Squilliam said:
Rainbird said:
Squilliam said: It only works at 60FPS so the only I.Ps that would work with 3D out of the box are racing games, Call of Duty and Ratchet as well as some fighting games. Since Insomniac have gone away from 60FPS then it leaves just one first party to hold the mantle. |
Sony have already demonstrated the 3D working with Motorstorm: Pacific Rift, a 30 FPS game.
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Which would effectively make it a 15FPS game unless they are doing something different to the usual.
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http://www.eurogamer.net/articles/digitalfoundry-in-theory-ps3-can-own-3d-gaming
Stereoscopic 3D relies on faster refresh rates and demands that the console produces individual images for each eye. Namco-Bandai made a 3D version of Ridge Racer 7 for the arcades in Japan, but its 1080p output is divided between each eye, turning a 60FPS game into an effective 30FPS experience. No such complaints about the WipEout HD or GT5 demos at CES, and indeed, Motorstorm: Pacific Rift is also demoed. If that was running at an effective 15FPS, down from the game's standard 30FPS, the experience would be ruined. The inclusion of MotorStorm is evidence enough that Sony has got something special cooking. The first, obvious conclusion was that, similar to Polyphony Digital's 4K and 240FPS tech demos, networked PS3s were being used to create the discrete images for each eye.
Fast forward to CEDEC 2009, and the WipEout HD demo is back along with claims (quickly denied by Sony) that the technology can be enabled with a firmware update, and that all PS3 games can benefit. Not only that, but check out the picture in the Engadget link there - that's a single PS3 Slim in operation with a normal HDMI link. The 3D glasses are confirmed to be using shutter technology similar to the current NVIDIA 3D vision specs. And now, further news emerges, saying that the processing technology is located within the Bravia 3DTV, but Sony may plan on porting it over to the PS3 itself so that it'll work on any 3DTV, not just the firm's own displays.
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Seems Sony have it working quite well, an interesting read by Digital Foundry as always 