Mr Khan said:
Torillian said:
Well in Demon's Souls you are constantly online, but normally this doesn't affect you very much. You'll see hints and messages written on the ground, you can watch other people's deaths by clicking on bloodstains, and you'll see ghosts of other players as they play shift in and out of existence but you are still in a single player experience. Sometimes though you can be attacked by an invading player, or summon them to help you by clicking on signs they leave on the ground. There is also a boss that uses the online aspect very creatively.
I think this general philosophy could be adapted into a Zelda with some pretty cool results.
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I could definitely see how this could help Zelda, though it would be awkward to implement given Zelda's mythos. At least in that form.
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Yeah it definitely wouldn't work to just toss in those features word for word, but if they take the general philosophy of adding online that isn't separate from the single player and yet doesn't impose on the single player I think they could make something that would work within the Zelda universe and be inventive and fun.