guiduc said:
averyblund said:
By now I'm sure many Wii owners have had a chance to play MW2 on HD or PC. I'm one of them. Looking back I remember hearing something from IW about how the Wii simply couldn't handle MW2 (despite all the exisiting COD's on Wii). After beating the game and having a great time doing it I'm a little confused. Nothing about this game is significantly more "epic" than Reflex (4) or W@W. Sure it looks great, and that would have to be toned down for Wii. But there seems to be no reason to have not dropped this on Wii. For once I'm gonna hop in the devs are lazy camp on this one. Who wants to bet those "twits" at Treyarch who always get shit are somehow able to do what IW wasn't in about 12 months?
Unrelated: the DC and especially Whitehouse levels really reminded me of the Conduit done right. Oh an Fallout 3.
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Thank you for making this thread. People aren't always realizing the potential of the Wii. Gameplay is the most important thing in a game. |
This is quite a popular comment, but I'm not sure it's always true. In quite a lot of games, the way you actually play isn't that great, yet the game overall is fantastic.
One of the better examples (in the Nintendo game category at least, Nintendo hasn't made many games with bad gameplay), might be OoT today. The fighting is actually rather dull by today's standards, or even the standards of late 5th gen. The analog stick wasn't as good as later games were, and overall, the gameplay wasn't that great. Still, that didn't keep it from still being a great game 3-4 years (or 10) after its release.
It was outclassed from a gameplay perspective, yet it was better than the other games. The gameplay wasn't that most important reason as to why the game was so brilliant.
Edit: Part of my post seems to have been cut off.
Another example is Okami, which had a lot of the same as OoT. The painting wasn't that great, nor was the fighting. All in all, "atmosphere" is often more important than gameplay.