| binary solo said: One broken element about it is the way it is scored by most sites: where a game is broken down into component parts each part getting a score then those scores being averaged. It is an attempt at objectivity when reviews are inherently subjective. No other entertinment reviewing system employs reductionist scoring. Some review sites are eliminting the reductionist method and either giving one score for the review, or doing reductionist scoring but giving an overall score which is not simply an average of the component scores. I think VGC should get rid of reductionist scoring, or at least not base the overall scoree of a game in the average of the 3 scoring elements. To prevent people from complaining that the overall score doesn't match the component score averages I think the reductionist scores should be on the ABC scale (with no such thing as greater than A+), and the final score be /10 or /100. The other problem with reductionists scoring is that it tends to overemphasise negligible differences between games. Is there really a difference between a 9.5 and 9.6 game? No there isn't, but the people who prefer the game that got the 9.6 and don't like the game that got the 9.5 will make a big deal over that 0.1 difference. Games scored on a 1-10 scale should have 0.5 point graduations and nothing more fine than that. If a reviewer with their own assessment system arrives at a X.2 or X.7 result they should use their own personal opinion about whether to move the score up or down. No such thing as automatically rounding up or down. even a game that rates 8.1 on the reviewers own system could put it up to 8.5 basically because they definitely think it's better than the 8.0 games they've reviewed and it sits better in their personal pool of 8.5 games. Or an 8.9 game definitely doesn't warrant 9.0 in the reviewers OPINION so it gets knocked back to 8.5. I think one of the issues with game review scoring is that I am happy to pay $15 (NZD) to see a 3-star movie (6/10) at the cinema if it's a type of movie I like, and I'll watch crappy 1-star movies for free if I've got nothing better to do. But if I have to spend $50 or worse $100 on a game, or rent it multiple times in order to finish it then it's really only the 8+ and in many cases the 9+ games that are going to justify taking a risk with that sort of money. PSN/XBL/WiiWare games that are only $10-$15 are worth getting even if only scoring 6-7/10 if they are in the right genre. Because the amount paid is comparable to the level of enjoyment. Another comparison is: Movies that review badly can be box office smashes. Like Transformers 2. It got panned by reviewers yet it is one of the biggest grossing movies of all time in the USA. How many games that received low reviews have really high sales? None I'd wager, at least not within the last 10 years. The fact is much much moreso than any other forms of mass market entertainment, review scores = sales potential for games. About the only other entertaiment where reviews = life or death for the production is in live theatre. With that kind of pressure it is only natural that the gaming industry will be gunning for ever higher review scores. Same as live theatre where producers are absolutely desperate for glowing reviews from the most respected reviewers. |
Ahem, our review scores are not an average of the three component scores actually. The only rule is that the overall has to fall within the range of those scores.
http://www.youtube.com/watch?v=F1gWECYYOSo
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