Im going to say it again, 2D Graphics on an' HD res + HD graphics system is uncalled for in general THIS GEN, this isn't the freaking saturn, this is PS3 (and xbox 360!) which means ultimately theres no excuse for BlazBlue to have been 3D instead of the graphical mess it turned out to be.
And PSP Fanboy? please... i treat all the consoles i own fairly, but i also expect consoles/handhelds to do what there suppose to do, and for PS3 and the 360 to not be maxed out by Arc System Works or atleast take advantage of there graphical capabilities is just downright lazy.
See you'd expect PSP to handle graphics like that cuz' its a handheld, not nearly enough power then the ps3 or the 360. therefore logic dictates it would have been better to begin with graphicaly speaking on PSP and then MAYBE ported to ps3/360.
In conclusion your reasons for it to fail are not really reasons at all, you think it will look more ugly on PSP then PS3/360? How the fuck does a 2D fighter look any better or worse on anything now an day's? and even if it does, be realistic it won't be so vast that it'll be unplayable!
Normally i respect your posts Xen, your a good guy, but i cannot agree with you on this subject. sorry.