By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - 360 & PS3 Graphical Differences Explained. Interesting Read!

almcchesney said:
@tyrannical no not all textures are compressed, and yes blu rays have slower access speed but thats the reason for the install, it takes the uncompressed textures and audio puts them on the hard drive so it doesnt have to wait,

and also Uncharted2 uses the unreal engine and naughty dog just offloaded the GPU calculations to the SPU's it just takes time changing the code, which is why i think the devs just get lazy or dont care enough, not only that but naughty dog had to use the assembly language to actually task it efficiently

Textures are all compressed ! Just not heavily compressed

Who told you they were not ?

The overhead for decoding a compressed texture with a modern CPU versus the time taken to read the same uncompressed texture off a HDD and transport it to memory actually favours compression.

Also the use of assembly language does not automatically result in faster code. Assemblers are notoriously difficult to use. Usually a programmer will write an exeptionally simple but repetitive bit of code in assembler. Such as a screen refresh.

The level of technical understanding on these forums is quite frankly appalling.



Around the Network
CGI-Quality said:
specialops787 said:
CGI-Quality said:
specialops787 said:
CGI-Quality said:
rccsetzer said:

Does that means Uncharted 2, Metal Gear Solid 4 and Killzone 2 are not possible on 360?

In their current forms, no. Let's keep it civil though...

They are possible on Wii if its scaled down enough. They are possible on N64 if they were scaled down enough. Uncharted 2 would still be Uncharted 2 whether it is on the PS3 or not. Graphics don't make the game. Same reason Perfect Dark > Perfect Dark Zero.

Once they are scaled down enough, they wouldn't be the same games no would they?

I think it would more or less be the same game. All the Final Fantasy remakes offer a very similar experience to the originals. It would be the same game, just with different visuals. 

Agreed to disagree, I don't think just visuals would be down scaled. Take Dead Rising and Dead Space for instance, both were downscaled for the Wii, both are very different games from the originals. In this case, MGS4/Killzone2/Uncharted 2 would not be the same games on the Wii, or even the 360 for that matter, as they are on PS3. They have many similarities but not be the same. There's nothing wrong with that either, they just wouldn't be the same games.

like the RE4 port from GC to PS2 was a "completly" different game??

sorry but you are completly wrong!!

The difference between the GC and PS2 was much much bigger (GC was about 2x as strong as the PS2) than the difference between the 360 and PS3.
even with such a big difference in power, RE4 pretty much felt the same on both, with the GC having superior graphics, BUT the difference was not gamebreaking for PS2 owners!! the game still looked awesome on the PS2, even almost the same!

Now if we compare the PS3 with the 360, they are almost identical in power.

Now please explain to me, how you come to the conclusion that MGS4 / KZ2 / UC2 wouldnt be the same games on the 360??
You would need a whole generation in power-difference to make it possible that the games wouldn be the same anymore.
WE KNOW that this is not the case with the 360 and PS3. they definitely are pretty much identical in power - with the 360 performing here and the PS3 performing there better. MINOR differences.

You talked about Dead Rising and Dead Space ports from 360 to Wii. you said they were different games on Wii. OF COURSE THEY WERE, the difference in power between the 360 and Wii is a whole generation.
THIS IS ABSOLUTELY NOT THE CASE WITH THE PS3 and 360.
Judging from your post, i come to the conclusion that you MUST BELIEVE that the difference between the PS3 and 360 have to be almost the same as from 360 to Wii. I am really sorry, but this is definitely not the case.

Either you are a VERY VERY biased person towards SONY or you really dont know what you are talking about - at least not in this case.

(please, dont say now that its because of the Cell and Blue-Ray. Multidiscs are possible on the 360 if you havent heared yet. and YES you can re-programm the code which makes use of the PS3 to make use of the 360)

http://xbox360.ign.com/articles/617/617951p1.html

read this, it may be old and not 100% accurate, but the way things work wont change because of that.

The reality is, that if you optimize a game for the PS3, you will get identical results to what you would get from the 360 out of the box.

The OLD IGN article explained back then why TODAY most multiplatform games have better aliasing on the 360 and it even explains why KZ2 had to pass on HDR.

....

....

anyway...

the skill of developers is more important than so slightly differences in power.



CGI-Quality said:
NJ5 said:

 

I did you give an example which proves you wrong. It's called Metroid Prime 3, which does about the same as Dead Space does, with bigger environments and better framerate.

There are Wii games which replicate their PS3/360 counterparts. Isn't that what Activision recently did with Modern Warfare, for example?

 

No. That's not an example at all. That's like me saying the PS3 proves that it's more powerful than the 360 because Killzone 2 was technically way ahead of Halo 3. In that case, you'll never know as they are EXCLUSIVES - A. The games have two completely different engines, devs, experiences - B. That's the case with Metroid Prime and Dead Space as well. You can't call that an absolute based on that comparison.

Where are the replicated Wii multiplats NJ5?

 

Argh. I'm saying Metroid Prime 3 and other games prove that Dead Space is not technically beyond the Wii, with a graphical downgrade. Am I not being clear enough?

And you keep ignoring stuff I say... for example your last question is answered by the post you're replying to. We won't go far like this.

 



My Mario Kart Wii friend code: 2707-1866-0957

CGI-Quality said:
NJ5 said:
CGI-Quality said:
NJ5 said:

 

I did you give an example which proves you wrong. It's called Metroid Prime 3, which does about the same as Dead Space does, with bigger environments and better framerate.

There are Wii games which replicate their PS3/360 counterparts. Isn't that what Activision recently did with Modern Warfare, for example?

 

No. That's not an example at all. That's like me saying the PS3 proves that it's more powerful than the 360 because Killzone 2 was technically way ahead of Halo 3. In that case, you'll never know as they are EXCLUSIVES - A. The games have two completely different engines, devs, experiences - B. That's the case with Metroid Prime and Dead Space as well. You can't call that an absolute based on that comparison.

Where are the replicated Wii multiplats NJ5?

 

Argh. I'm saying Metroid Prime 3 and other games prove that Dead Space is not technically beyond the Wii, with a graphical downgrade. Am I not being clear enough?

And you keep ignoring stuff I say... for example your last question is answered by the post you're replying to. We won't go far like this.

 

So, your saying that the comparison of Metroid Prime vs Dead Space is proof that the Wii can replicate games from the HD consoles?


I think you are smart enough to read all my posts and realize exactly what I'm saying.

I've been very clear, and even repeated myself a few times when you ignored some of my points.

 



My Mario Kart Wii friend code: 2707-1866-0957

RAZurrection said:
CGI-Quality said:

Really? Show the inaccuracies.

"This means that the PS3 can’t get more then 24 pixel pipelines at any given time, whereas the 360 GPU can have 48 pipelines open to developers to be used for pixel and vertex pipelines therefore explaining why most multiplatform titles have a better frame rate on 360 than their PS3 counterpart."

Well here is pretty bad, he claims that the GPU alone "explains" the reason why 360 games framerates are better, when if anything that'd be more towards the nature of why 360 versions of effects (transparancies, dof, motion blur) are present when they're either removed, temporal or just plane downgraded on PS3.

There are many reasons why framerates are better on 360 and the GPU is just one of them, the biggest real factor would be that it's just plain easier to make 360 games, which gives you more time to polish it's aspects as a whole.

 

"Now here’s the tricky bit, the Cell can be used to handle vertex calculations, which means it can decrease the work needed to be done on the GPU, which explains why some of the multiplatform games have framerate issues on the PS3."

Ok, so if the Cell is supposed to help the RSX with this to "make up" for it's GPU deficiencies, how come PS3 versions of multiplatform games still have these problems?

 

"Developers don’t take the time and effort to change the coding from working on those 8 vertex shaders to the CPU which is done with Uncharted 2, even during the early PS3 lifecycle the SPU’s weren’t used."

Says who? Sounds like he's saying "lazy devs" in more words than is needed. Wheres his support that developers weren't using SPU's for "early games"? That's all I remember them talking about in Resistance and Heavenly Sword.  Are they using them now? If so why doesn't the PS3 have the best versions of cross platform games yet or do they need more then 4 years to familiarise themselves with the Cell?

 

"but the 360 will need to decompress textures to be able to run the game smoothly because of the limitations the DVD creates"

Well for a start, the 360 isn't the only platform that decompresses data on the fly, the Wii does, the PS3 does and the high end PC does. Games of today as we know it would not be possible if we could not. I'd also like to know how this is a negative in the 360s performance, virtually every cross platform game seems to look and load quicker on Xbox 360 despite these supposed dvd limitations. If anything the PS3 should copy it.

 

"and the none mandatory hard drive."

Aside from the spelling mistake, an informed person would never use this term. "Non-mandatory"..pshh. It'd be "non-standard".

 

"The PS3 has a faster CPU which helps the GPU, and the Cell is one of the rare cases which a processor can be used for graphical calculations"

Hardly rare, the Xenon can also dedicate spare run time to the rendering if it's available.

 

Aside from that the rest of the content is acceptable in a laymans understanding, aside from it being incredibly short and lacking any detail,  it basically reads like a fans blog with some basic understanding, but a general lack of knowledge as to how things come together.

 

It could have been summerised as " 360 has a better GPU, PS3 has a better CPU which helps the weaker GPU but devs don't want to do that" since that's what he's trying to get across, but that wouldn't be accurate in the slightest. If anything it's more offensive to the developers.

 

Sure developing exclusively and nixing split-screen might let you spit out Killzone 2 or Uncharted 2, but they're really no excuse for underperforming RE5, Bayonettas, Dirt 2, MW2, Rage and Crysis 2.

1. Could be either because they haven't effeciently used them, or because the engine isn't suitable for the PS3.

 

2. The Orange Box. And why PS3 versions aren't up to par could be because again, devs haven't started development with the PS3 or the engine is unsuitable.

 

3. I recall reading that devs don't compress as much on PS3. Also, DA: Origins has shorter load times on PS3. I think Oblivion as well.

 

4. Nitpicking.

 

5. The 360 CPU can also help with the graphics? News to me. Link?

 

6. Capcom and Sega are fully to blame actually when it comes to RE5 and Bayonetta, especially Bayonetta given the huge differences. MW2 differences are very minimal. Rage isn't even out yet, so they can still polish the framerate. Crysis 2 had problems on PS3? Proof?



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Around the Network

I have. You just ignored the answer.

But just so you stop lying, here it is again:

There are Wii games which replicate their PS3/360 counterparts. Isn't that what Activision recently did with Modern Warfare, for example?



My Mario Kart Wii friend code: 2707-1866-0957

CGI-Quality said:
NJ5 said:
I have. You just ignored the answer.

But just so you stop lying, here it is again:

There are Wii games which replicate their PS3/360 counterparts. Isn't that what Activision recently did with Modern Warfare, for example?

Are you saying Modern Warfare Reflex replicates Modern Warfare 1 or 2 on PS3 and 360?

I'm dumbfounded as to why I have to answer this, but I mean 1 of course (since 2 is a totally new game).

 



My Mario Kart Wii friend code: 2707-1866-0957

CGI-Quality said:
NJ5 said:
CGI-Quality said:
NJ5 said:
I have. You just ignored the answer.

But just so you stop lying, here it is again:

There are Wii games which replicate their PS3/360 counterparts. Isn't that what Activision recently did with Modern Warfare, for example?

Are you saying Modern Warfare Reflex replicates Modern Warfare 1 or 2 on PS3 and 360?

I'm dumbfounded as to why I have to answer this, but I mean 1 of course (since 2 is a totally new game).

 

* sigh *

Well, Modern Warfare 1 or 2 would imply that I'm talking about either or. Let's not play games here.

Ok. So, Modern warfare on the PS3 and 360 have been replicated by Reflex correct? If so, it comes back to the original point in the argument, agree to disagree.

As for your claims of "lying", I didn't see this, but also don't see it as an example. In fact, if the same game could be replicated, why wouldn't Infinity Ward just develop 3 versions then?

 

You keep saying you disagree. But you don't say why. That's not debating, it's mindlessly repeating the same thing, and frankly trolling for replies. In fact if I didn't have some respect for you (though it's decreasing), I would have stopped replying long ago.

So again, in which way do you disagree that COD:Reflex replicates the PS3/360 game, besides graphical quality?

Why didn't Infinity Ward develop it? Obviously for reasons not related to the Wii's technical power to make the same gameplay, as another team has proven that it's technically possible. Thank you for helping me prove my point.

 



My Mario Kart Wii friend code: 2707-1866-0957

CGI-Quality said:

The game play is FPS, sure. Is it played in the same manner as on other consoles, no. Reflex, since I've played it, doesn't feel like the other verions. It's similar, but not the same, which is what I've been saying all along.

As far as your respect for me goes, I think I'll live if you don't respect me. I have told you why I disagree already.

You also have not provided a good enough example of 3 versions of the same game on all three platforms. There's always a difference, though in the PS3 and 360's cases it will be much closer. I haven't played a multiplat Wii game that is exactly like the other two.

 

So your complaints are not in terms of technical differences that you can attribute to the consoles, instead it's about "feeling different".

QED, my work is done here.

 



My Mario Kart Wii friend code: 2707-1866-0957

Downsized in terms of GRAPHICS. In terms of gameplay it has all the content, and you do the same things in both games (albeit with a different controller, duh).

In other words, exactly what I said since my first post.



My Mario Kart Wii friend code: 2707-1866-0957