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Squilliam said:
radiantshadow92 said:
Squilliam said:

Bullshit! The Xbox 360 GPU can achieve far higher utilization. Btw the PS3 GPU wasn't designed in relation to the Cell it was simply a last minute hack job.

 

 

No >_>, yes the 360 gpu is more powerful and more efficient, but the ps3 as a whole CPU/GPU reaches greater lengths, it was not a last minute hack job >_>, they just wanted to utilize the cpu

He was talking GPU alone...

If it wasn't a hack job then why was it so inefficient? For example all the modifications done to it were to hack stuff out to better fit the PS3 (ROPs) and it still has the major hallmark of an AGP interface GPU because the reads to main GPU memory from the CPU are stupidly slow.

Boy oh boy, why would the Cell need to use the GPU's memory in normal situations? In general it makes no sense as the XDR is faster and provides far lower latencies for the CPU to work with.

Changing a game engine to allow the GPU (big amounts of graphics data) to make use of the XDR memory however can make sense and it can do so at great speed. Actually the RSX can access both types of memory simultaneously, about doubling the potential bandwidth.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales