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CGI-Quality said:
specialops787 said:
CGI-Quality said:
specialops787 said:
CGI-Quality said:
rccsetzer said:

Does that means Uncharted 2, Metal Gear Solid 4 and Killzone 2 are not possible on 360?

In their current forms, no. Let's keep it civil though...

They are possible on Wii if its scaled down enough. They are possible on N64 if they were scaled down enough. Uncharted 2 would still be Uncharted 2 whether it is on the PS3 or not. Graphics don't make the game. Same reason Perfect Dark > Perfect Dark Zero.

Once they are scaled down enough, they wouldn't be the same games no would they?

I think it would more or less be the same game. All the Final Fantasy remakes offer a very similar experience to the originals. It would be the same game, just with different visuals. 

Agreed to disagree, I don't think just visuals would be down scaled. Take Dead Rising and Dead Space for instance, both were downscaled for the Wii, both are very different games from the originals. In this case, MGS4/Killzone2/Uncharted 2 would not be the same games on the Wii, or even the 360 for that matter, as they are on PS3. They have many similarities but not be the same. There's nothing wrong with that either, they just wouldn't be the same games.

like the RE4 port from GC to PS2 was a "completly" different game??

sorry but you are completly wrong!!

The difference between the GC and PS2 was much much bigger (GC was about 2x as strong as the PS2) than the difference between the 360 and PS3.
even with such a big difference in power, RE4 pretty much felt the same on both, with the GC having superior graphics, BUT the difference was not gamebreaking for PS2 owners!! the game still looked awesome on the PS2, even almost the same!

Now if we compare the PS3 with the 360, they are almost identical in power.

Now please explain to me, how you come to the conclusion that MGS4 / KZ2 / UC2 wouldnt be the same games on the 360??
You would need a whole generation in power-difference to make it possible that the games wouldn be the same anymore.
WE KNOW that this is not the case with the 360 and PS3. they definitely are pretty much identical in power - with the 360 performing here and the PS3 performing there better. MINOR differences.

You talked about Dead Rising and Dead Space ports from 360 to Wii. you said they were different games on Wii. OF COURSE THEY WERE, the difference in power between the 360 and Wii is a whole generation.
THIS IS ABSOLUTELY NOT THE CASE WITH THE PS3 and 360.
Judging from your post, i come to the conclusion that you MUST BELIEVE that the difference between the PS3 and 360 have to be almost the same as from 360 to Wii. I am really sorry, but this is definitely not the case.

Either you are a VERY VERY biased person towards SONY or you really dont know what you are talking about - at least not in this case.

(please, dont say now that its because of the Cell and Blue-Ray. Multidiscs are possible on the 360 if you havent heared yet. and YES you can re-programm the code which makes use of the PS3 to make use of the 360)

http://xbox360.ign.com/articles/617/617951p1.html

read this, it may be old and not 100% accurate, but the way things work wont change because of that.

The reality is, that if you optimize a game for the PS3, you will get identical results to what you would get from the 360 out of the box.

The OLD IGN article explained back then why TODAY most multiplatform games have better aliasing on the 360 and it even explains why KZ2 had to pass on HDR.

....

....

anyway...

the skill of developers is more important than so slightly differences in power.