You know, it doesn’t even remotely surprise me that The Grinder has gone multiplatform. It sounds just stupid enough for them to pull. People were originally seeing this game as a Wii Left For Dead clone, but to put it on those systems where the REAL game in many of their eyes exist? Recipe for a sales disaster waiting to happen. Now HVS was probably banking on the hype from the “unrivaled Wii visuals” and “Ultimate Wii FPS” marketing spiel to sell The Conduit in blockbuster numbers. When that didn’t work out for them they probably decided that instead of making a better game, they’ll make The Grinder multiplatform since their realization that Expanded Audience Wii owners don’t ask “How High?” when they yell jump. Too bad it’s gonna backfire, as MANY 360/PS3 games are probably gonna look better AND play better than The Grinder.
Now IGN has been full of it lately with all their Wii shenanigans and such, and once again the site lives up to it. What Matt said in that thread concerning The Grinder going multiplatform was just a sight to behold. “Sorry guys. Fact is, Wii is a really tough market for a game like this. Can’t really blame High Voltage for not wanting to sink everything into a Wii-exclusive just so nobody will buy it because it doesn’t star Mario and doesn’t come packed with a Balance Board.”
Insulting most of your (in this case former) base isn’t all that smart, but since he wants to be like that about it, let me tell you from my perspective as a Expanded Audience FPS player (yes we do exist) why The Conduit actually fails at life and why it wasn’t gonna sell blockbuster numbers in the first place.
They broke the controls: What felt absolutely perfect in Metroid Prime 3 and Call of Duty WaW at the time was completely butchered on here. The camera lagged behind your movements outside of the bounding box, and it’s something I never got accustomed to. I found myself dying more often than enough because I was fighting the control scheme more than I was the enemies. Why can’t I use nunchuk tilt to peek around corners like in Metal of Honor? (this was a PSP port and it played better) The gestures worked pretty damn accurately there too, but blow here. Why?
No Zapper support at all: Call of Duty and Metal of Honor Heroes 2 did it, and both benefited heavily from the extra support a second hand gives to your aiming. That’s not even including the extra immersion factor of feeling like you have a gun in your hand.
What added even more insult to injury was the fact that certain functions could NOT be mapped to a certain button or gesture. No matter how I tried to set the game up with the Zapper, there was ALWAYS one or two crucial functions that were either largely out of reach or unavailable where I wanted it to be. It felt like HVS was telling me that playing with the Zapper isn’t Hardcore and that they chose to ignore it.
Single Player was mediocre at best: With a trying to be serious but failing miserably storyline, not to mention all the action stopping with just trying to find those damned lights with the ASE, it just falls apart at the seams. Also, every area looks dull and repetitive. Doesn’t matter how long or short the game is when it starts putting you to sleep a quarter of the way through. Did I even mention the glitches? It’s competition, Call of Duty and even Metal of Honor Heroes 2 were more enjoyable on this front, though part of that probably had a lot to do with both originating on systems where third parties actually TRY.
The Multiplayer was probably the best part of the game. I will admit, there’s a lot of features here which they did promise and deliver. For all intents and purposes they’re nice to have. However, that’s about where the praise ends. The maps are so textbook average. Every map is symmetrical to a fault (I understand this for CTF but damn MoHH2 did this MUCH better on a whole), and there’s nothing really interesting about them. Most of them are small, and the larger ones are too enclosed except for a spot or two. Unless you’re in a room with 10 or more people you’re not gonna see too many people moving around in some of the more enclosed maps. While in single player you can speed up your default walking speed, in multiplayer you’re as slow as hell. The ability to sprint temporarily would’ve alleviated this issue, but HVS didn’t seem to have the foresight to do something like that.
I HATE the voting structure for the weapons. Like automatics, you better hope the rest of the group votes for them because otherwise you’re out of luck. You have to play with what the majority votes for, which is crap because not everybody can use Drudge weapons like they can Humans or vice versa. What makes this even worse is that the majority of games that you join are loaded with people who only want to play with the Explosive artillery set. If you hate playing with those kind of weapons like I do, you’re SOL in about 60% of the games being played.
However, what really burned me up about Multiplayer was it’s lobby setup. Getting into ANY game, friends or random, can take up anywhere from 4 minutes or MORE if for some reason it drops the room on you because the game fails to “Authenticate” everyone. With every other FPS I’ve ever had, Wii or PC, usually this procedure takes no longer than about 30 seconds and you’re in. Now here where it gets really dumb. When you finally connect to a game and you’re waiting on the system to load the stage/models/etc., keep in mind that there’s only a 1 in 10 chance that you’ll actually get to play. Why? Because someone during testing fell completely asleep when it came to making sure YOU ACTUALLY GET IN THE GAME! 9 times out of 10 upon your first game connection you will glitch out and be spawned in a wall or something. You cannot move or get out of this state. You MUST restart the game. You MUST go through the 4 minute waiting procedure again and HOPE that it doesn’t screw up a second time. If it doesn’t glitch out, you’re good to go as the glitch only happens on the very first connection to that specific game. Either way, it sucks because something like this should never have been allowed to get through testing. By the way, I can’t help but to notice that big name reviews haven’t mentioned this issue either. Yet another reason reviews irregardless of the platform, are absolutely worthless these days. Either give us the whole story or keep your mouth shut!
I didn’t bring the so called superior Wii graphics into this because, like always, in the grand scheme of things it’s irrelevant. All the bump and normal mapping in the world doesn’t make up for a poor game. The extra art stuff and all that came with the game could be summed up as them patting themselves on the back for creating the ultimate Wii Hardcore FPS.
I returned the game shortly after buying it at launch. It just wasn’t compelling, and felt like it was half finished. This is why comments like the one Matt made get under my skin. Mario 5 and Wii Fit/Fit Plus FEEL like finished, polished, complete products that are actually GOOD. They sell, because they’re GOOD, and they appeal to a wide variety of people (me included) because they don’t insult your intelligence on what good game design is, not because it has Mario or includes the balance board. We all know if Mario was what sold games, then Mario Galaxy wouldn’t have failed in the grand scheme of things (I sold that too). If third parties even put half that kind of effort into their games they would be so much better off. Instead they’d rather give us quarter effort games like Need For Speed Nitro and The Conduit and then wonder why they can’t sell a game worth beans on the Wii.
It has been a longtime complaint of Old School gamers that games are not as good they were before, and that they are trying too much to be like a movie and all. Games have become soul-less and manufactured as if from a sausage factory.
As I’ve said before, game companies like Nintendo and Blizzard did not have the ‘exceptional quality’ reputation back a decade ago.Companies like Westwood were seen as equals to Blizzard. Sega, Capcom, Konami, and others were seen as equals to Nintendo’s software output (with the exceptions of Mario and Zelda). The quality of gaming truly has been on the decline.
This leads to a curious choice to the gamer. Should the gamer lower his standards and buy crappier games? Or should the gamer stop buying games? What differentiates the Old School gamers from every other gamer is that the Old School gamer refuses to lower his/her standards for the product. Current Core Gamers either have accepted increased mediocrity or they are too young to know what a quality game is.There has been data showing less and less younger people getting into gaming. This correlates with the decline in quality of the software. As for the current Core Gamer, they have more money than time (whereas when they were younger they had more time than money) so they are carrying their childhood habit with them and buying more games. However, they have shelves full of “Industry Event” games that are rarely, if ever, played. They have large backlogs of games they bought due to hype, yet haven’t gotten around to playing.
Concerning High Voltage Software, the reason why they are going multi-platform is likely due to the publisher demanding it (Sega). However, going multi-platform is not going to increase their sales. You need to differentiate yourself from the competition. HVS, whatever their quality, was at least differentiated by being on the Wii. Now, there is nothing different about them.
You know, I’ve been thinking long and hard about why games keep getting worse and worse (and it isn’t because I am Cranky Kong, there is less and less excitement concerning Core Games). And there are many theories one can point to and I do think the big reason is the Industry making games to service “Industry” rather than gaming. But another thought:
There has been a rise of the ‘Lifestyle Game Developer’. What is the ‘Lifestyle Game Developer’? Let me use an analogy.
The worst type of writers are those who look at it as being a ‘lifestyle writer’. They like they idea of sitting at home all day, typing away, sipping green tea, doing book signings, and, most of all, they feel they “have a novel inside me somewhere”. These ‘lifestyle writers’ are the reason why your local bookstore is filled with crap.
I think what we are seeing are kids who grew up with video games that want to develop video games because they feel they “have a video game inside them” and that they are “the next Miyamoto”. They look at the video game business, which is entertainment, to think that it will be an entertaining lifestyle for them. The rub is that while it is entertaining, it is supposed to be entertaining for the audience and not for the developers. The video game developer is not there to “play” and have “recess”.
I think the wrong type of people are becoming video game developers. The early 80s had video game developers be so only because they were insane. There was no money, no status in video games. And it was considered a ‘fad’. Iwata admitted that when he went to work for HAL that his parents wanted to disown him. That type of dedication was the type of person you wanted as a video game developer.
Video game developers seem as if they have gotten dumber and don’t seem much different from a frat house. In order to make games like “Civilization”, a developer would have to have a strong grasp of history, a good sense about economics, and all of that. Today, I no longer see that sense. Today’s developers seem as if they are very literate in the latest comic books or movies and technology trends, but they seem dumb on rocks as to Human Nature and do not appear to be Life Questers. What is a Life Quester? It is someone who goes through life trying to explore it and every part of it to better himself. Think of Benjamin Franklin and his journals and all. The reason why Miyamoto can invent something like Nintendogs or Wii Fit is because he is a life quester. He doesn’t just go to work and then go home to exist like an animal in front of a TV with beer. He is more interested in exploring at what life holds. And this keeps coming across in the games. People buy Wii Fit because they, too, are on the life quest of ‘getting fit’.
Why do all the games coming out seem like clones of other games? While the Industry is to be blamed, it cannot be the blame for every game. I think many developers are satisfied to just be ‘lifestyle developers’ where they are a game developer purely because of the lifestyle it has. Many computing jobs are in the corporate world, and they are making games just so they can fashion themselves as an ‘artist’ and wear long hair. These are the wrong reasons to be a game developer.
No one ever wants to admit that they suck or have been sucking. Why didn’t your game sell? Is it because…
A) Nintendo/Activision Blizzard have such brand recognition that no game can compete?
B) Recession
C) Industry pigs pushed the game out too fast.
D) Piracy
E) You Suck
No one ever chooses option E. It is always something else. This is why I like to say: “The Business Model is fine. The problem is that YOU SUCK.”
If I had a question for HVS, it would be, “Why are you a game developer when these are the type of games you want to make? Why be a game developer if your mission is to make uninteresting games?” I would get a reply of something like “It is because that is what we wish to do. This is the job we’ve wanted.”
Too many young budding game developers are interested in getting a job as “game developer” instead of asking what they want to develop. Once upon a time, the job of ‘game developer’ didn’t exist. Hell, the job ‘web master’ didn’t exist until the 1990s.
A classic game like Montezuma’s Revenge was made by a 16 year old kid. Today, all the “young budding game developers” have ample access to computers. And what do they use it for? To play ‘analyst’ in message forums! You, yes you, the amazing and glorious reader, could be developing your very own game RIGHT NOW. And you could even sell it and make money! And the reason why you are not developing your own game right now is very simple:
You don’t want it badly enough.
If you want it bad enough, you would already be doing it. There is this one writer who gets invited to speak at “Writing Classes”. He goes there in front a sea of wide eyed students and says, “If you want to write, why the hell are you here? You should be writing, not taking classes on writing.” Then he turns toward the door and leaves. This is why I have never understood ‘video game classes’. You have a computer in front of you. You can make a game now. What you might need a class for is for programming or for art or something else. But certainly not for games!
There are more opportunities for the ‘young budding game developer’ today. Instead, they are more interested in becoming a ‘lifestyle developer’ where they join a company and ‘make games’ without realizing they are going to get chewed up by the ‘Industry’ and spit out. The ‘Industry’ really is taking advantage of all these naive ‘young budding game developers’.
You don’t have to ‘join’ the Industry to make and sell a game.