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Forums - Gaming - Simple, fun gameplay and stylish visuals = kids game

Conkers bad fur day is a kids game! Too colorful and fun.


Anyway, statements like this are just stupid.



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So was this entire thread made because you thought the game deserved a higher score, or because the cartoony graphics rendered it a kids game?

Sometimes the casual crowd is just as judgemental as the hardcore crowd. Everyone is saying things like "I'm 30 years old and I play games to have fun". And "Us Wii owners know what's really a video game".

First of all I think everyone plays video games to have fun. Sometimes fun is playing Call of Duty, or Halo, and sometimes fun is relaxing with some Braid or Mario. I see nothing wrong with IGN calling it "a kids" game, and a lot of you are missing the point.

Every system has snowboarding games. So you'd agree that for the most part, not all snowboarding games are referred to as kids games. However, when the graphics are stylized to the point of being larger and more colorful than aaaalll of the other snowboarding games out there, you could make the argument that its tailored towards kids. I'm not sure what the outrage is about.



nordlead said:

So Shaun White Snowboarding is coming exclusively to the Wii this year and I wandered over to IGN (who really knows why, as they seem to publish rubbish recently) and read their review. It got a 7.6, which is respectable (higher than PS360, lower than last year Wii), but this is what really stood out.

The simple, fun gameplay and stylish visuals ensure this is still one of the better kids' games on Wii, but if you already took the Road Trip you may be disappointed that Shaun White doesn't have a lot of new tricks up his sleeve.

The first thing you should note is that this game is aimed squarely at kids. Everything from the simple arcade gameplay to the exaggerated graphics to the Saturday Morning cartoon humor is very kid friendly. That's not a bad thing -- it works well as a kids' game. Just know that this isn't the realistic snowboard sim that a seasoned gamer might want.

So, do you agree with IGN's latest statement that seasoned gamers wasn't extream realism and no longer enjoy arcade style games? I don't really need to post my thoughts, as a seasoned gamer I like pretty much all styles of play and actually prefer arcade games myself.

Oh, and I'll throw in that this is one of the worst reviews I've read at IGN, because they gave so few details (7 total paragraphs, each maybe 3 sentances long) and spent more time mocking it than anything. Considering I loved the last one it would have been nice to actually read a review on it.


You could not have cherrypicked the article more if you wanted to

- The first thing you should note is that this game is aimed squarely at kids. Everything from the simple arcade gameplay to the exaggerated graphics to the Saturday Morning cartoon humor is very kid friendly. That's not a bad thing -- it works well as a kids' game. Just know that this isn't the realistic snowboard sim that a seasoned gamer might want. For example, you don't even have to jump onto rails in World Stage -- if you come close to a rail your rider will automatically hop on.

So he's establishing that the game is /easier/ than usual. He's also saying that the humor is tailored towards children.

You can earn up to three stars in each event and every time you earn a star you go up one rank. It's a fun system but I beat the game in a day so don't expect it to last you all winter.

So he also establishes that the game is fairly easy to beat. Again. Easy. Something not always in snowboarding games.

Is your real axe to grind with the game, or just because you feel oppressed as a Wii owner?

 

 



68soul said:

All the other so-called "journalists" may just go play to "who's got the most hardcore d*** out there", but it will be without me... i don't need to know if they give Mario Kart Wii or NSMBWii a 5/10 or a 9/10: their opinions are worthless, and not "seasoned" but actually very childish and immature...

And yes, even when it comes to games i'll buy for my kids, cos' these hypocrites never REALLY think of THAT userbase when they're writing their reviews: they just care about their own tastes, and their own "hardcore" bias...

 

That's fine, but some of us like knowing if a game is excessively easy or short. All of us who are still waiting patiently for a current-gen snowboard game that can rival last-generation SSX games appreciate reviewers being completely frank in saying it's targeted primarly at kids or families so people like me can avoid it altogether. I have certain expectations from the games I pay retail price for, and at least a few things pointed out in the IGN review, even though it's poor as an actual review, let me know it's not something I would be interested in. You mustn't forget who IGN writes these for after all.



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Mummelmann said:

Can it really be all the reivewer's fault every time this happens or could it be that many of these games just aren't stellar?
I find it somewhat funny to read these threads when I have the "Oh my the press and reviewers are biased against Sony" period fresh in mind and the conclusion then was that the software itself wasn't good enough and the ones complaining were deluded fanboys.
It got better though (the multiplats) and the reviews are generally a lot more favorable now, lending credit to the belief that it could actually have been the software after all.
Who's to say that's not the case here?
Wii owners condemn reviews every day because people who have been reviewing games for years suddenly don't have a clue and don't "get the console" and then complain the rest of the time about the lack of 3rd party support and quality effort from big developers.
See how this can get confusing to some?

When games that score a 7.5, 8, and 5.5 (Wii Sports, Wii fit, Wii Play) become the best selling games of all time and become beloved by millions of people, doesn't suggest to you that there is a disconnect between the reviewers and the customers?



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

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@kergeten

The review makes it sound like the only new feature is the "create a trick mode" which would be meh and not worth a purchase since I have the original, but do you know how many courses there are and if there are any new race modes or objectives? There is a screenshot with ~5 people at a start gate which makes me think it is a new race mode (rather than a time based race), but it isn't really clarified. Also, how would you personally rate this compared to the first?

I'm not sure but I think somewhere around 25 or more courses, and yes there are many race modes and objectives, like a knockout race mode and classic one or one where you pass checkpoints having done a required number of trick points and most courses have AI players, also it's waaaaaay better than the first one, we played the first one for a week to get acustomed to the game before the first version of world tour arrived, the game is a lot tighter, graphics are better, courses are better designed and generally a lot more fun. When you get the game tell me how many points you can pull off at a half pipe, some people on my team did 60k regularly, since we had to do 100% completion of the game meaning every course in the game in first place, unlocking every piece of gear and completing all achievements, where at some halfpipes was 60k points, at first it would take 2 days, later we could pull it of in 6 hours, and yes for me completing the campaing on the expert dificulty was a piece of cake, after having played it dozens of time over before that ofcourse.



@dorbin2009, This thread isn't even about this game really. We don't care about this one game. The point is that the review implied that simple fun gameplay is for kids, and that stylish visuals are for kids. He clearly stated this by saying those were the features that let him know it was marketed squarely at kids.

That's insulting. The opposite of simple, fun gameplay and stylish visuals is convoluted counter-intuitive button combos and post-Apocalyptic monochromatic brown/grey color schemes. That's what many reviewers want out of games. But the top 20 games of all time are very very colorful and easy to pick up and play. Customers prefer those types of games. And I highly doubt it's been millions of kids playing Tetris for 20 years.



Nordlead, you just gotta accentuate the positive (and eliminate the negative)

Sure it's a bad review, but IGN putting out bad reviews is a significant improvement over the reviews they were putting out earlier this gen.

Originally - "Its simple, fun gameplay makes it shit"
Currently - "Its simple fun gameplay makes it a good kids game"
Eventually - "It's simple fun gameplay makes it simply a fun game"

1 step at a time, eventually IGN reviews may become worth reading, I see this as a good step.



outlawauron said:
RolStoppable said:
outlawauron said:
masschamber said:
metal slug features fun simple gameplay, and stylish cartoony visuals,
must be for kids then

Eh, when has Metal Slug ever been simple?

d-pad to move, one button to shoot, one to jump and another one to throw grenades. The concept and controls of the game are understood within seconds. That IS simple gameplay.

But it isn't simple in the fact you die. A lot.

die...in...metal....slug.... does not compute, metal slug is easier than contra, and contra is a cakewalk



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