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MikeB said:

Also for example some developers have started using the SPUs for anti-aliasing.

It also fails to mention the PS3 GPU is more powerful overall, but does highlight the XBox 360 GPU to be more flexible (so taking advantage of this, this can result into porting issues without signifacant game engine redesign).

It rightly so puts emphasis on how the Cell is able to help the GPU. The PS3 GPU was designed to take advantage of the Cell, so can be weaker in certain areas the Cell excells at when properly implemented.

Bullshit! The Xbox 360 GPU can achieve far higher utilization. Btw the PS3 GPU wasn't designed in relation to the Cell it was simply a last minute hack job.

 

 



Tease.