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Forums - Nintendo - Would developers give a Wii HD the games they denied the Wii so far?

Ail said:
jarrod said:
Boneitis said:
LordTheNightKnight said:
"Try finding those core games in the wall of shovelware you see at the retail stores."

If there were more of the core games, they would be easier to find. I know this because the PS2 had loads of shovelware as well.

Well every console seems to have a fair share of shovelware. But I think the Wii is the first time we've seen it do extremely well.

Also the PS2 and Wii audience are clearly very different. Looking at the top 50 sellers of both consoles makes that very clear.

70% of US households with a Wii also have/had a PS2.  I;d say their top 50s look radically different largely because their software lineups look radically different.

 

Also, is there actually any 3rd party PS1, PS2, GBA or DS game that alone managed 2%+ of overall 3rd party sales?  I think maybe San Andreas on PS2, though I'm not sure (what are total PS2 software sales?) and I can't think of *anything* that'd be close for the others?

I was saying 2% in any given year, not 2% life time....

Based on what I hear Wii is moving more software than the PS2 so I would expect annual software sales for the PS2 to have been around 200 million units or less....

 

Even if I take the 200 million units number there are quite a few PS2 titles that sold 4 million units or more in a year....

Well, if that's the standard then there ARE Wii 3rd party games that managed 2m+ within a year (Guitar Hero, Mario & Sonic, Sports Active).  Plus you'd figure big early sellers (Red Steel, Sonic &TSR, etc) likely managed at least 2% too.



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LordTheNightKnight said:
"But I think the Wii is the first time we've seen it do extremely well."


Again, you're not doing the research. Those have sold well since the NES days. The Seal Of Quality was merely marketing and actually allowed some shovelware to get through, just with the promise they weren't as bad as those in the Atari days.

I remember walking through game store shelves since the early 90s to just the other day, and shovelware was always prominent. It's just developers are denying the Wii the bigger games to offset them. So again, it's the lack of the bigger games. The shovelware is just an excuse.

Your best example of another console moving the tons of shovelware is over 20 years old. During that era we didn't have the interwebs to find out was worth playing. Also most people just grabbed games with cool boxart or used a license like Ninja Turtles. Super Mario Bros would have probably been ignored if it wasn't bundled with just about every Nintendo.

The Wii has plenty of big games. I mean over the years it has had Call of Duty, Tomb Raider, Madden, Fifa, Need for Speed, Smackdown vs Raw, Ultimate Alliance, NHL games, NBA games, etc. Believe it or not but those are popular games that tend to be successful on HD consoles, yet they don't perform very well or have modest sales on the Wii. Even Wii exclusives that get high praise such as Madworld, LKS, and No More Heroes get little attention.

Perhaps you'll have an excuse why all those games don't perform particularly well. The point is the Wii audience is unpredictable and even if the Wii got more great big budget titles there's no guarantee they'll perform well. I mean if the Call of Duty series isn't a monster hit on the Wii its hard to say what franchise can be. (I'm not saying CoD is doing awful on the Wii, but it only moves a small fraction as other consoles.)



^ROFL, here's the reason, the Wii versions of those games just aren't very good or are niche, same with the Wii exclusives.

SMB ignored lol, tell that to all the SMB games that came afterwards

Wii market isn't unpredictable, Nintendo seems to have a great handle on it, only screwed up with Wii music and Animal crossing, maybe other companies should look at what they do and try to learn.



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Every major platform moves TONS of shovelware. If you saw NPDs GBA data, you'd shudder...



"Your best example of another console moving the tons of shovelware is over 20 years old."

That is not what the words "since the NES days" means. That isn't the "best" examples. That's the starting from example. ALL the hit systems sold loads of shovelware.

I don't know if you are familiar with debate, but if I write "X", and you respond as though I wrote "Y", I begin to doubt you even know how these kinds of discussions work. It's point/counterpoint, not "I say this", "No, you're wrong", which is the stuff you've been doing.

And you're points are wrong because the facts state so, and you can look the up. Go to http://www.gamesindustry.biz/ and see their list of annual top sellers, especially from past years. You'll see loads of shovelware scattered across all the hit systems.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Avinash_Tyagi said:
^ROFL, here's the reason, the Wii versions of those games just aren't very good or are niche, same with the Wii exclusives.

SMB ignored lol, tell that to all the SMB games that came afterwards

Wii market isn't unpredictable, Nintendo seems to have a great handle on it, only screwed up with Wii music and Animal crossing, maybe other companies should look at what they do and try to learn.

Call me crazy but I think including Mario games with just about every NES and SNES helped the series become a success. Aside from being a fantastic platformer, everyone who had those consoles played it.

Like I said before, only Nintendo seems to understand the Wii market. They've also done a great job selling software on all their consoles. Why do you keep comparing every developer to Nintendo?



LordTheNightKnight said:
"Your best example of another console moving the tons of shovelware is over 20 years old."

That is not what the words "since the NES days" means. That isn't the "best" examples. That's the starting from example. ALL the hit systems sold loads of shovelware.

I don't know if you are familiar with debate, but if I write "X", and you respond as though I wrote "Y", I begin to doubt you even know how these kinds of discussions work. It's point/counterpoint, not "I say this", "No, you're wrong", which is the stuff you've been doing.

And you're points are wrong because the facts state so, and you can look the up. Go to http://www.gamesindustry.biz/ and see their list of annual top sellers, especially from past years. You'll see loads of shovelware scattered across all the hit systems.

Actually, every Nintendo console seems to do a great job moving shovelware. Gamecube might be the exception. Nevermind what I said before.

I'm not sure what you want me to see at gamesindustry.biz. All I know is it moves particularly well on the Wii.



"I'm not sure what you want me to see at gamesindustry.biz."

It would take time to sift through, but you'd see the PS1 and PS2 sell shovelware. It's not a Nintendo problem, so acting as though it is proves nothing, because it's not so.

The problem is developers not making the big games that rise above those, as they did with the PS1, PS2, GBA, DS, SNES, Genesis, Gameboy and Gameboy Color, etc.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Boneitis said:
Avinash_Tyagi said:
^ROFL, here's the reason, the Wii versions of those games just aren't very good or are niche, same with the Wii exclusives.

SMB ignored lol, tell that to all the SMB games that came afterwards

Wii market isn't unpredictable, Nintendo seems to have a great handle on it, only screwed up with Wii music and Animal crossing, maybe other companies should look at what they do and try to learn.

Call me crazy but I think including Mario games with just about every NES and SNES helped the series become a success. Aside from being a fantastic platformer, everyone who had those consoles played it.

Like I said before, only Nintendo seems to understand the Wii market. They've also done a great job selling software on all their consoles. Why do you keep comparing every developer to Nintendo?

SMB 3 wasn't bundled

 

Because it illustrates that other developers are stupid, if they can't figure out the Wii market, it isn't that Nintendo are geniuses, they're smart, sure, but the stupidity of other companies makes them look like geniuses



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Boneitis said:
Avinash_Tyagi said:
^ROFL, here's the reason, the Wii versions of those games just aren't very good or are niche, same with the Wii exclusives.

SMB ignored lol, tell that to all the SMB games that came afterwards

Wii market isn't unpredictable, Nintendo seems to have a great handle on it, only screwed up with Wii music and Animal crossing, maybe other companies should look at what they do and try to learn.

Call me crazy but I think including Mario games with just about every NES and SNES helped the series become a success. Aside from being a fantastic platformer, everyone who had those consoles played it.

Back in the 80s, SMB was very much like Wii Sports now in that you often had consumers buying the platform specifically for the game itself and that's actually what drove the hardware success.  GB w/Tetris was similar, Genesis with Sonic somewhat too... I don't it's really been the case for most other major pack-ins though, nearly everything was more a "value added" situation or people just coming on board for the established brand (SNES, PS2, etc).