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Forums - Gaming - Why Won't Console Manufacturers Support KB/Mouse?

I was just wondering... I was sure this was going to happen this gen when all the consoles adopted USB support. Why don't we have the option of playing console FPS games with KB/mouse control? Online/ingame chatting would be so much easier. RPG and RTS could have improved control schemes. It seems like such an easy thing to implement, and such a huge selling point for many hardcore gamers. Computer FPS gamers have always laughed at the concept of playing FPS games with a controller, so why make us do so? Why is there no support?



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Mostly up to the devs I guess. Unreal TOurnament on PS3 supports keyboard/mouse



^^what he said



Unless they nerf KB/M they are going to really rape the guys who play with controllers and that's about %99 of the players, so don't expect it anytime soon.



I like to play consoles games partly because of the controller. If I wanted a keyboard and mouse I would play computer games.



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Playstation 1 supported mouse, Playstation 2 did the same (keybord too? i'm not sure.) Playstation 3 supports both keybord and mouse.

I think developers should give the option to use the control scheme and then online in games you could set if you wanted to play on servers that allowed it or servers that didn't.



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Well the PS3 does

Oh and isnt the that thing some dude brought out that you can use on any PS3. Its a keyboard and mouse but it works with all games.



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TheThunder said:
Unless they nerf KB/M they are going to really rape the guys who play with controllers and that's about %99 of the players, so don't expect it anytime soon.

perhaps, but that doesn't stop them allowing fight sticks to be used (allowing rapage) for games like Tekken

Imagine the awesome games like MW2 would be with kb/mouse support on consoles?

also, using kb/m can be quite a bit cheaper than an average controller too (unless high-end gaming spec equipment is used) so it shouldn't scare too many off

Maybe they'd lose too much on selling peripherals lol



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On PS platforms, it's totally up to the soft developers if they want to include M/KB support.

The PS3 hardware itself supports all standard USB peripherals, including any mouse and keyboard.

For FPS games or RTS games (not a strong genre on consoles anyway), M/KB players would have a user interface advantage, meaning developers would have to add a check option for players to exclude M/KB users on their server, severely limiting the number of available opponents for M/KB users.

Not a perfect solution, but the option is there. It just seems that there isn't a huge demand for M/KB control options on consoles (other than for those who need that crutch and can't play with a control pad), even for chat based online services like PSN Home, where the vast majority of all users online are typing... very... slowly... with... a... control... pad...

The main reason is the way most consoles are set up: to a TV set back from the couch. It's just not practical to use a mouse and keyboard if you're not sitting at a desk.

This is coming from someone who has a gaming PC set up to a big screen flat panel in the living room; it's not the most practical solution either, which is why I typically find myself gaming on my productivity PC instead.



My guess is that it just wouldn't be widely used for so it wouldn't be worth the extra added effort.

Every control scheme, even a simple mouse and keyboard one, must be balanced and tweaked *constantly*. Given the choice between dealing with an extra control scheme along with possible added bugs and polishing existing features, I would always choose the extra polish.

Adding keyboard and mouse support won't raise your review score and it won't sell more games, extra polish will.