rocketpig said:
Reading comprehension FTL. Where did the reviewer say that his job was hard? You guys are letting Malstrom put words in the reviewer's mouth, completely misinterpret what he said, and you don't seem to even notice... |
Not those exact words, but the various comments:
"I'd driven a hundred miles to get there, to play Infinity Ward and Activision's blockbuster shooter for a review. It was my second time sequestering myself in a hotel room to evaluate a video game."
Now I do say Maelstrom did exaggerate some points, but he didn't pull them out of nowhere. In fact, Maelstrom missed a great opportunity at the end of the Kotaku article.
"Bitmob's Dan Hsu may say it best.
"As long as the game reviewers can treat the product fairly and objectively, the same as if he were playing at home or in his own office, I don't see a big problem with this," Hsu says of the conditions. "It's either that, or if you want a truly untainted review, stop listening to the professionals and get your feedback from the community instead.""
"There's nothing lavish about being cooped up in a dark hotel room for two days. It's annoying," Gerstmann says. "And unless you have direct questions about a game, the company reps at the event usually just stay out of your way. Most of the time they don't even ask us what we thought of the game. They just sort of hang back and, I guess, hope for the best."
"I sort of get the impression that no one involved on either side really enjoys these events," Gerstmann adds. "But between us wanting timely coverage and publishers feeling protective of their biggest releases, I don't see these events going away anytime soon, either."
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs