
Ratchet and Clank Future: A Crack in Time box art.
In their lastest Full Moon Show podcast, Ryan Schneider, Insomniac Games’ Community Director, addressed this growing sentiment among the media and the general gaming population:
Maybe we’re living in a bubble but people still enjoy the franchise. We have a very hardcore fan base that is very supportive of the title. The fact is we’ve had seven games that we’ve made, not including the two others that High Impact did, that’s nine titles overall. Of the seven that we’ve done, we’re still at a close to an 87 Metacritic right now. It’s a well regarded franchise. It’s a gamer’s game also I think where, if you are into video games, you’ve been into video games, you appreciate a well-crafted video game, than you know and appreciate what Ratchet’s all about.
Ratchet and Clank Future: A Crack in Time was released on October 27th exclusively for the Playstation 3.
I didn't even know Insomniac was being criticized for releasing too many games.










