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Forums - Nintendo Discussion - IGN: Nintendo is Lazy and You Don't Care (Goes on a tirade against Nintendo)

Column: Nintendo is Lazy and You Don't Care

The company that shaped the industry as we know it seems content to cut corners and cash in. And for many gamers, that's just fine.


US, December 11, 2009 - In New Super Mario Bros. Wii's multiplayer mode, you can play as icons Mario, Luigi or two versions of sideshow character Toad. So when famed Nintendo

I know the legendary producer -- a man responsible for many of my favorite games across two decades -- is just kidding about Peach's dress, but it's the first part of his comment that strikes me as interesting and even a little disturbing. He just told a room full of reporters that the only reason gamers must play as multi-colored versions of Toad instead of Peach or other beloved Mushroom Kingdom characters is because Toad has the same body shape as Mario and it was simply easier for Nintendo to recycle him.

With all due respect to Miyamoto, a proven gaming genius and innovator, that's just lazy. Either that, or Nintendo has gone off the deep end in its dogged pursuit of the business bottom line. This is not a two-man garage developer which works on games after its kids go to bed. It's a multi-billion dollar corporation with thousands of employees, many of whom have helped shape the very industry as we know it. A cash behemoth with unrivaled game-making experience. That it might even ponder recycling a character for one its most beloved and lucrative franchises so that it might save time, money, or whatever, seems ludicrous. That it actually did so is unbelievable.

designer and development leader Shigeru Miyamoto is asked prior to the game's release why Princess Peach wasn't included as a playable character instead, he pauses and says that it would've been nice, but that the physique of Toad more closely resembles that of Mario. "And if one of the four had a dress, we'd have to come up with a special programming to handle how the skirt is handled in gameplay," he jokes.
New Super Mario Bros. Wii looks a lot like its DS predecessor.


It's not an isolated incident or I'd have no column. Nintendo has been cutting costs and taking shortcuts ever since it launched Wii. Not unanimously, of course -- it still goes all out now and again and delivers unequaled traditional experiences like Super Mario Galaxy, one of my favorite games of all time. It has the artistic quality and the technical knowhow to push Wii harder than any other company. But often, either to save time or money, to keep smaller teams or simply because it just couldn't care less, it doesn't bother.

Let's travel backward. The Wii remote is an outstanding piece of technology that has transformed the way many of us play games and Nintendo deserves full credit for having the foresight to disengage itself from the system wars and try something completely new. Obviously, the choice paid off. I covered the Big N through the evolution of N64, GameCube and finally Wii and I remember all the decisions and comments made by the company's executive staff. Wii exists today because Nintendo is brilliant, but also because the company saw rising development costs, time and resources and didn't want any part of it. Smart business move. But for players who do value cutting-edge graphics and audio -- there are millions of us, by the way; we're not a niche, as six million copies sold of Modern Warfare 2 in November show -- it's a slap in the face and a clear case of the bottom line taking precedence.

Wii Music is an embarrassing example of Nintendo cutting costs in presentation.


Wii is a more powerful GameCube. It won't play high-definition titles. Laughably, it won't even output in Dolby Digital surround sound -- a feat PlayStation 2 accomplished nine years ago -- because the hardware includes only a stereo component. Nintendo created a console that it could manufacture cheaply and sell at a reduced price, which is an honorable pursuit. The side effect to this, however, is that because Wii is incapable of competing technically with its competitors, players have granted Nintendo unofficial license to coast by with a wealth of games whose presentations journey backward and not forward in time; a generational reprieve from even trying.


Nintendo bet the farm on Wii Sports and that took a lot of guts because it could have gone either way. I clearly remember the first time I played it in a security-guarded tent prior to the start of the Electronic Entertainment Expo. Then, nobody was certain which direction Nintendo was taking Wii. So you can imagine my surprise when Wii Sports loaded and I was greeted by limbless Mii characters short on textural detail and fluid animation. I really thought the company had finally lost its collective mind. But then, of course, I played it and came to understand and embrace its qualities.

We all praise Nintendo for returning gameplay and not graphical pop to the forefront. Since their conception, games have been designed to be fun first and everything else second. Nintendo seems to realize that more than any other developer in the world, which is why some of its presentational shortcomings are usually overshadowed by welcomed over-compensations in control and design. But make no mistake: Wii Sports is also the product of Nintendo's bottom line and, yes, even laziness to some degree. The developer could have achieved a similarly simple, accessible visual style with considerably more detail, but it chose not to. Wii Sports dons a crisp, clean look, but is otherwise decidedly generic, static, and frankly, archaic. Nintendo spent less time, energy and money on the graphics because it had a winning hook to fall back on, which was of course the new motion controls. Why, though, should innovation come at the expense of presentation? Because it's easier and cheaper.

Expend less energy, cut costs and somehow make more money anyway. Sadly, save for only a few epic hardcore titles like the Legend of Zelda: Twilight Princess and Super Mario Galaxy, this mantra of sorts has been the Nintendo way through Wii's lifecycle so far. I wish it weren't so, but I can point to a dozen examples, from actual games to outdated models that it clings to only (so far as I can tell) because it remains reluctant to change.

The Wii controls in New Play Control! Mario Power Tennis were inferior to the original setup.

There's Wii Play. It doesn't host a single experience that isn't playable for free and probably better as an iPhone app. It's a collection of lazily constructed mini-games, some of which aren't even enjoyable -- a simple technical demo of the Wii remote. And Nintendo struck gold with the title because it packaged it with a controller. It is the best-selling "game" this generation. Don't even get me started on Wii Music, a game that was so easy that it not only nearly played itself, but one whose soundtrack utilized public domain songs (because they're free for Nintendo to license) and MIDI-style music (because it's easier and cheaper to produce than orchestrated songs). The bottom line might as well have had a logo on the box.

What about more traditional software like, say, Animal Crossing: City Folk? The series has long been a fan favorite for its relatively non-linear, free-form gameplay. When Nintendo first announced that it was working on a new Animal Crossing game, Wii owners like me automatically imagined the possibilities. A much grander city to explore. Online play. Perhaps Nintendo would even create some kind of epic massively multiplayer experience. Nope. City Folk shipped as an all-too-familiar cross between the previously released GameCube and DS efforts. No real innovations. No presentational leaps despite Wii's added horsepower. Still fun but certainly aged and undeniably lazy.

It gets worse. Imagine an entire series of games re-purposed with tacked on Wii controls. Requires minimal effort on Nintendo's part and it's easy money. Cue the New Play Control! games. Pikmin, Pikmin 2, Donkey Kong Jungle Beat, Mario Power Tennis, Chibi Robo and even Metroid Prime 1 and 2 in worldwide territories. Some of these games -- like DK Jungle Beat and Mario Power Tennis -- are actually worse on Wii. In less than one year, Nintendo has shipped seven of these games, three of which it ported internally. In the same period, the company has developed only five new games for Wii: Animal Crossing, New Super Mario Bros. Wii, Wii Music, Wii Fit Plus and Wii Sports Resort.

Epics like Twilight Princess are few and far between.

And really, why should Nintendo try when its strategy not only pays off by the millions but goes largely unquestioned by the fans, some of whom vehemently defend the company's every move. I've heard all the excuses. The primitive graphics of the Wii Sports series are intentional and therefore it's all right. Sure, the characters are limbless, lack fluid animation, geometry and texturing, but the game is supposed to look simple. It's supposed to be accessible, not daunting. And hey, everything's really crisp and it runs at a great framerate. Give Nintendo a pass. And so what if New Super Mario Bros. Wii plays and looks like the DS title before it? Who cares if the game's graphics aren't dazzling? It's fun, isn't it? That's what matters.

It's ironic because it is precisely the hardcore Nintendo fan who is most influenced by the company's changed practices. With the rare exception -- a morsel of food for the starving -- we are not getting the titles we want because Nintendo has hit upon a winning formula, which is to make quicker, cost-efficient software, sit back and then reap the rewards. The expanded audience doesn't read every word about the next title in the Legend of Zelda franchise. It doesn't care if New Super Mario Bros. isn't as beautiful as it could and should be. We do. And yet many of us defend Nintendo even when its motives benefit the business, not the players. We celebrate its monthly sales victories and then we re-play Super Mario Galaxy, Twilight Princess, and Smash Bros. while we sift through Nintendo's cash-ins on the way to its next big thing.

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I have to say this site really went on tirade against Nintendo. 
very surprising for me to this hear coming from IGN.
Thoughts on this?



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I now see this has already been posted here http://www.vgchartz.com/forum/thread.php?id=95034&page=1# but mine is easier to read. :) Moderators lock this one please.



honestly i feel the same, and a lot of people come in to my store and ask jokingly if there are any good games for the wii and the two that i sugest they already have, which is Zelda and Mario galaxy. there will be a point where this will get stale for most
theres only so many times you can play bowling and actually enjoy yourself..........



almcchesney said:
honestly i feel the same, and a lot of people come in to my store and ask jokingly if there are any good games for the wii and the two that i sugest they already have, which is Zelda and Mario galaxy. there will be a point where this will get stale for most
theres only so many times you can play bowling and actually enjoy yourself..........

Which shows how ignorant you are about Wii games, since there are plenty good games.



||Tag courtesy of fkusumot - "Heaven is like a Nintendo theme park!"||Join the Medal of Honor: Heroes 2 American League HERE!||

Nintendo did a great effort with N64 and GC and they had poor results. In the other hand Sony did a poor effort with great results.

So I think that like a company what they are doing is OK.



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http://www.vgchartz.com/forum/thread.php?id=95034&page=3

Already posted.



Pixel Art can be fun.

He does raise some really good points...



           

actually i think NINTENDO themselves have gotten lazy lately with the software,

third-party support for the WII has been better than NINTENDO themselves the past year, i don't remember a great 1st party game that NINTENDO put out in the last year or two. (Except for NSMBWii and of course SSBB)

Unlike XBOX, and PS3, both tries so hard to put out really great games that no one appreciates...(just my opinion, maybe more on the ps3 cuz even its base ignore most of its exclusives.)



End of 2010 Predictions (Original Prediction Made: Jan. 1, 2010---Revised April 1, 2010---Revised Again July 1, 2010---Revised Again on Nov. 1, 2010)

PS3: 46 MIL (April Revision: 44 MIL, July Revision 43 MIL, Nov. Revision 45MIL)

360: 44 MIL (April Revision: 46 MIL, July Revision: 48 MIL, Nov. Revision 49MIL)

WII: 82 MIL (Apr. Revision: 84 MIL, Jul. Revision: 82 MIL, Nov. Revision: 82MIL)

THE MUST BUY LIST of 2010: Gran Turismo 5

THE BOUGHT LIST of 2010: White Knight Chrnociles, Heavy Rain, Final Fantasy 13, God of War 3, Modnation Racers, Sports Champions

Nintendo aren't lazy they are too smart for you that's all.



almcchesney said:
honestly i feel the same, and a lot of people come in to my store and ask jokingly if there are any good games for the wii and the two that i sugest they already have, which is Zelda and Mario galaxy. there will be a point where this will get stale for most
theres only so many times you can play bowling and actually enjoy yourself..........

You know the idea in sales is to sell people things THEY will like, not necessarily the things YOU like.

Mario Galaxy and Zelda TP are GREAT games and they don't come along very often on any system, there are plenty of good games on the Wii. Perhaps you could try become a little more informed about the product you are selling so you can better help your customers.