The press has been railing against Metacritic for years. Many game critics are particularly concerned about the amount of attention this particular website gets from developers and publishers who consider it a legitimate measurement of the quality of a title.
Frustration stems from the fact that each outlet grades games differently. Take Tony Hawk: Ride, which got a 2.5/5 over at Gamespy. Now according to their grading chart, that means they consider the game to be ‘Fair’. Metacritic converts this to 50/100, which is the same score that would be assigned to a 1UP grade of ‘F’. As any student would tell you, teachers hardly give out F’s for work they call fair.
But this isn’t about how scores are related, whether they can convert and be comparable, or even whether we should have scores at all. I want to explain the good that Metacritic is doing for our industry.
Some companies use Metacritic as a gauge to decide what the size of the bonus will be for people who worked on the game, as well as whether they should greenlight a sequel. In the past, people based this decision almost solely on sales numbers and whether they thought the franchise could ‘gain market share’ or ‘increase product awareness’.
I believe that the Dead Space franchise would be facing death at this point if it wasn’t for the scores these two games have accumulated over at Metacritic. Sales for the original title were acceptable over time, but the Wii exclusive hasn’t sold enough copies to pay for the meetings it took to decide on the name Extraction.
In the days of old, the people behind this fine but forgotten game could have ended up jobless. But Metacritic has ushered in a new age — one where corporations pay more attention to the press, which means they truly listen when gamers clamor about the quality of a title, even if it doesn’t sell well. Because of the 89 and 82 that the Dead Space’s have garnered, there is no fear of cancellation for Dead Space 2.
The console that benefits the most from this should be the Wii, which also happens to need it the most. Because of what is widely viewed as the target audience for this machine, many critically-acclaimed games do not get the sales they deserve. Titles like Okami, No More Heroes, and Zack and Wiki spring immediately to mind.
In my perfect world, uncles and grandmas who know little Timmy wanted a Nintendo game would stumble across Metacritic during this holiday season. Noticing a game with a high score that Timmy didn’t have on his shelf, they’d buy it and be proud to introduce the young lad to this hidden gem – after ensuring the title was age appropriate, of course.
On the other hand, my perfect world wouldn’t give DJ Hero an 89 so that Activision can continue to cram plastic peripherals down our throats. But today the glass is half full.
What do you think? Is Metacritic the greatest threat our beloved hobby faces? Or can it be a force for good in gaming?
http://beefjack.com/blog/blog/feat/metacritic-bad/
So are theses concerns about Metacritic valid?




















