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Forums - Gaming - 360 & PS3 Graphical Differences Explained. Interesting Read!

Good read, thanks.

I hope we'll see some more games pushing the PS3. I really wonder how much more can be done after Uncharted2.

What'll REALLY be interesting is to compare the (let's say) top 10 graphically impressive games from X360 and PS3 at the end of their life cycles. That should be really fun.ew



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if you can code the ps3 is better...
if you just make a game and throw it at the systems the 360 is easier thus better...



CGI-Quality said:
rccsetzer said:

Does that means Uncharted 2, Metal Gear Solid 4 and Killzone 2 are not possible on 360?

In their current forms, no. Let's keep it civil though...

They are possible on Wii if its scaled down enough. They are possible on N64 if they were scaled down enough. Uncharted 2 would still be Uncharted 2 whether it is on the PS3 or not. Graphics don't make the game. Same reason Perfect Dark > Perfect Dark Zero.



Someone correct me if I'm wrong, but isn't the RSX clocked at 550 MHz and not 500 MHz?



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specialops787 said:
CGI-Quality said:
rccsetzer said:

Does that means Uncharted 2, Metal Gear Solid 4 and Killzone 2 are not possible on 360?

In their current forms, no. Let's keep it civil though...

They are possible on Wii if its scaled down enough. They are possible on N64 if they were scaled down enough. Uncharted 2 would still be Uncharted 2 whether it is on the PS3 or not. Graphics don't make the game. Same reason Perfect Dark > Perfect Dark Zero.

INDEED, graphics do not make the game. Seems like many people forget that sometimes though.

 

Edit: Oh and, interesting article if you've never checked any of this stuff out before, but there are MANY more specifics not included. Would be nice if there was (or I could find it if it already exists) a fully in-depth look at both systems without bias. That last part seems to be hard to come by.



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Excellent Read. And yes the RSX is clocked at 550, not 500 like 360



lestatdark said:
Someone correct me if I'm wrong, but isn't the RSX clocked at 550 MHz and not 500 MHz?

wikipedia says 550

 

Edit: NOW we know what makes the real difference. Its that 50mhz.



That's what I tought. It's an excellent read with a distant view on each console specifics, but that particular point wasn't quite correct.



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"I'm not so sure it's that clear cut. What you will soon start seeing with the 360, as we've been seeing with PS3, is developers finally building new engines to take advantage of the 360's hardware. I'm excited for it, and some of the results are evident, like Alan Wake for instance."

the xbox came earlier and now they are builing their gfx engines?

sure everything advance,like u1->u2,i've seens previews of AW ofcourse but is not that evolutionary(i play games at pc with highersolutions and 4X AA,and at least 8X anisotropic) so even an average looking game can have better image quality from a ps3 high quality game)example left4dead protagonists looking close at them at high Detail setting look unreal and nothing on the consoles comes close.but then you look the whole picture and when lower the resolution and settings becomes at the standarts of the consoles...

Alan wake i agree is just the highest quality coming as a result from working on the hardware for longer and is easier to program beacuse is a pc archicture and they can lets say(put higher settings)I didnt saw livier enviroments or countless objects on screen...Also working on the hardware longer applies to ps3 games also.And when the multis sometimes look the same or worse or better than the 360 and the best looking console games are on the ps3 this justifies what i said...

also halo reach i would count as having amazing gfx not alan wake...(biggest budget)



nice now i can kick my friends !@$'s lol