Mendicate Bias said:
WereKitten said:
Mendicate Bias said:
So what, that exact same argument can be made for any job. Just because I love what I do doesn't mean I would do it for free. Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit.
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The negative counterpart of "developer A is ONLY doing it for profit" is "developer B does it for something other in addition to profit" not "developer B ONLY does it for something different from profit" as you assumed.
The negative of "weight of profit is 100%" is "weight of profit is not 100%", not "weight of profit is 0%".
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ok I am having a really hard time figuring out what your trying to say.
I think what your saying is that some devs do it for something else besides profit too? Well of course, usually people don't have careers doing something they hate. But if you want to argue that one dev cares more about you individually and satisfying your needs as a gamer than another dev, well good luck trying to prove that in an argument because all that comes down to is your opinion and little else.
If we lived in a perfect world we could all do what we wanted and not worry about money. But we don't and in todays world money comes first. You do something you love but if the money isn't coming in well then too bad you find something else to do. So yes in the end for every dev it comes down to profits pure and simple.
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Very simple:
Akuresu said:
"Now you have learned your lessons and will steer away from devs who clearly make games ONLY for profit."
Mendicate Bias said:
"Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit."
I was pointing out that you misunderstood the logic of the comparison there, and/or you are misrepresenting Akuresu's point of view.
Btw, I'm a developer and I've always chosen my jobs mainly by how interesting their content was for me. Money came into it but after several other factors such as working environment, hours to reconcile with my personal and affective life and so on. I'm not trying to depict a rosy, unrealistic world; just trying to show the cracks in your monolithic vision of what the "real world" is like.