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Forums - Gaming - Call of Duty: Modern Warfare 2 discussion thread



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antfromtashkent said:
Mine is

SCAR H with 2 attachments (FMJ and a Red dot)
Bling Pro
Cold Blooded
Scrambler Pro

DS: Martyr

Is there a VGC clan for US? i would like to join!

FMJ, How is that working for you ? I tried it for 2 matches and it sucked tbh I just love the Silencer too much.

The Scrambler I found out to be either useless or more hurting than helping since it alerts your enemies that someone is there (I know I look over my shoulder constantly whenever my radar truns fuzzy).



TheThunder said:
antfromtashkent said:
Mine is

SCAR H with 2 attachments (FMJ and a Red dot)
Bling Pro
Cold Blooded
Scrambler Pro

DS: Martyr

Is there a VGC clan for US? i would like to join!

FMJ, How is that working for you ? I tried it for 2 matches and it sucked tbh I just love the Silencer too much.

The Scrambler I found out to be either useless or more hurting than helping since it alerts your enemies that someone is there (I know I look over my shoulder constantly whenever my radar truns fuzzy).

Im only using the FMJ to unlock the extra mags and finish off getting all the attachments. I will prolly switch it to silencer after i unlock. I dont even notice a difference



ukeatdabian said:

W.......T.........F.....?



The only thing I don't like about this game and CoD4 before it, is the fact that they literally pick the worst hosts possible. They need to fix this. I mean sure most of the time they pick hosts that can get most people to have full connections, but even then it lags a little. And then you have those people who ALWAYS get host when they are the only ones who have full green connections.

1. So, rework the matchmaking system to pick better hosts.

Then you have the delay caused by the lag, and the hit boxes being too large, and bullet lag which seems worse in MW2 than in CoD4. I mean, I don't know how many times I will die after running 10 feet around a corner or going prone 2 seconds ago only to watch the kill came show bullets hitting me still standing up, or see that x hit indicator show up after I've already cleared the corner 2 seconds ago....

2. Fix hit boxes so they aren't so wide when crouching or moving around corners. Fix bullet lag (which mostly relies on getting #1 fixed... or hey, why not use some of that $600 million on some dedicated servers?!)



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theres certainly some issues with MW2, online isnt as smooth lag wise as MW and WAW, story is shyte.

its getting better the more i play it but tbh i was more exited to play through WAW, an 8.9 from me so far



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I fully agree with Nightsurge about the lag and the killcams showing crazy stuff.

My other major complaint for CoD6 is the horrible online maps, each map is a giant clusterfuck where every single spot can be shot by 50 different angles. Each room has too many doors and most roofs can be jumped to. Add to this the problem with lag, and the fact killcams show this off very much, it makes most maps so much harder then before.

My next problem, is the constant spamming of airstrikes, helicopters, and the AC130 or player controlled heli gunship. They never end, one goes down, two more come in its place. With the ac130 or gunship, the player can get 15+ kills no problem on any map. I can't even imagine how many you could get on the most open maps. Add the sentry gun to the mix too and maps become even more insane.

Another thing that annoys me to no end, is the fact that atleast 90% of the people that kill me are using the Scar, whats worse 40% of those use it with heatbeat sensor, no doubt it would be 100% with it, but they must not have unlocked it yet. But i had enough of them last night, and started to use the M16, for the next 5hours i was first place in 90% of the games i played, it was so much fun to payback these scar users :P



^LOL! I use the Scar , but I use it with Bling, Cold Blooded Pro, and Ninja Pro as my stealth class with a silencer and holo site. Any other time I use the Tar, the P90, or the Intervention mostly.

As far as the maps, I couldn't agree with you more. These maps are clearly designed to increase the intensity factor, but they ruined the CoD4 gameplay where the maps were more balanced. All these new maps seem to have 1 or 2 locations where if a team secures them, they win. And there are way too many new places for people to camp in these maps.

Oh and I liked how in CoD4 only one big thing could be up at a time, but now each team can have like a Pave Low, an AC130, and a Harrier at any single time if they want. I also hate the whole idea of the Crate Drops. That allows people with only 4 kills unlock things like Pave Lows, AC130s, Chopper Gunners, etc.



I played on Hardened and I absolutely loved the campaign. So awesome.


Haven't really played through Spec Ops but I'm rank 20 in multiplayer.



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Hey hey, who here bad mouths the glorious SCAR master race ?

I actually said to one of my friends on PSN on the first day playing this game that there is too much shit in the air in this game but tbh after unlocking Cold Blooded I even walked under harriers and helis and they didn't notice me even after I shot them with the AT4.

like I said I think like 6 maps are really great 6 are good and 3 are shit (haven't played Rust yet since it's FFA only).

I really don't see the point of Stopping power I only used in the older CODs to kill the dudes with Juggernaut now that's gone there is no need to it IMO and I was surprised when I learned that IW took out Juggernaut but kept Stopping power.