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Forums - PC - ISP problems with MW2 (I told you so)

JaggedSac said:
nightsurge said:
vlad321 said:
Kasz216 said:
nightsurge said:

I call BS on these stories.

Consoles have been using P2P for years.  I have used 4 different providers, including cable, DSL, and FiOS.  I have gamed for hours and hours and hours on those different providers and I have been host on these Xbox games very often.

I never received any letters or complaints or anything.

I think some PC gamers are still a little sour and making up some BS.

And if any of you think that IWnet's P2P setup is better than MS's... you're tripping

Did you miss my post right above yours?

There is also the possibility that Activision cheaped out on IW.Net and made most of the stuff that Microsoft and Playstation handle on a master server happen on the ISPs and/or just made the transfers much less efficent.

 

In short.  There are tons of reasons why this would happen with MW2 and not with console gaming.

The master server thing would make a lot of sense.

What?  Master server?  I don't think you people have any idea what you are talking about when it comes to P2P networks, especially not the one that is the Xbox Live matchmaking system...  Microsoft uses a whole field of servers to handle their matchmaking system.  There is no way they could somehow take the matchmaking system process happen on ISP resources or something.  The transfers would be the same amount of bandwidth usage regardless.

If anything, the PSN version of P2P and the PC one are probably almost identical.  The PSN does not provide the matchmaking system to all games like Xbox Live does, so IW would have had to make a custom matchmaking system for them too.  That's why of the console versions, the 360 one is the most flawless of the 2 when it comes to online.

I think the most likely explaination for this is what is called sandy vaginitas.  There is no way the master server algorithms could be handled anywhere other than IW servers.  Code has to be run people.  As for using traffic that is more expensive but less delay, I would have to say that IW most certainly conferred with MS or Bungie on their solution and probably used a similar solution.  I doubt they would be implementing a multimillion dollar infrastructure and nowingly cause ISP issues.

Actually plenty of stuff used on master servers can be delgetated down to the ISP level.

Some peer to peer networks don't even need a master server. 

I'm pretty sure the link I posted mentions some of the things that can or can't be delegated.  Though maybe it was a different mention of it.

 



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Sorcery said:
theprof00 said:
It takes all kinds, I guess, but really, who is the culprit here? I think we all know the answer to that.

Yup, the idiot consumers.

Yeah the people who decided to pay $60 for steam locked copy of game deserve to be screwed :)



PROUD MEMBER OF THE PSP RPG FAN CLUB

KylieDog said:
Mendicate Bias said:

Sure there are some companies that are far more in tune with their fanbase and have an actual dialogue with the community. But in the end the game is being made solely for money end of story. Although apparently not in akuseru's world.

 

Here is a news flash, developers make a lot more money by going into things like applications for various networks, so much more than they would make from games.  The hours are a lot better too.

 

They only reason a dev should be making games is if that is a source of enjoyment, because the hours and money really are not it.

So what, that exact same argument can be made for any job. Just because I love what I do doesn't mean I would do it for free. Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit.

 



                                           

                      The definitive evidence that video games turn people into mass murderers

Mendicate Bias said:
KylieDog said:
Mendicate Bias said:

Sure there are some companies that are far more in tune with their fanbase and have an actual dialogue with the community. But in the end the game is being made solely for money end of story. Although apparently not in akuseru's world.

 

Here is a news flash, developers make a lot more money by going into things like applications for various networks, so much more than they would make from games.  The hours are a lot better too.

 

They only reason a dev should be making games is if that is a source of enjoyment, because the hours and money really are not it.

So what, that exact same argument can be made for any job. Just because I love what I do doesn't mean I would do it for free. Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit.

 

Actually no it can't be made. Because Software Developers all have the same skills. Meanwhile what other jobs out there have the exact same set of skills where there is a discrepancy in pay?



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Mendicate Bias said:
KylieDog said:
Mendicate Bias said:

Sure there are some companies that are far more in tune with their fanbase and have an actual dialogue with the community. But in the end the game is being made solely for money end of story. Although apparently not in akuseru's world.

 

Here is a news flash, developers make a lot more money by going into things like applications for various networks, so much more than they would make from games.  The hours are a lot better too.

 

They only reason a dev should be making games is if that is a source of enjoyment, because the hours and money really are not it.

So what, that exact same argument can be made for any job. Just because I love what I do doesn't mean I would do it for free. Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit.

 

Actually no it can't be made. Because Software Developers all have the same skills. Meanwhile what other jobs out there have the exact same set of skills where there is a discrepancy in pay?

Well they clearly all don't have the same set of skills since some devs are able to pump out AAA after AAA titles while others not so much. You can argue budget but in my experience a game with amazing gameplay still gets recognition, even in todays "HD" gaming era.

I don't really get where your going with this though? There are plenty of jobs that have that discrepancy in pay, make you go through utter shit and in the end don't pay all that well considering. I won't even bother naming them since their pretty obvious. But I don't get how it relates to making profit?

Anyways why are you awake its ridiculously late where your at and you have class tomorrow I think.



                                           

                      The definitive evidence that video games turn people into mass murderers

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Mendicate Bias said:

So what, that exact same argument can be made for any job. Just because I love what I do doesn't mean I would do it for free. Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit.

 

The negative counterpart of "developer A is ONLY doing it for profit" is "developer B does it for something other in addition to profit" not "developer B ONLY does it for something different from profit" as you assumed.

The negative of "weight of profit is 100%" is "weight of profit is not 100%", not "weight of profit is 0%".



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
Mendicate Bias said:

So what, that exact same argument can be made for any job. Just because I love what I do doesn't mean I would do it for free. Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit.

 

The negative counterpart of "developer A is ONLY doing it for profit" is "developer B does it for something other in addition to profit" not "developer B ONLY does it for something different from profit" as you assumed.

The negative of "weight of profit is 100%" is "weight of profit is not 100%", not "weight of profit is 0%".

ok I am having a really hard time figuring out what your trying to say.

I think what your saying is that some devs do it for something else besides profit too? Well of course, usually people don't have careers doing something they hate. But if you want to argue that one dev cares more about you individually and satisfying your needs as a gamer than another dev, well good luck trying to prove that in an argument because all that comes down to is your opinion and little else.

If we lived in a perfect world we could all do what we wanted and not worry about money. But we don't and in todays world money comes first. You do something you love but if the money isn't coming in well then too bad you find something else to do. So yes in the end for every dev it comes down to profits pure and simple.



                                           

                      The definitive evidence that video games turn people into mass murderers

Mendicate Bias said:
WereKitten said:
Mendicate Bias said:

So what, that exact same argument can be made for any job. Just because I love what I do doesn't mean I would do it for free. Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit.

 

The negative counterpart of "developer A is ONLY doing it for profit" is "developer B does it for something other in addition to profit" not "developer B ONLY does it for something different from profit" as you assumed.

The negative of "weight of profit is 100%" is "weight of profit is not 100%", not "weight of profit is 0%".

ok I am having a really hard time figuring out what your trying to say.

I think what your saying is that some devs do it for something else besides profit too? Well of course, usually people don't have careers doing something they hate. But if you want to argue that one dev cares more about you individually and satisfying your needs as a gamer than another dev, well good luck trying to prove that in an argument because all that comes down to is your opinion and little else.

If we lived in a perfect world we could all do what we wanted and not worry about money. But we don't and in todays world money comes first. You do something you love but if the money isn't coming in well then too bad you find something else to do. So yes in the end for every dev it comes down to profits pure and simple.

Very simple:

Akuresu said:

"Now you have learned your lessons and will steer away from devs who clearly make games ONLY for profit."

Mendicate Bias said:

"Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit."

I was pointing out that you misunderstood the logic of the comparison there, and/or you are misrepresenting Akuresu's point of view.

Btw, I'm a developer and I've always chosen my jobs mainly by how interesting their content was for me. Money came into it but after several other factors such as working environment, hours to reconcile with my personal and affective life and so on. I'm not trying to depict a rosy, unrealistic world; just trying to show the cracks in your monolithic vision of what the "real world" is like.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
Mendicate Bias said:
WereKitten said:
Mendicate Bias said:

So what, that exact same argument can be made for any job. Just because I love what I do doesn't mean I would do it for free. Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit.

 

The negative counterpart of "developer A is ONLY doing it for profit" is "developer B does it for something other in addition to profit" not "developer B ONLY does it for something different from profit" as you assumed.

The negative of "weight of profit is 100%" is "weight of profit is not 100%", not "weight of profit is 0%".

ok I am having a really hard time figuring out what your trying to say.

I think what your saying is that some devs do it for something else besides profit too? Well of course, usually people don't have careers doing something they hate. But if you want to argue that one dev cares more about you individually and satisfying your needs as a gamer than another dev, well good luck trying to prove that in an argument because all that comes down to is your opinion and little else.

If we lived in a perfect world we could all do what we wanted and not worry about money. But we don't and in todays world money comes first. You do something you love but if the money isn't coming in well then too bad you find something else to do. So yes in the end for every dev it comes down to profits pure and simple.

Very simple:

Akuresu said:

"Now you have learned your lessons and will steer away from devs who clearly make games ONLY for profit."

Mendicate Bias said:

"Akerasu is saying that some devs don't care about profit, that is complete and utter bullshit."

I was pointing out that you misunderstood the logic of the comparison there, and/or you are misrepresenting Akuresu's point of view.

Btw, I'm a developer and I've always chosen my jobs mainly by how interesting their content was for me. Money came into it but after several other factors such as working environment, hours to reconcile with my personal and affective life and so on. I'm not trying to depict a rosy, unrealistic world; just trying to show the cracks in your monolithic vision of what the "real world" is like.

No your just reinforcing my point. You made your decision based on a number of factors and you enjoy your job. But if your salary decreases and you don't make enough to feed your family your not going to keep making games out of the kindness of your heart. You make games for money just like any other business. You may enjoy making the games but it doesn't make it any less about money or profit as Akuresu puts it.



                                           

                      The definitive evidence that video games turn people into mass murderers

^Again, there's a lot of difference between "ONLY" valuing profit and also valuing profit among other things. Akuresu used the "ONLY" hyperbole in a derogatory sense, of course, but your "some devs don't care about profit" was a misrepresentation of his point of view.
I'm pretty sure we all - you, me, Akuresu - will agree that every professional developer will care about the profits in some degree, it's only the order of priorities that was questioned.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman