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Forums - Gaming - john4lakers and LP---ROUND 5 of XBOX360 vs PLAYSTATION 3-----GPU MATCH UP!!

MikeB said:

Also for example some developers have started using the SPUs for anti-aliasing.

It also fails to mention the PS3 GPU is more powerful overall, but does highlight the XBox 360 GPU to be more flexible (so taking advantage of this, this can result into porting issues without signifacant game engine redesign).

It rightly so puts emphasis on how the Cell is able to help the GPU. The PS3 GPU was designed to take advantage of the Cell, so can be weaker in certain areas the Cell excells at when properly implemented.

Bullshit! The Xbox 360 GPU can achieve far higher utilization. Btw the PS3 GPU wasn't designed in relation to the Cell it was simply a last minute hack job.

 

 



Tease.

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Squilliam said:
MikeB said:

Also for example some developers have started using the SPUs for anti-aliasing.

It also fails to mention the PS3 GPU is more powerful overall, but does highlight the XBox 360 GPU to be more flexible (so taking advantage of this, this can result into porting issues without signifacant game engine redesign).

It rightly so puts emphasis on how the Cell is able to help the GPU. The PS3 GPU was designed to take advantage of the Cell, so can be weaker in certain areas the Cell excells at when properly implemented.

Bullshit! The Xbox 360 GPU can achieve far higher utilization. Btw the PS3 GPU wasn't designed in relation to the Cell it was simply a last minute hack job.

 

 

No >_>, yes the 360 gpu is more powerful and more efficient, but the ps3 as a whole CPU/GPU reaches greater lengths, it was not a last minute hack job >_>, they just wanted to utilize the cpu



ironman said:
Feylic said:
ironman said:
Feylic said:
ironman said:
MikeB said:

@ Ironman

I once started an in depth thread about this. For a full analysis look it up.

With proper usage, the XBox 360 controller is more likely to cause muscle cramps for more people due to its form factor. Also the MLPP/ROM of the left thumb, the stick is in a much better position on the PS3 controller. Some people seem to confuse ergonomics design with futuristic appearance.

It's funny as the reviewer stated he got numb fingers from the 360 controller...

In addition the bulk seem to agree the 360's d-pad sucks. Only real point may be the triggers, on the 360 feeling more like a gun trigger. But that's not really much of an issue on the PS3.

The PS3 controller forces people to contort their hands in order to use it properly. I have heard more complaints about that very thing than i have of the 360 controller as a whole. The 360 controller is laid out in such a manner that the hand wraps very naturally around it, and one's thumbs fall right on the sticks...if that is not ergonomics, I don't know what is. Some people seem to confuse ergonomics, and personal preferences. 

It's funny because it's better that cramped wrists that one gets from the PS3 controller.

Yes the D-pad sucks...I fixed mine, I took it out and cut slits in the rubber between the contact points...works like a dream now. Let's also not forget that the D-pad is not widely used on most 360 games. And it has very little to do with ergonomics.

@ Feylic, you clearly don't understand. I am a machinist, and as such I MAKE the things engineers design...often times we have to tweak the design because the engineer was working on theory and they forgot to think about the practical world use of their design.

One thing that always confuses me about the 360's supposed "better" thumbstick layout is this: Aren't our hands symmetrical? why would one thumb "naturally" rest higher than the other? Please explain this to me.

 

O, you're a machinist, that explains it...

Easy, it is a more natural placement given the fact that one needs to reach the A,B,X,Y buttons quite often, their placement is the only reason why the right thumbstick isn't in the same position as the left.

And yes I am a machinist, who works with engineers on a daily basis. One who is only a year away from becoming an engineer himself, one who competes in Battlebots from time to time...and in my experience, you take a battlebot designed by an engineer, and one designed by a machinist...well the one designed by the machinist almost always wins. Without my profession, you are back to rolling hoops with sticks for entertainment, so yeah, that explains it. 

So you're saying that the right thumbstick would be level with the left thumbstick if you didn't have to get to the 4 buttons so much. Interesting, because sony put the thumbsticks level and the buttons down, so in effect both controllers are the same. Good to know.

 

And so what you're saying is that no other profession on earth matters because we have the godly machinist?

No, actually, you are wrong (yet again) No I am saying that without the button the analog sticks would be on the upper end of the controller (in case you didn't notice Sony's are on the bottom end) Even if the sticks were in the same place, the grips and position of the triggers are much more ergonomic.

I am inferring that without my profession, you would not have gaming consoles, games, or computers...so stop trying to be derogatory about my choice of profession because it is obvious you know only the stereotypes. 

No, actually, I am right (yet again). If the grips, triggers, and sticks are sooooooo much more ergonomic on the 360 then howcome I can play on both consoles for hours at a time without any sort of discomfort? Does this "magical" less confortable ps3 controller effect only kick in at like 20+ hours of gameplay at a time or something?

O, so you don't like it when people talk down about your profession using stereotypes (even though I don't see where I did) . Maybe you shouldn't talk down about others then hmm?



radiantshadow92 said:
Squilliam said:

Bullshit! The Xbox 360 GPU can achieve far higher utilization. Btw the PS3 GPU wasn't designed in relation to the Cell it was simply a last minute hack job.

 

 

No >_>, yes the 360 gpu is more powerful and more efficient, but the ps3 as a whole CPU/GPU reaches greater lengths, it was not a last minute hack job >_>, they just wanted to utilize the cpu

He was talking GPU alone...

If it wasn't a hack job then why was it so inefficient? For example all the modifications done to it were to hack stuff out to better fit the PS3 (ROPs) and it still has the major hallmark of an AGP interface GPU because the reads to main GPU memory from the CPU are stupidly slow.



Tease.

Squilliam said:
radiantshadow92 said:
Squilliam said:

Bullshit! The Xbox 360 GPU can achieve far higher utilization. Btw the PS3 GPU wasn't designed in relation to the Cell it was simply a last minute hack job.

 

 

No >_>, yes the 360 gpu is more powerful and more efficient, but the ps3 as a whole CPU/GPU reaches greater lengths, it was not a last minute hack job >_>, they just wanted to utilize the cpu

He was talking GPU alone...

If it wasn't a hack job then why was it so inefficient? For example all the modifications done to it were to hack stuff out to better fit the PS3 (ROPs) and it still has the major hallmark of an AGP interface GPU because the reads to main GPU memory from the CPU are stupidly slow.

Exactly.  Don't listen to MikeB's false FUD and stealth trolling.  The PS3 was originally designed to ONLY use the Cell for both a CPU and a GPU.  It was only until they realized that their graphics capabilities using just the Cell would be nothing compared to the 360 with it's dedicated CPU and GPU that they decided to last minute design a GPU that was weak by itself but could use the Cell to help it out.



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@nightsurge

Since you sound like you know evrything about all this I assume you have a proper link to back it up no? so if you dont mind kind sir I would like to see it plz.



Feylic said:
ironman said:
Feylic said:
ironman said:
Feylic said:
ironman said:
MikeB said:

@ Ironman

I once started an in depth thread about this. For a full analysis look it up.

With proper usage, the XBox 360 controller is more likely to cause muscle cramps for more people due to its form factor. Also the MLPP/ROM of the left thumb, the stick is in a much better position on the PS3 controller. Some people seem to confuse ergonomics design with futuristic appearance.

It's funny as the reviewer stated he got numb fingers from the 360 controller...

In addition the bulk seem to agree the 360's d-pad sucks. Only real point may be the triggers, on the 360 feeling more like a gun trigger. But that's not really much of an issue on the PS3.

The PS3 controller forces people to contort their hands in order to use it properly. I have heard more complaints about that very thing than i have of the 360 controller as a whole. The 360 controller is laid out in such a manner that the hand wraps very naturally around it, and one's thumbs fall right on the sticks...if that is not ergonomics, I don't know what is. Some people seem to confuse ergonomics, and personal preferences. 

It's funny because it's better that cramped wrists that one gets from the PS3 controller.

Yes the D-pad sucks...I fixed mine, I took it out and cut slits in the rubber between the contact points...works like a dream now. Let's also not forget that the D-pad is not widely used on most 360 games. And it has very little to do with ergonomics.

@ Feylic, you clearly don't understand. I am a machinist, and as such I MAKE the things engineers design...often times we have to tweak the design because the engineer was working on theory and they forgot to think about the practical world use of their design.

One thing that always confuses me about the 360's supposed "better" thumbstick layout is this: Aren't our hands symmetrical? why would one thumb "naturally" rest higher than the other? Please explain this to me.

 

O, you're a machinist, that explains it...

Easy, it is a more natural placement given the fact that one needs to reach the A,B,X,Y buttons quite often, their placement is the only reason why the right thumbstick isn't in the same position as the left.

And yes I am a machinist, who works with engineers on a daily basis. One who is only a year away from becoming an engineer himself, one who competes in Battlebots from time to time...and in my experience, you take a battlebot designed by an engineer, and one designed by a machinist...well the one designed by the machinist almost always wins. Without my profession, you are back to rolling hoops with sticks for entertainment, so yeah, that explains it. 

So you're saying that the right thumbstick would be level with the left thumbstick if you didn't have to get to the 4 buttons so much. Interesting, because sony put the thumbsticks level and the buttons down, so in effect both controllers are the same. Good to know.

 

And so what you're saying is that no other profession on earth matters because we have the godly machinist?

No, actually, you are wrong (yet again) No I am saying that without the button the analog sticks would be on the upper end of the controller (in case you didn't notice Sony's are on the bottom end) Even if the sticks were in the same place, the grips and position of the triggers are much more ergonomic.

I am inferring that without my profession, you would not have gaming consoles, games, or computers...so stop trying to be derogatory about my choice of profession because it is obvious you know only the stereotypes. 

No, actually, I am right (yet again). If the grips, triggers, and sticks are sooooooo much more ergonomic on the 360 then howcome I can play on both consoles for hours at a time without any sort of discomfort? Does this "magical" less confortable ps3 controller effect only kick in at like 20+ hours of gameplay at a time or something?

O, so you don't like it when people talk down about your profession using stereotypes (even though I don't see where I did) . Maybe you shouldn't talk down about others then hmm?

Over time good sir, the effects are felt over time. And nobody was saying one was Soooooo much more ergonomic, but the 360 does have a definite edge. However, in reality, it all boils down to preference. I cannot stand the PS3 controllers, they don't fit my hands very well, and feel very odd, the 360 controller just seems so natural.  

And I apologize for going off the deep end about the whole machinist thing. The way which you put it could be interpreted as derogatory, and since I have been tuned to be rather cynical on this forum, I assumed the worst. 



Past Avatar picture!!!

Don't forget your helmet there, Master Chief!

@ FUDboys

The NVIDIA partnership was already known about in 2004, back then they stated they had been working on this GPU for 2 years already, so since 2002.

And yes the PS3 GPU is more powerful with regard to raw peak performance. However the 360 GPU is more flexible with regard to how to use its raw performance.

But of course on the other hand the PS3 GPU was designed to take advantage of the Cell processor and its SPUs are even far more flexible than that.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

XxXProphecyXxX said:
@nightsurge

Since you sound like you know evrything about all this I assume you have a proper link to back it up no? so if you dont mind kind sir I would like to see it plz.

IMO just ignore that FUDboy, here's a press release from 2004:

"The companies have been jointly developing a custom graphics processing unit (GPU) incorporating next-generation GeForce technology - the graphics hardware behind NVIDIA's PC products - for the past two years, which will be used alongside SCEI's own system solutions for next-generation platforms featuring the Cell processor."

http://www.gamesindustry.biz/articles/nvidia-partners-with-sony-on-playstation-3-graphics-hardware



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

Squilliam said:
radiantshadow92 said:
Squilliam said:

Bullshit! The Xbox 360 GPU can achieve far higher utilization. Btw the PS3 GPU wasn't designed in relation to the Cell it was simply a last minute hack job.

 

 

No >_>, yes the 360 gpu is more powerful and more efficient, but the ps3 as a whole CPU/GPU reaches greater lengths, it was not a last minute hack job >_>, they just wanted to utilize the cpu

He was talking GPU alone...

If it wasn't a hack job then why was it so inefficient? For example all the modifications done to it were to hack stuff out to better fit the PS3 (ROPs) and it still has the major hallmark of an AGP interface GPU because the reads to main GPU memory from the CPU are stupidly slow.

Boy oh boy, why would the Cell need to use the GPU's memory in normal situations? In general it makes no sense as the XDR is faster and provides far lower latencies for the CPU to work with.

Changing a game engine to allow the GPU (big amounts of graphics data) to make use of the XDR memory however can make sense and it can do so at great speed. Actually the RSX can access both types of memory simultaneously, about doubling the potential bandwidth.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales