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Forums - Gaming - How Zelda Could Learn from Fallout 3

Mr Khan said:
Torillian said:

Well in Demon's Souls you are constantly online, but normally this doesn't affect you very much. You'll see hints and messages written on the ground, you can watch other people's deaths by clicking on bloodstains, and you'll see ghosts of other players as they play shift in and out of existence but you are still in a single player experience. Sometimes though you can be attacked by an invading player, or summon them to help you by clicking on signs they leave on the ground. There is also a boss that uses the online aspect very creatively.

I think this general philosophy could be adapted into a Zelda with some pretty cool results.

I could definitely see how this could help Zelda, though it would be awkward to implement given Zelda's mythos. At least in that form.

Yeah it definitely wouldn't work to just toss in those features word for word, but if they take the general philosophy of adding online that isn't separate from the single player and yet doesn't impose on the single player I think they could make something that would work within the Zelda universe and be inventive and fun. 



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ClaudeLv250 said:
This article is poorly written and hard to take seriously in any form. It's not clear and the writer's complaints and solutions are amateurish at best. In fact, I am left wondering if this person is even familiar with Zelda as several of his statements don't make sense. He says Zelda needs to change but then praises Ocarina of Time as being a huge change by...being A Link to the Past in 3D? Really?

The article doesn't suggest solving actual problems in Zelda that needs to be changed. It's under the assumption that the initial problem is that Zelda isn't enough like Fallout and so every 'solution' is to mimic or knock off Fallout because it would be really awesome. Being able to raid dressers for rupees doesn't solve anything other than the author's fetish for going through people's personal belongings. I'm playing Lufia & the Fortress of Doom and there's practically an item hidden in every dresser and cupboard in the game. Trust me, the feature isn't as awesome as the author would like you to believe. One of my problems with Twlight Princess was that it bogged you down with too many rupees and not enough to spend it on, the solution isn't creating more arbitrary rupee dispensers.

Well you obviously did not read the article then. Check out the link and see the responses it got from an actual Legend of Zelda community. The majority of zelda fans from zelda communities have agreed with most of what this article has stated. It is not a professional essay just a fun read so bashing it about being poorly written is just dumb. It is not poorly written anyways. It may not be 100% perfect grammar but it is far from poorly written.

 

All I did was propose a few things that would make zelda games more interactive and the change is needed. I said that OoT was a huge change and hence the huge sales. Then most of the other games have not implemented a huge change so their sales have not been as high. So you just missed the point I was making entirely there.

I do not care if zelda is not like fallout. That is not my point. The point is that it could take elements of fallout and really any other game and expand the series to be more fun and interactive. Fallout was a very interactive experience. Everybody and everything could be impacted by you which is why I cited Fallout 3. I never claimed it to be awesome and the best thing ever.

 

So you obviously did not read the article. Or you read it and didnt actually take away the point. You must have been too obssessed with the title and jumping on every petty detail to disprove me that you ignored the entire point of the article.

Come over to a zelda community and see what kind of opinions are out there

 

http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comments

 

You can read the comments from the site itself. In it we discuss Majoras Masks as well. II see a lot of people that say i forgot about that game.

 

There was only one guy who was entirely opposed to the idea but all he did was rant and call us fanboys instead of saying why he disagreed.

Have a good one



Dude, signing up to a forum just to defend an article you posted somewhere else is not generally considered good form!

Edit: I see you did not do this. Shame on me.


Also you will take note I hope that Twilight Princess, as formulaic a Zelda game as there ever was, has nearly matched Ocarina's original run.



Yea I have been a member here for a couple of weeks and I mostly just lurk around a bit. But when I saw that comment I felt like I had to respond.

But I do like seeing that my article has gotten around. Its been posted on so many different sites so I am glad it has gotten a lot of viewership.

And I saw somebody on here with a donkey kong country 4 petition in their sig. Kudos for that :)



So if Zelda was more like Fall Out why would you want Fall Out anymore?



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The last change that Zelda needs is to be more like Oblivion.

Zelda is an action adventure game, and none of Bethesda games would be considered the same.



Come on ppl, he's taking some very small aspects of Fallout 3 and saying that it might be nice to be applied in some form to Zelda. I don't see anything wrong with that, he's not saying the whole game, it's gonna have to be ok'ed by Mr. Miyamoto and he certainly won't let some blatant ripoff or poorly implemented new feature make it pass QC.



I don't get the point. He keeps talking about OoT yet TP was a very different game. WW was considerably different as well. I love the Zelda games whilst F3 felt like a bastardized (but decent) version of the original Fallout series.

Basically, it comes across as if the writer simply wants the Zelda games to be bigger. Okay, that sounds cool. Maybe next generation. Not that I really care, though... if Nintendo continues to deliver a 25 hour game that offers tight controls and the "Zelda experience", I'll continue to buy the games and enjoy Big N's offerings.

The writer doesn't seem to understand that Zelda isn't even an RPG, really. His analysis seems flawed on so many points.




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If this were any other franchise I might agree with you. However, the majority of Zelda fans are traditionalists in the purest sense, and they would not want something drastically done to their baby. As it stands the original Fallout forums had a massive outcry from people declaring their franchise ruined from Fallout 3, and the fanbase of the series is significantly less than that of Zelda.

I think this article would be better if you dropped the comparisons and just flat out made your suggestions for the game. You would get a far less negative response if you just suggested Zelda should be made into an open world experience with far more interactivity than previous games.

Also, and the most important point, RPG fans are snobs. Usually most pretend to hate Morrowind/Oblivion/FO3 in leiu of better days and/or Zelda. It's kind of like how most will rant and rant about how Final Fantasy died at FF6 and everything else has been mainstream blasphemy. So its probably a good idea if you left the initial comparison out and just kept it resolved around Zelda. (note, I am an RPG fan myself, so I am not "attacking" my fellow peeps but just making a truthful observation)



If Zelda became a WRPG, I'd kill myself.