Raise the retail price to $60.
This will have a monumental impact on the available budgets for Wii titles, from 3rd party devs -- especially if Nintendo doesn't hike their licensing fees as well.
Budget is everything, when it comes to making a quality game, on the Wii or otherwise. Yes, past a certain point, extra investment suffers from "diminishing returns", but that breaking point, in this day and age, is a fair bit higher than the typical Wii title's budget.
If the return was decent, the investment would be worth it. The cost-of-goods for making a Nintendo Wii game is no different than that of making an XBox 360 title, so raising the retail price will inherently benefit the publisher more than the disc manufacturing companies. The retail cut on Wii games is probably more than 5/6ths that of a X360 or PS3 game, because they take up the same amount of shelf space -- retailers get upset if the shelf space they use to stock your product is "worth less" than the shelf space used to stock competitor products, unless the sale rate is proportionately higher, on a per title basis (which it is, but only on 1st party titles, usually). With a higher retail price, the retailers will be all the more pleased to stock Wii games.
Make making quality Wii games profitable for the 3rd party publishers. Make Wii games cost $60.
Discuss. =)
EDIT: Someone with some time to mine data, tell us how many units it took for EA to make $137M revenue on the PS3 this past quarter, and how many units is took EA to make $137M revenue on the Wii this quarter. Also, tell us how many products (i.e. dev budgets) those units were spread across.









