Avinash_Tyagi said:
Boneitis said:
Avinash_Tyagi said: ^When you start with zero base, of course games will bomb, whose going to buy it?
Perhaps, but there are plenty of popular franchises that could be brought to Wii and pay off greatly, this is part of what Wii owners are saying when they say third parties aren't bringing their big games to Wii, the popular franchises aren't on Wii, or if they are its the leftover garbage port |
That "zero userbase" would grow. If there was a Wii HD it could retain the audience of the current Wii through backwards compatibility, take a share of the current HD userbase, and get new fans through people who still haven't purchased any current gen console.
The problem is bringing HD games to the Wii isn't as easy or cheap as porting a Gamecube game to the Wii. Resident Evil 4 only had to sell a small amount to make a profit. Building quality games especially for the Wii would have to sell far more and that's a risk. Eitherway, most of the 3rd party software sales come from party games, exercise games, licensed kids games, and other wacky stuff like that. So why bring quality expensive games when we know they're likely to buy that stuff instead?
Anyhow, the point is porting games to a console of equal or superior specs as the current HD consoles is easier and cheaper than porting games to the current Wii.
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It would grow, but too slowly for most publishers and devs to devote resources.
RE4 Wii sold over 1.6 million, that's profitable for any Wii game.
Except most Exercise, party games and licensed games on the Wii flop, only a few have met commercial success, so its not a case of people buying garbage, perhaps those games had something they found fun. But some core games and quality Nintendo titles have met with even greater success, indicating its people looking for fun and a quality experience that sells.
Why port then, create quality blockbusters from the ground up for the Wii, it would be cheaper to do so on the Wii anyways
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How do you know how fast it would grow? The Wii is one of the fastest selling consoles ever.
You read that wrong. I'm saying Resident Evil 4 didn't have to sell much to make a profit, it was low risk. There's no guarantee other quality games will sell 1.6 million.
Now there are too many exercise, party, and licensed games. Perhaps the flooded Wii market of shovelware is hurting the sales of quality games.
You presume it would be much cheaper to make games from the ground up for the Wii. My guess is its not nearly as cheap as you think. 3rd party developers tend to release their games on the 360, PS3, and PC. Since they have similar specs they basically make one game and release it for three markets. The Wii requires games designed specifically for it and its just far more risky.