so assuredly and with such confidence. The reason why they respond to Malstrom The Personality rather than anything of substance Malstrom says (they won’t even bother learning disruption or Blue Ocean Strategy before they trash it) is because they keep taking the bait. And while I don’t get any money for this, I do get pleasure from tweaking these people.

If I declared, “The sky is blue,” people would immediately respond, “Who the hell does this guy think he is?” “How can he be so confident in what he says?” “You know, the sky may not be blue as he says.” People will go to the ends of the Earth rather than admit that Malstrom was right about something. It is hilarious to watch.

The change in the tone is due to just writing articles on Blue Ocean and disruption wasn’t working. Many people saw the light. However, we still got the same crap from the “Industry” and their Kool-Aid drinkers, i.e. the hardcore. No matter what happens, the goal posts keep being re-arranged. For example, “PS3 is doing very well because it increased its numbers over the same month a year ago.” Well, it did have a new model and a price drop. But excuse me, the PS3 only loses every month. Yet, they cheer it as a success. And with the Wii, they won’t even mention it anymore. And they certainly don’t mention all the Wii games that are crowding the best seller’s list. I thought we were told Wii gamers don’t buy any games. What is going on?

I feel the “Game Industry” and its analysts are an insult to my intelligence as well as every other gamers’ intelligence. I don’t know about you, but I do not like being insulted. So let us respond to the “Game Industry” in the same exact condescension they respond to us: with absolute mockery and disdain.

More and more Kool-Aid drinkers are becoming sober from their drunken goggle-eyes view of gaming and realizing that the ‘Game Industry’ does not like them and does not like gamers in general. ‘Game Industry’ wants to become an ‘Interactive Movie Industry’. They don’t even want you to own any games. They keep raising prices on you. They keep reducing the quality of their products. They do not try to excite gamers. They only try to hype them which is shoving Kool-Aid down your throat by means of bullshot screens, of the artificial script of game developer saying how ‘excited’ he is, to the ‘Kool-Aid lifestyle’ they are trying to present to you with ‘hardcore gaming’.

I actually enjoy being wrong since I learn that way. Making a high profile website like this is like walking on a wire without a net. If you are wrong, you will be excoriated on the Internet. So there is a sort of ‘thrill’ to it. This generation has been unfolding almost exactly the way how I thought it would with one exception: Nintendo going ‘user generated content’ and almost imploding the Wii. Here are some of the things I knew were going to happen:

-HD twins would lower in price and face no significant uptick in sales.
-Wii’s value would be steady and wouldn’t have to reduce the price (Nintendo going User Generated Content chopped off $50 from the Wii on this one).
-HD Twins would attempt to copy the Wii with their own motion control devices.
-A new 2d Mario would appear on the Wii and it would be *huge*. People will be stunned just how many people stopped buying Nintendo consoles because of the lack of 2d Mario.
-The economic depression is happening as I thought it would. However, ultimately the problem is in the population decline and how people will be unable to retire. That is going to be the ‘depressing’ part.

Some of the things to come…

-Always imagined the Wii being priced the same or as high as one of the HD twins. This has somewhat already happened with the Xbox 360. And the Wii still outsells the HD system.
-Zelda returns in all its glory to become an entertainment phenomenon. I do not expect this to occur with Zelda Wii. Perhaps the Zelda after that. Zelda is in terrible shape as a franchise and needs to get back to its roots or face becoming irrelevant.
-Old Nintendo franchises will come back from the dead. Punch-Out is the first. I expect more is on their way.
-The HD twin motion controllers will sell based on hype but rapidly decline in sales. Press releases will trumpet the initial sales but everyone will ignore the sudden decline. The HD twins will be unable to penetrate the Expanded Audience.
-Some of the marketing campaigns of the motion controllers will create a backlash with the core gamers on one of the systems. I don’t know which one.
-There will be no Wii HD.
-More entertainment phenomenons will break out on the Wii perhaps making its sales go up even more (or at least keeping its sales pace even).
-As game companies move to digital distribution and greater DRM, their games suffer greater free fall in sales. Their defensive attitudes will push customers away.
-Nintendo will create a successor to the DS and Wii only when Sony shows up with a successor. Nintendo will attempt to checkmate Sony before their horse is out of the gate.
-The successor to the Wii will stun people but not for the reasons you think. Wii wasn’t a significant upgrade of processor and graphics from the Gamecube. And while the successor to the Wii won’t be concerned about the processor and graphics either, the jump to the successor will be very evident especially with a longer console lifecycle.
-As Alex St. John has said, this places Microsoft and Sony into a crisis. Due to declining costs, the successor to the Wii will likely be better than the PS3 (as all consoles improve). While the PS4 will be better than the PS3, there is no room left for graphics advancement. The PS4 won’t be able to differentiate itself from Wii successor based on graphics. So Sony is in big trouble. People don’t care about graphics today. But even more people won’t care about graphics next generation. Microsoft is expected to go a cloud type of ‘social experience’ push with their next system. Get a pot and throw all the ‘social gaming is the new revolution’ clichés into it, swirl it around, and dump it out and that is what Microsoft’s next console will be.

And now to end this very long post with a smile.

=)

There you go.

 

Instead of listing sales, list “buzz”:
http://edge-online.com/features/edge-games-index-17
I have no idea what that chart is really supposed to tell us. They say it’s based on mentions on the internet but how is that indicative of brand strength? It’s a biased sample!

You have a good eye. You know what ‘buzz’ is? It is game journalists blabbing. So this ‘buzz watch’ is putting into a chart as if their blabbing represented the reality of popularity.

Too bad this chart wasn’t around during the Gizmondo days. After the car accident and criminal roots, you would have thought Gizmondo would be the most popular brand of all!

 

Hello Sean

I’m linking you an article where someone got to play the Metroid Other M demo.

http://www.dagbladet.no/spill/blogg/2010/03/forhandstest-metroid-other-m/

The article is in norwegian but let me summarise what it says.

At first the article is talking about Team Ninja and Tecmo and the author shows some scepticism towards this.

He also says that he was sceptical about Retro and the Prime series but it turned out to be one of the best games last generation. He then mentions that there seems to be a big difference in how western and japanese developers picture Samus. In America she is like a walking tank destroying everything while in Japan she is a fast and flexible powerhouse.

Acording to the article it is a fast-paced game but the action doesn’t start until you have been through a 20minutes long intro sequence. Opposed to earlier Metroid games there is an overwhelming emphasis on story and cutscenes. Through the demo he is constantly being fed with cutscenes and flashbacks.

The story starts right after Super Metroid. Samus is suffering from a small depression because of the incident with the baby metroid. It continues with Samus picking up a distress signal from a space station where she meets some other bounty hunters and Adam. The bounty hunters are assigned to sectors where they have to fix something. Voice acting is bad.

He then continues to explain the controll setup where you have to hold the wiimote sideways in third person view and point it at the screen for a first person view. In first person view you can’t move but you have total control over what you want to scan and shoot. If you get attacked you can push the D-pad to dogde and do a cinematic counterattack. The author says that you never have to fight with the controller and that it works though there are some minor issues with the camera.

The authors biggest letdown was that Samus is fully equiped from the start but in order to use weapons they have to be authorized by Adam. Why not authorize everything from the start? He doesn’t care if all her weapons are taken from her at the beginning, he wants to find weapons not get them authorized.

In the last part he talks about the metroid feel and that it is present along with good music. there is some exploration and the cutscenes were of good quality.

After reading this article I am a very worried. It seems like everything is story and cutscenes. In this article there was one sentence about exploration, almost no mention about the action gameplay and I agree with the author about authorizing weapons. It is stupid. The game does sound like fusion where you are being led from one place to another because everything is locked.

I don’t care about the story and one thing that the Prime series did great, was that through the scan system I could choose if I wanted to learn the story.

One of the worst things was the part about cinematic counterattacks. It sounds like all you have to do is push one button and the game does the rest. I don’t care that the action is fast-paced if that is all you have to do. This is not good.

I can’t believe they are actually going with Samus having all abilities but must have them ‘authorized’ by Adam. Other M is surprising to me in that it is exploring new depths of lameness. The more I know about Other M is like driving closer and closer to the scene of a car accident. You can’t help but to look at it and go, “How the hell did this happen?”

Why do I keep getting the feeling that Other M was designed with the story first and the gameplay seems like an after-thought?

Another email:

Why is everyone’s manhood so threatened by 2D games right now?

Sakamoto broke off from his answer then to ask what I thought of the game. I told him that being a fan of the original series, I loved to see their return to some of those elements. But, I added, I don’t think a game like Metroid could be made now because people would expect more from the experience.

He seemed to agree.

“Remember, 2D Metroid, if you just shot at the right height lined up at the target the bullets were going to hit the enemies,” he said. “A lot of people played those games purely out of habit, because they were so immersed in that world at that time.

As you said, some of those games you just couldn’t make now. They have a feeling that has been lost to some extent. But we wanted to bring a little bit of that old feeling back while melding that nostalgia with the evolution of the gameplay experience here.”

Complete and utter bull. Who are they to say what the audience wants or would not accept?

Pretend you are Sakamoto. Your handheld Metroid games are not doing much. There are either two possibilities for this.

1) People don’t like 2d Metroid.

2) You don’t know how to make the proper 2d Metroid experience.

Human nature being what it is, Sakamoto opts for possibility one. With 2d Mario selling, it is ridiculous to say any 2d type game cannot sell. This is why I keep going after Sakamoto.

The problem with Metroid is Sakamoto. HE is the one polluting the series with his stupid visions and all this garbage about developing ‘Samsus’s character’. Games like Fusion and Zero Mission would have been better without the Sakamoto baggage. I would rather replay Metroid I, II, or III yet again before touching Fusion and Zero Mission again. Yech.

How about a game with as rich environments as Super Metroid but with four to ten times the amount of content? How does that sound to you, gamers?

(Gamers overwhelmingly applaud such a notion.)

I thought so. If there wasn’t any demand for a classic style Metroid, then why do the Castlevania DS games keep selling? Why is there any interest in Cave Story? Why was their excitement over Shadow Complex?

2d Metroid did not fail Metroid. Rather, Sakamoto failed 2d Metroid. I would love to play a 2d Metroid without any Sakamoto garbage in it. No stupid ’story’, no ‘character explorations of Samus’, no ‘cutscenes’, none of that nonsense.

In fact, after Other M I’d like the Metroid series forever removed from Sakamoto. When I look at this guy’s track record, he hasn’t been helping the Metroid series at all. It looks like the more he touches with the series, the more downhill it goes. If it wasn’t for Metroid Prime, where would the Metroid series be?

 

Who knew!? The fart comes at the 6 second mark. And then the zergling keeps farting.


Hopefully the guy who made the recording had a big bean burrito when this was performed.


Now, how to explain the infestor? Perhaps the guy doing the zergling, after eating the big bean burrito, ran to the Blizzard bathroom. And then they recorded the Infestor while his body was removing the burrito from him. What else could this sound like?

Is Blizzard losing their mojo? The company was famous for the quality of its sound effects. But the Starcraft 2 sound effects aren’t very good. Blizzard is dropping the ball entirely with the Zerg. Who wants to play with farting zerglings or infestors who need to use a toilet?

In the first Starcraft, Blizzard made a heavy emphasis on sound and music and let the graphics slide. When Starcraft was released, the media panned the game’s graphics. A musician friend of mine who drew the correct stick to review the game was astounded, however, at the sound quality.

Ironically, Starcraft outlasted all those other RTS games that had ‘better graphics’. And, more ironically, Starcraft 2 appears to have emphasis on the graphics instead of the sound quality.

Every classic game I have always found to have fantastic sound and music with no exceptions. Tetris? Fantastic music. Mega Man 2? Same. Super Mario Brothers? Yup. Warcraft 2? Oh yes. Command and Conquer? Red Alert? Yes and yes.

While the game is still beta, it is not a good sign if Blizzard intends to ship SC 2 with such bad aural effects.



Around the Network

hey! Someone here emailed Malstrom.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

I am impressed he responded back to you on all those points! I hope he is wrong about Zelda Wii I was really hoping it would be this one that would change things up and maybe make me love the series again. We shall see.

His take on the jump from Wii to the next console might be right. Along with wanting to checkmate Sony. Really that only makes sense. We should benefit from what all 3 come up with next to hook us.

Old Nintendo franchises will come back from the dead. Yes plz!



To alby_da_wolf:

 



Huh, i interpreted that comment by Sakamoto's a bit differently. He was just talking about adapting the "feel" of Metroid games to the current standards of gaming. It was a comment about preserving 2D Metroid in a recognizable form that can synch with modern gaming, not about getting rid of it



Monster Hunter: pissing me off since 2010.

Around the Network

It looks like some puppy went cry for mama, er, actually daddy!



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


RolStoppable said:
Alby_da_Wolf said:
It looks like some puppy went cry for mama, er, actually daddy!

So how are you going to defend your peanut butter?

Should I? I have no certainties, Malstrom has. Time will tell, but I'm quite sceptical I could end up being 100% right, just as I doubt Malstrom will be either. I always admitted Malstrom says a lot of right things, this doesn't make me think his rants are right too. Some of his predictions could eventually be fulfilled, maybe a lot of them, who knows. And just one more thing: when he gets mad about quality decline of some game series, well, about that I 100% agree with him, but you know, agreeing with him on many things, on some even strongly, won't ever make me accept to think with his head and blindly accept everything he says. And at least one thing he totally misunderstood about me: no, I don't trust the industry. Neither do I trust analysts.

P.S. Note that I think it's worth my time answering you, LordTheNight... and, basicly almost everybody on this site, either agreeing with or dissenting from me, but there are a few people I do the mistake of answering them one or more times, then I understand they aren't worth even a fart.

P.S. #2. One last note: as Wii is the ideal complement for PC gamers, and PC is the most almighty gaming platform, as long as PC thrives, Wii'll thrive too. 

 



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Alby_da_Wolf said:
RolStoppable said:
Alby_da_Wolf said:
It looks like some puppy went cry for mama, er, actually daddy!

So how are you going to defend your peanut butter?

Should I? I have no certainties, Malstrom has. Time will tell, but I'm quite sceptical I could end up being 100% right, just as I doubt Malstrom will be either. I always admitted Malstrom says a lot of right things, this doesn't make me think his rants are right too. Some of his predictions could eventually be fulfilled, maybe a lot of them, who knows. And just one more thing: when he gets mad about quality decline of some game series, well, about that I 100% agree with him, but you know, agreeing with him on many things, on some even strongly, won't ever make me accept to think with his head and blindly accept everything he says. And at least one thing he totally misunderstood about me: no, I don't trust the industry. Neither do I trust analysts.

P.S. Note that I think it's worth my time answering you, LordTheNight... and, basicly almost everybody on this site, either agreeing with or dissenting from me, but there are a few people I do the mistake of answering them one or more times, then I understand they aren't worth even a fart.

P.S. #2. One last note: as Wii is the ideal complement for PC gamers, and PC is the most almighty gaming platform, as long as PC thrives, Wii'll thrive too. 

 

Internet high five! Truer words shant be spoken.



LordTheNightKnight said:
"I can't really see how to translate something like transistor-based hi-fi systems disrupting valve-based ones to the wii vs others situation. Especially since M. speaks of "values" based on gameplay, immersion, replayability etc. TV shows certainly offered differetn entertainment values as opposed to movies, and still they never disrupted movies. Just as movies did not disrupt theater or literature."

Those weren't media disruptions but obsolescence based disruption. Gaming is actually the values of the mass market versus the value of the enthusiast. When you go to the latter, someone going for the former will disrupt you.

Err, no. Even today you'll have audiophiles still building their amplifiers around good and expensive valve-based systems.

Especially in the beginning while transistors were immensely cheaper and easier to miniaturize, and thus offered new size and reliabilty "values", their performance when it came to sound fidelity in amplifiers and mixers was in a different tier than good valve systems. They became better and better and "good enough" when it came to sound fidelity for an increasing size of the market.

So it's not at all a complete replacement because of tout-court tech obsolescence, but a textbook case of bottom-to-top disruption.

A to the gaming values: we have plenty of tech examples of disruptive processes. Can you point to a single historical case of disruption that was played on the style of entertainment in different media types? Because while I can still see the ebb and flow of the industry focus, and the returning interest for a different approach to gaming, I can't see how this becomes a disrupting process in the strict sens. None of the usual inertia keeping the incumbent from expanding in the new market applies when we're talking of cultural products instead of items produced by factory lines after substantial hardware investments.

Putting it in silly terms: do you think that there's somone who stopped playing Gears of War because Wii Sports became good enough in its Resort iteration?



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

You're misunderstanding me, werekitten. While Christiansen's anecdotes were about tech, this is about entertainment.

The amplifier notion here isn't valve versus transistors, but as if the sound companies stopped making mass market speakers and started selling the more expensive systems as though they were the mass market speakers.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs