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Iwata, Miyamoto on the origins of Mario’s overalls, mushrooms

This is a snippet from the latest Iwata Asks interview regarding New Super Mario Bros. Wii…

First, Satoru Iwata and Shigeru Miyamoto discussed how it was decided that Mario should wear overalls:

Miyamoto
But when you come to draw the body using the remaining pixels, there’s a limit to what you can do. Furthermore, because we wanted him to run properly, we needed to animate him and we were only able to use three different frames for this. When Mario is running he moves his arms, but in order to make that movement easier to see, I thought it would be best to make his arms and his body different colors. So I wondered whether there was a type of outfit that was like that…

Iwata
And that’s how you came up with overalls! (laughs)

Miyamoto
Right! Overalls were the only option! So that’s how we ended up giving Mario overalls. Fortunately, the game was set on a construction site so we thought we had no other option but to make him a carpenter! (laughs)

Iwata
There’s a sense of inevitability about all of this! (laughs)

 

Next, the two discussed the origins of the mushroom in Mario games…

Miyamoto:
We started off by doing tests to see how it would feel for the player to control a large character, double the size of Mario. As it felt really good, we continued to develop the idea. But then we discovered that it was more satisfying if Mario only increased in size partway through the game, so we decided to make a small Mario as well.

…

Miyamoto: Right, you run away. This gave us a real headache. We needed somehow to make sure the player understood that this was something really good. That’s why we made the mushroom approach you.

Iwata:Yes, that’s right. If you play the game for the first time with no prior knowledge, you’re going to run into the first Goomba and lose a turn.

Miyamoto: Right, which is why you have to teach the player in a natural way that they need to avoid them by jumping over them.

Iwata: Then when the player tries to jump and avoid them, there are going to be times when they get it wrong and end up stamping on the Goomba. By doing that, they learn in a natural way that by stamping on them, you can defeat them.

Miyamoto: As long as you stamp on them, you have nothing to fear from Goombas.

Iwata: But if you avoid the first Goomba and then jump and hit a block above you, a mushroom will spring out and you’ll get a shock. But then you’ll see that it’s going to the right so you’ll think: “I’m safe! Something strange appeared but I’m okay!” But of course when it goes against a pipe up ahead, the mushroom will come back! (laughs)

Miyamoto: Right! (laughs)

Iwata: At that point, even if you panic and try to jump out of the way, you’ll hit the block above you. Then just at the instant where you accept that you’re done for, Mario will suddenly shake and grow bigger! You might not really know what’s just happened, but at the very least, you’ll realize that you haven’t lost the turn.

Miyamoto: But you’ll wonder why Mario suddenly got larger.

Iwata: You’ll try jumping and see that you can jump to higher places and smash through the ceiling, so it’ll be clear that you’ve become more powerful.

Miyamoto: It’s at that moment that you first realize that the mushroom is a good item.

Iwata: That’s the reason why it’s designed so that whatever you do, you’ll get the mushroom.

Miyamoto: Of course it’s because we wanted the player to realize that this item was different from a Goomba.

Iwata: When I first realized that this had all been designed with that purpose in mind, I was really taken aback. When you tell people who weren’t aware of it that the start of Super Mario Bros. was designed with this intention, it’s rare that they won’t be impressed.

Source

 

It's nice knowing about the simple logic behind the games universe.  



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Well I had already assumed the overalls were put into the game to show Mario was moving. That was a no brainer as for the shrooms they explained somethings but I still think drugs influenced the decision to use shrooms lol. Their just to many aspects of Mario like the fire flower (Opium) or the leaf making you fly (high).But Nintendo of course is not going to confirm that lol

 



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

intersting read, I already knew about Mario and his overalls but the mushroom v Goomba is interesting



always interesting when those two get together and talk about the past



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Try pulling off a tutorial that simple with an FPS.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

He acknowledged the Alice in Wonderland influence at one point, right?



Monster Hunter: pissing me off since 2010.

cute story, there is hope for me and my over-active imagination in the world of videogame creation yet! XD



Highwaystar101 said: trashleg said that if I didn't pay back the money she leant me, she would come round and break my legs... That's why people call her trashleg, because she trashes the legs of the people she loan sharks money to.

lol. They make it sound like a baby discovering life for the first time.



My mind has been blown.



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