| NicholasCage said: lol @ first pic, some guy dressed as a DS. |
Didn't notice that the first time i watched the pics
| NicholasCage said: lol @ first pic, some guy dressed as a DS. |
Didn't notice that the first time i watched the pics
letsdance said:
30k + 15k + 6.6k = 51.6k / 150k = 34.4% math failed in school? |
28k + 15k + 6.6k = 49.6k / 150k = 33.1%
What subjects did you fail in school?
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letsdance said: Anyway, I've said it when the Go launch... and again it fits here. The PSP =/= DS. Sony =/= Nintendo in handhelds. I don't know why you guys are so obsessed with holding Sony to the same standards as Nintendo in the handheld market. He should hold them to Sega standards which got less than 5% of the market. Nintendo has had a hanheld monopoly for 20 years. the PSP isnt comparable to the DS and the PSP is very successful. |
Game Gear held about 25-30% of the handheld market during it's lifespan (1990-95). Which about as well as PSP's doing overall for hardware (30-35%). Unlike GG though, PSP launched alongside it's competitor.
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jarrod said: Game Gear held about 25-30% of the handheld market during it's lifespan (1990-95). Which about as well as PSP's doing overall for hardware (30-35%). Unlike GG though, PSP launched alongside it's competitor. |
It's more like ~20% hardware-wise - 11M GG vs. 44M GB at the end of 1996 - still far more than most people thought it was.
Sega dropped handheld in early 1997 (only one game release during 1997), but already in 1996 the handheld was barely alive (ammount of game releases in 1996 was just a little over it's launch year, 1990). So Game Boy was dominant after Game Gear passed away. Still it was very good attempt to capture handheld market, it might be more sucessful if GG started after Sega gained some brand loyalty in Europe when Mega Drive was launched.
mai said:
It's more like ~20% hardware-wise - 11M GG vs. 44M GB at the end of 1996 - still far more than most people thought it was.
Sega dropped handheld in early 1997 (only one game release during 1997), but already in 1996 the handheld was barely alive (ammount of game releases in 1996 was just a little over it's launch year, 1990). So Game Boy was dominant after Game Gear passed away. Still it was very good attempt to capture handheld market, it might be more sucessful if GG started after Sega gained some brand loyalty in Europe when Mega Drive was launched. |
Sega ceased internal GG support in late 95 though (along with MD/CD/32X, to refocus all R&D on Saturn), that's essentially when the platform ended it's cycle. GG in 1996 was basically like N64 in 2001 or GBA in 2006.
edit: 1996 was also the year Game Boy entered into it's "2nd cycle" with Pokemon in Japan and the Pocket worldwide. It was firing on all cylinders while GG was a walking dead platform that year.
But this is the perfect revision if you play your DS at home. It´s the nearest thing you can get to a homeconsole when playing portable games. THAT makes it great for people like me.
| samus aran rules said: But this is the perfect revision if you play your DS at home. It´s the nearest thing you can get to a homeconsole when playing portable games. THAT makes it great for people like me. |
I've always figured DS was the biggest roadblock to Wii's long term Japanese success. Is it possible this could kill any hope for a Wii comeback in the future?
jarrod said:
I've always figured DS was the biggest roadblock to Wii's long term Japanese success. Is it possible this could kill any hope for a Wii comeback in the future? |
No Wii will become portable 
jarrod said:
I've always figured DS was the biggest roadblock to Wii's long term Japanese success. Is it possible this could kill any hope for a Wii comeback in the future? |
I hope not but I guess it´s possible
. I think you´re right about the DS being Wii´s biggest competetor because no matter what many others think all systems in Japan compete with eachother. DS definately takes away sales from Wii.