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almcchesney said:
@tyrannical no not all textures are compressed, and yes blu rays have slower access speed but thats the reason for the install, it takes the uncompressed textures and audio puts them on the hard drive so it doesnt have to wait,

and also Uncharted2 uses the unreal engine and naughty dog just offloaded the GPU calculations to the SPU's it just takes time changing the code, which is why i think the devs just get lazy or dont care enough, not only that but naughty dog had to use the assembly language to actually task it efficiently

Textures are all compressed ! Just not heavily compressed

Who told you they were not ?

The overhead for decoding a compressed texture with a modern CPU versus the time taken to read the same uncompressed texture off a HDD and transport it to memory actually favours compression.

Also the use of assembly language does not automatically result in faster code. Assemblers are notoriously difficult to use. Usually a programmer will write an exeptionally simple but repetitive bit of code in assembler. Such as a screen refresh.

The level of technical understanding on these forums is quite frankly appalling.