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Forums - Nintendo - Developers share thoughts about the Wii

Incondite said:
I think by holding standards the third party companies who make games (and already hold themselves to these standards) won't have any issue and will be more inclined to produce games for the wii with a lower competition.

Its really hard to sell a 3rd party game at $50 when there is 20 shovel-ware games to your 1 at $20.

(Split into two parts for easier reply)

When Nintendo did this in the past, 3rd parties had a huge issue with it.  This caused them to move toward releasing more games on competitor consoles.

This same thing has happened to all generation winners.  That is not really an issue.  The real problem, as LordTheNightKnight continues to say, is the absence of the top tier software, made by top tier developers, with top tier budgets (which would still be lower than HD budgets since art assets don't need to be as detailed), with top tier marketing campaigns.



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theRepublic said:

Incondite said:
I think by holding standards the third party companies who make games (and already hold themselves to these standards) won't have any issue and will be more inclined to produce games for the wii with a lower competition.

Its really hard to sell a 3rd party game at $50 when there is 20 shovel-ware games to your 1 at $20.

(Split into two parts for easier reply)

When Nintendo did this in the past, 3rd parties had a huge issue with it.  This caused them to move toward releasing more games on competitor consoles.

This same thing has happened to all generation winners.  That is not really an issue.  The real problem, as LordTheNightKnight continues to say, is the absence of the top tier software, made by top tier developers, with top tier budgets (which would still be lower than HD budgets since art assets don't need to be as detailed), with top tier marketing campaigns.

And those parents that pass up better games for lower prices would do that with any system.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

oh well, just speaking personal opinion mixed with what i've seen. Though I will say that there have been several successful new ips on the HD consoles. I don't deny there being a universal issue with all three, but I do think nintendo suffers from a more severe case. And on HD consoles prices mark down to 40, not 20 or less, if you release something new on HD consoles you can still attempt to get your money back lowering the price because the "bargain" games are still fairly competitively priced.



Climax #1



LordTheNightKnight said:
"However, the limited power of the console means it is difficult for it to compete with the very latest generation of games on PS3 and 360, at least in terms of the ‘wow factor’."

This I've been realizing for a while that going for "wow factor" is adopting a fad mentality. You're spending loads of money to impress people, which requires even more money the next time.

I'm going to put this on my sig. These are my own words, but I say this is the key to this generation.

"A flashy-first game is awesome when it comes out. A great-first game is awesome forever."

That is what developers should be focusing on.

yea exactly.  i mean look at nintendo's advertising.  It is a few gameplay clips but otherwise a WHOLE family MOVING around, laughing and enjoying the game theya re playing.  This is where the game ends up selling insane numbers. 

 

I have seena  couple new commercials for xbox and ps3 that are just depressing.  theya re trying to appeal to families adn casuals i guess.  it's like the nintendo ones, but with the families or kids just sitting there quietly pushing buttons on a controller.  it looks so boring and sad.  it makes it look like the gamer is a nerd or what the bad image is of gaming, while the nintendo ones look like family fun and what not like guitar hero or something.



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Translations!

trestres said:

http://www.develop-online.net/features/712/Develop-Jury-The-Wii-dilemma

David Amor, Creative Director, Relentless Software:
"We can't compete with Nintendo, we're not even going to try."

Ed Daly, General Manager, Zoe Mode:
"Forget Nintendo, we don't even feel like competing with the shovelware!  But we totally have awesome ideas for the system."

Anonymous – studio head at a leading international developer:

This guy actually made a lot of sense, I have no snarky reply. :)

Gary Penn, Creative Director, Denki Ltd:

"Wii is the most fun I've had gaming...but I'm too lazy to come up with good motion controls.  Nintendo cheats!"

Martin Hollis, CEO, Zoonami:

Best quote in the article Developers need to start over from scratch because Wii is opening up new audiences that aren't going to fall for the same old tricks.  These guys don't care about hours to complete the storyline or sexy new graphics engines or online matchmaking algorithms.

Owen Daly-Jones, Director, PlayableGames:

"Wii needs more variety, and by variety I mean more M-rated FPS and sandbox games like every other game on PS3 and Xbox 360.  Skiing, parties, cooking, fitness who cares about those?  And who cares that none of them are done well on the HD systems because they obviously aren't valid game genres.  As soon as Sony and Microsoft come out with motion controls nobody will be able to resist all the motion-controlled FPS and sandbox games!"

(To be fair the guy is right that there's an overabundance of some genres on Wii, but he's blinding himself to the fact that many of those genres are barely represented on the HD consoles at all.)


Simon Gardner, CEO, Climax Studios:

He has one interesting point, when he says hardcore Wii games will always be held up against the HD offerings.  This is probably quite true for multiplatform games, but that said let's make original games for Wii that take advantage of its strengths so that they CAN'T be compared to HD.

Also a bunch of baseless talk about low attach rates and ROI.

"We just don’t know if hardcore games can succeed on the Wii. I think it’s yet to be proven. I think a lot of people have bought Wii’s, but many aren’t buying software for it."


Instead of asking "Why can't third parties succeed on Wii?" we should be asking "Why can't third parties match the success of Resident Evil 4 or Metroid Prime Corruption on Wii?" It's actually somewhat true that the system is not as strong for hardcore game sales as the other two, but it's also entirely possible to be successful. If your game needs at least 2 million sales to make a profit, maybe it's time to reevaluate your priorities



Incondite said:
oh well, just speaking personal opinion mixed with what i've seen. Though I will say that there have been several successful new ips on the HD consoles. I don't deny there being a universal issue with all three, but I do think nintendo suffers from a more severe case. And on HD consoles prices mark down to 40, not 20 or less, if you release something new on HD consoles you can still attempt to get your money back lowering the price because the "bargain" games are still fairly competitively priced.

That's not the same as profitability, which is what I mean.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs